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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- public class ShootCutInTex : MonoBehaviour
- {
- private void Init(string cut_name, string label)
- {
- ShootCutInTex.m_IsShoot = true;
- this.m_CutName = (ShootCutInTex.CutInName)Enum.Parse(typeof(ShootCutInTex.CutInName), cut_name);
- this.m_JumpLabel = label;
- this.m_MyCamera = base.GetComponent<Camera>();
- this.m_MyCamera.enabled = false;
- float distance = GameMain.Instance.MainCamera.GetDistance();
- Vector2 aroundAngle = GameMain.Instance.MainCamera.GetAroundAngle();
- Vector3 targetPos = GameMain.Instance.MainCamera.GetTargetPos();
- base.transform.rotation = Quaternion.identity;
- base.transform.Rotate(Vector3.up * aroundAngle.x, Space.World);
- base.transform.Rotate(Vector3.right * aroundAngle.y, Space.Self);
- base.transform.position = base.transform.rotation * Vector3.forward * -distance + targetPos;
- this.CameraValCpy(GameMain.Instance.MainCamera.camera, this.m_MyCamera);
- this.m_MyCamera.aspect = 1.77777779f;
- if (RhythmAction_Mgr.IsVSDance && RhythmAction_Mgr.NowState == RhythmAction_Mgr.DanceState.Dance_First)
- {
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
- ShootCutInTex.SetEnemyCutInTex(false);
- }
- base.StartCoroutine(this.MakeCutInTex());
- }
- private bool CheckPlayerCutInTex()
- {
- if (this.m_CutName == ShootCutInTex.CutInName.対峙演出 || this.m_CutName == ShootCutInTex.CutInName.逆転)
- {
- return RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge;
- }
- if (ShootCutInTex.m_PlayerCutInTexList.ContainsKey(this.m_CutName))
- {
- return true;
- }
- string text = Path.GetFullPath(".\\") + "AppealImage/";
- if (!Directory.Exists(text))
- {
- Directory.CreateDirectory(text);
- }
- string text2 = DanceSelect.SelectedMaid[0].status.fullNameJpStyle;
- text2 = text2.Replace(" ", string.Empty) + "_アピール.png";
- bool result = false;
- try
- {
- using (FileStream fileStream = new FileStream(text + text2, FileMode.Open, FileAccess.Read))
- {
- BinaryReader binaryReader = new BinaryReader(fileStream);
- byte[] data = binaryReader.ReadBytes((int)binaryReader.BaseStream.Length);
- Texture2D texture2D = new Texture2D(1920, 1080);
- texture2D.LoadImage(data);
- texture2D.Apply(true, true);
- Sprite value = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), Vector2.one * 0.5f);
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.性格固有1, value);
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.性格固有2, value);
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.ジョブ固有, value);
- binaryReader.Close();
- result = true;
- }
- }
- catch (Exception ex)
- {
- if (!File.Exists(text + text2))
- {
- Debug.Log("ShootCutInTex.cs:プレイヤー側の画像が存在しなかったので撮影した画像を使います。");
- }
- else
- {
- Debug.LogError("ShootCutInTex.cs:画像読み込みエラー。エラー箇所:" + ex.StackTrace);
- }
- }
- return result;
- }
- private void CameraValCpy(Camera orijin, Camera cpy)
- {
- cpy.cullingMask = orijin.cullingMask;
- cpy.clearFlags = orijin.clearFlags;
- cpy.backgroundColor = orijin.backgroundColor;
- cpy.farClipPlane = orijin.farClipPlane;
- cpy.nearClipPlane = orijin.nearClipPlane;
- cpy.orthographic = orijin.orthographic;
- cpy.fieldOfView = orijin.fieldOfView;
- cpy.orthographicSize = orijin.orthographicSize;
- }
- private IEnumerator MakeCutInTex()
- {
- yield return null;
- if (this.CheckPlayerCutInTex())
- {
- this.ShootEnd();
- yield break;
- }
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- Time.timeScale = 20f;
- List<Maid> active_maid = new List<Maid>();
- List<Transform> eye_target = new List<Transform>();
- for (int i = 0; i < DanceSelect.SelectedMaid.Count; i++)
