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- using System;
- using System.Collections;
- using UnityEngine;
- public class StartDailyAPI
- {
- public void SceneStart(MonoBehaviour f_parent, StartDailyAPI.dgOnSceneStartCallBack f_dgLoadedFinish)
- {
- this.m_dgStart = f_dgLoadedFinish;
- GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
- GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.Vignett(true);
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- Action<string> action = delegate(string bgName)
- {
- CameraMain mainCamera = GameMain.Instance.MainCamera;
- if (bgName == "EmpireClub_Rotary")
- {
- mainCamera.SetTargetPos(new Vector3(-17.42608f, 1.62898f, 18.58508f), true);
- mainCamera.SetDistance(0.7999998f, true);
- mainCamera.SetAroundAngle(new Vector2(-227.0059f, -10.18634f), true);
- }
- else if (bgName == "EmpireClub_Entrance")
- {
- mainCamera.SetTargetPos(new Vector3(4.084215f, 5.501422f, 11.13918f), true);
- mainCamera.SetDistance(1.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-165.0296f, 11.24223f), true);
- }
- else if (bgName == "MyRoom")
- {
- mainCamera.SetTargetPos(new Vector3(5.273936f, 2.515735f, 3.353783f), true);
- mainCamera.SetDistance(0.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-110.838f, 16.8323f), true);
- }
- else if (bgName == "HeroineRoom_B1")
- {
- mainCamera.SetTargetPos(new Vector3(2.837114f, 2.19285f, 3.352386f), true);
- mainCamera.SetDistance(0.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-128.5022f, 12.48449f), true);
- }
- else if (bgName == "HeroineRoom_A1")
- {
- mainCamera.SetTargetPos(new Vector3(2.837114f, 2.19285f, 3.352386f), true);
- mainCamera.SetDistance(0.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-128.5022f, 12.48449f), true);
- }
- else if (bgName == "HeroineRoom_C1")
- {
- mainCamera.SetTargetPos(new Vector3(2.837114f, 2.19285f, 3.352386f), true);
- mainCamera.SetDistance(0.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-128.5022f, 12.48449f), true);
- }
- else if (bgName == "ShinShitsumu")
- {
- mainCamera.SetTargetPos(new Vector3(-2.828141f, 2.77968f, 4.463314f), true);
- mainCamera.SetDistance(0.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-210.2392f, 18.07455f), true);
- }
- else if (bgName == "Theater")
- {
- mainCamera.SetTargetPos(new Vector3(-10.00124f, 0.8031937f, 3.407116f), true);
- mainCamera.SetDistance(0.1f, true);
- mainCamera.SetAroundAngle(new Vector2(-311.137f, 2.236061f), true);
- }
- else if (bgName == "DanceRoom")
- {
- mainCamera.SetTargetPos(new Vector3(0.7564614f, 1.38443f, -1.607882f), true);
- mainCamera.SetDistance(2f, true);
- mainCamera.SetAroundAngle(new Vector2(-138.9819f, 14.03727f), true);
- }
- else
- {
- mainCamera.SetTargetPos(new Vector3(0.7564614f, 1.38443f, -1.607882f), true);
- mainCamera.SetDistance(2f, true);
- mainCamera.SetAroundAngle(new Vector2(-138.9819f, 14.03727f), true);
- bgName = "DanceRoom";
- }
- GameMain.Instance.BgMgr.ChangeBg(bgName);
- };
- string[] array = new string[]
- {
- "EmpireClub_Rotary",
- "EmpireClub_Entrance",
- "MyRoom",
- "HeroineRoom_B1",
- "HeroineRoom_A1",
- "HeroineRoom_C1",
- "ShinShitsumu",
- "Theater",
- "DanceRoom"
- };
- string obj = array[UnityEngine.Random.Range(0, array.Length)];
- action(obj);
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- f_parent.StartCoroutine(this.CoCharaLoad());
- }
- private IEnumerator CoCharaLoad()
- {
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color));
- if (this.m_dgStart != null)
- {
- this.m_dgStart();
- }
- yield break;
- }
- public void EndNextScene(StartDailyAPI.dgOnSceneFinalCallBack f_dgEnd)
- {
- this.m_dgFinal = f_dgEnd;
- GameMain.Instance.SoundMgr.StopBGM(1f);
- GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color));
- }
- private void OnFinishFadeOut()
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- if (this.m_dgFinal != null)
- {
- this.m_dgFinal();
- }
- }
- public void SceneFinish()
- {
- if (GameMain.Instance.MainCamera != null)
- {
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- }
- if (GameMain.Instance.CharacterMgr != null)
- {
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- }
- }
- private StartDailyAPI.dgOnSceneStartCallBack m_dgStart;
- private StartDailyAPI.dgOnSceneFinalCallBack m_dgFinal;
- public delegate void dgOnSceneStartCallBack();
- public delegate void dgOnSceneFinalCallBack();
- }
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