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- using System;
- using UnityEngine;
- namespace SpriteViewer
- {
- public struct ClothParticle
- {
- public Vector3 defaultLocalPosition;
- public Vector3 currentPosition;
- public Vector3 currentVelocity;
- public Vector3 nextPosition;
- public Vector3 nextVelocity;
- public Vector3 tension;
- public float inverseMass;
- public bool pinned;
- }
- }
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