- {
- if (DanceSelect.SelectedMaid[i] && DanceSelect.SelectedMaid[i].Visible)
- {
- Maid maid2 = DanceSelect.SelectedMaid[i];
- active_maid.Add(maid2);
- eye_target.Add(maid2.body0.trsLookTarget);
- maid2.EyeToTargetObject(base.transform, 0f);
- }
- }
- for (;;)
- {
- if (!active_maid.Any((Maid maid) => maid.GetAnimation().isPlaying || maid.boFaceAnime))
- {
- break;
- }
- yield return new WaitForEndOfFrame();
- }
- Time.timeScale = 1f;
- for (int j = 0; j < active_maid.Count; j++)
- {
- active_maid[j].EyeToTargetObject(eye_target[j], 0f);
- }
- if (GameMain.Instance.VRMode)
- {
- GameMain.Instance.OvrMgr.OvrCamera.ShowUI(false);
- GameMain.Instance.OvrMgr.GetVRControllerTransform(true).gameObject.SetActive(false);
- GameMain.Instance.OvrMgr.GetVRControllerTransform(false).gameObject.SetActive(false);
- }
- RenderTexture rend_tex = new RenderTexture(1920, 1080, 24);
- rend_tex.isPowerOfTwo = false;
- rend_tex.antiAliasing = ((QualitySettings.antiAliasing == 0) ? 2 : QualitySettings.antiAliasing);
- RenderTexture orijin_rendtex = this.m_MyCamera.targetTexture;
- RenderTexture active_tex = RenderTexture.active;
- RenderTexture.active = rend_tex;
- this.m_MyCamera.targetTexture = rend_tex;
- this.m_MyCamera.fieldOfView = 35f;
- this.m_MyCamera.enabled = true;
- this.m_MyCamera.Render();
- this.m_MyCamera.enabled = false;
- Texture2D tex = new Texture2D(1920, 1080, TextureFormat.RGB24, false);
- tex.ReadPixels(new Rect(0f, 0f, 1920f, 1080f), 0, 0);
- tex.Apply();
- ShootCutInTex.m_PlayerCutInTexList.Add(this.m_CutName, Sprite.Create(tex, new Rect(0f, 0f, 1920f, 1080f), Vector2.one * 0.5f));
- this.m_MyCamera.targetTexture = orijin_rendtex;
- RenderTexture.active = active_tex;
- if (GameMain.Instance.VRMode)
- {
- GameMain.Instance.OvrMgr.OvrCamera.ShowUI(true);
- GameMain.Instance.OvrMgr.GetVRControllerTransform(true).gameObject.SetActive(true);
- GameMain.Instance.OvrMgr.GetVRControllerTransform(false).gameObject.SetActive(true);
- }
- this.ShootEnd();
- yield break;
- }
- private void ShootEnd()
- {
- CameraMain.CameraType cameraType = GameMain.Instance.MainCamera.GetCameraType();
- bool control = GameMain.Instance.MainCamera.GetControl();
- GameMain.Instance.MainCamera.Reset(cameraType, control);
- if (!string.IsNullOrEmpty(this.m_JumpLabel))
- {
- GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_JumpLabel);
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }
- else
- {
- Debug.LogError("ShootCutInTex.cs:撮影終了後に飛ぶラベルが設定されてません");
- }
- UnityEngine.Object.Destroy(base.gameObject);
- }
- public static void SetEnemyCutInTex(bool is_second)
- {
- ShootCutInTex.m_EnemyCutInTexList.Clear();
- ShootCutInTex.m_EnemyCutInTexList.Add(ShootCutInTex.CutInName.対峙演出, VsDanceDataMgr.Instance.GetCurrentEnemy(is_second).ConfrontCutin);
- ShootCutInTex.m_EnemyCutInTexList.Add(ShootCutInTex.CutInName.性格固有1, VsDanceDataMgr.Instance.GetCurrentEnemy(is_second).PersonalCutin1);
- ShootCutInTex.m_EnemyCutInTexList.Add(ShootCutInTex.CutInName.性格固有2, VsDanceDataMgr.Instance.GetCurrentEnemy(is_second).PersonalCutin2);
- ShootCutInTex.m_EnemyCutInTexList.Add(ShootCutInTex.CutInName.ジョブ固有, VsDanceDataMgr.Instance.GetCurrentEnemy(is_second).JobCutin);
- ShootCutInTex.m_EnemyCutInTexList.Add(ShootCutInTex.CutInName.逆転, VsDanceDataMgr.Instance.GetCurrentEnemy(is_second).ReversalCutin);
- }
- public static void SetPlayerCutInTex()
- {
- ShootCutInTex.m_IsShoot = false;
- Sprite value = Resources.Load<Sprite>("SceneDance/Rhythm_Action/Sprite/CutInTex/Personal1");
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.性格固有1, value);
- value = Resources.Load<Sprite>("SceneDance/Rhythm_Action/Sprite/CutInTex/Personal2");
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.性格固有2, value);
- value = Resources.Load<Sprite>("SceneDance/Rhythm_Action/Sprite/CutInTex/Job");
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.ジョブ固有, value);
- value = Resources.Load<Sprite>("SceneDance/Rhythm_Action/Sprite/CutInTex/Reversal");
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.逆転, value);
- value = Resources.Load<Sprite>("SceneDance/Rhythm_Action/Sprite/CutInTex/Confront");
- ShootCutInTex.m_PlayerCutInTexList.Add(ShootCutInTex.CutInName.対峙演出, value);
- }
- public static bool IsContainsTex(DanceBattle_Mgr.CharaType chara_type, ShootCutInTex.CutInName cut_name)
- {
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- return ShootCutInTex.m_PlayerCutInTexList.ContainsKey(cut_name) && ShootCutInTex.m_PlayerCutInTexList[cut_name];
- }
- return ShootCutInTex.m_EnemyCutInTexList.ContainsKey(cut_name) && ShootCutInTex.m_EnemyCutInTexList[cut_name];
- }
- public static Sprite GetCutInTex(DanceBattle_Mgr.CharaType chara_type, ShootCutInTex.CutInName cut_name)
- {
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- if (ShootCutInTex.m_PlayerCutInTexList.ContainsKey(cut_name))
- {
- return ShootCutInTex.m_PlayerCutInTexList[cut_name];
- }
- Debug.LogError("プレイヤーの" + cut_name + "カットイン用の画像が存在しません");
- return null;
- }
- else
- {
- if (chara_type != DanceBattle_Mgr.CharaType.Enemy)
- {
- return null;
- }
- if (ShootCutInTex.m_EnemyCutInTexList.ContainsKey(cut_name))
- {
- return ShootCutInTex.m_EnemyCutInTexList[cut_name];
- }
- Debug.LogError("敵の" + cut_name + "カットイン用の画像が存在しません");
- return null;
- }
- }
- public static void TextureClear(DanceBattle_Mgr.CharaType chara_type)
- {
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- if (ShootCutInTex.m_IsShoot)
- {
- foreach (Sprite sprite in ShootCutInTex.m_PlayerCutInTexList.Values)
- {
- if (sprite)
- {
- if (sprite.texture)
- {
- UnityEngine.Object.DestroyImmediate(sprite.texture, true);
- }
- UnityEngine.Object.DestroyImmediate(sprite, true);
- }
- }
- }
- ShootCutInTex.m_PlayerCutInTexList.Clear();
- }
- else
- {
- ShootCutInTex.m_EnemyCutInTexList.Clear();
- }
- }
- public static void CutInTexShoot(string cut_name, string label)
- {
- GameObject gameObject = new GameObject("CutIn_Shoot", new Type[]
- {
- typeof(ShootCutInTex),
- typeof(Camera)
- });
- gameObject.GetComponent<ShootCutInTex>().Init(cut_name, label);
- }
- private const int m_TimeSpeed = 20;
- private const int m_CutInTexWidth = 1920;
- private const int m_CutInTexHeight = 1080;
- private const string m_PlayerTexPath = "AppealImage/";
- private const float m_CameraFov = 35f;
- private const int m_AntiAliasDefo = 2;
- private const string m_PersonalImage1 = "Sprite/CutInTex/Personal1";
- private const string m_PersonalImage2 = "Sprite/CutInTex/Personal2";
- private const string m_JobImage = "Sprite/CutInTex/Job";
- private const string m_ReversalImage = "Sprite/CutInTex/Reversal";
- private const string m_ConfrontImage = "Sprite/CutInTex/Confront";
- private ShootCutInTex.CutInName m_CutName;
- private string m_JumpLabel = string.Empty;
- private Camera m_MyCamera;
- private static Dictionary<ShootCutInTex.CutInName, Sprite> m_PlayerCutInTexList = new Dictionary<ShootCutInTex.CutInName, Sprite>();
- private static Dictionary<ShootCutInTex.CutInName, Sprite> m_EnemyCutInTexList = new Dictionary<ShootCutInTex.CutInName, Sprite>();
- private static bool m_IsShoot = false;
- public enum CutInName
- {
- 対峙演出,
- 性格固有1,
- 性格固有2,
- ジョブ固有,
- 逆転
- }
- }
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