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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- public class ScheduleRoomCtrl : MonoBehaviour
- {
- public void Init(ScheduleMgr scheduleMgr, ScheduleCtrl scheduleCtrl, GameObject goPanel)
- {
- this.m_scheduleMgr = scheduleMgr;
- this.m_scheduleCtrl = scheduleCtrl;
- this.m_goPanel = goPanel;
- this.m_MaidViewer = UTY.GetChildObject(goPanel, "SelectedMaidViewer", false);
- }
- public void ClickRoomScheduleClose()
- {
- this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.Task);
- this.m_MaidViewer.SetActive(true);
- }
- public void CreateTaskViewer()
- {
- if (!this.m_bInit)
- {
- this.CreateRoomListInfo();
- this.m_bInit = true;
- }
- this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.Room);
- this.m_MaidViewer.SetActive(false);
- if (this.content_parent_grid_ == null)
- {
- this.content_parent_grid_ = UTY.GetChildObject(this.viewer, "Content/Parent", false).GetComponent<UIGrid>();
- }
- this.content_parent_grid_.repositionNow = true;
- this.m_goPanel.SetActive(true);
- this.SetSecelctRoomIndex(0);
- }
- private void CreateRoomListInfo()
- {
- this.content_parent_grid_ = UTY.GetChildObject(this.viewer, "Content/Parent", false).GetComponent<UIGrid>();
- this.m_listBg = ScheduleRoomCtrl.CreateBGList(true);
- int num = 0;
- foreach (ScheduleRoomCtrl.PVBInfo pvbinfo in this.m_listBg)
- {
- GameObject gameObject = Utility.CreatePrefab(this.content_parent_grid_.gameObject, "SceneDaily/Schedule/Prefab/RoomInfo", true);
- ScheduleRoomInfo component = gameObject.GetComponent<ScheduleRoomInfo>();
- component.SetData(this, num, (ScheduleRoomCtrl.BGInfo)pvbinfo);
- this.roomInfoList.Add(component);
- num++;
- if (num >= 12)
- {
- break;
- }
- }
- UIButton component2 = UTY.GetChildObject(this.viewer, "Panel/RoomSettingEnd", false).GetComponent<UIButton>();
- EventDelegate.Add(component2.onClick, new EventDelegate.Callback(this.ClickRoomScheduleClose));
- }
- public void CloseTask()
- {
- this.m_goPanel.SetActive(false);
- }
- public void DeleteRoomList()
- {
- if (this.roomInfoList == null)
- {
- return;
- }
- foreach (ScheduleRoomInfo scheduleRoomInfo in this.roomInfoList)
- {
- if (scheduleRoomInfo.gameObject != null)
- {
- UnityEngine.Object.Destroy(scheduleRoomInfo.gameObject);
- }
- }
- this.roomInfoList.Clear();
- }
- public void SetSecelctRoomIndex(int index)
- {
- this.selectRoomIndex = index;
- foreach (ScheduleRoomInfo scheduleRoomInfo in this.roomInfoList)
- {
- if (scheduleRoomInfo.RoomIndex == this.selectRoomIndex)
- {
- scheduleRoomInfo.SetActiveCheckMark(true);
- }
- else
- {
- scheduleRoomInfo.SetActiveCheckMark(false);
- }
- }
- }
- public static List<ScheduleRoomCtrl.PVBInfo> CreateBGList(bool is_level_check)
- {
- return new List<ScheduleRoomCtrl.PVBInfo>();
- }
- private ScheduleMgr m_scheduleMgr;
- private ScheduleCtrl m_scheduleCtrl;
- private GameObject viewer;
- private GameObject m_goPanel;
- private GameObject m_MaidViewer;
- private List<ScheduleRoomInfo> roomInfoList = new List<ScheduleRoomInfo>();
- private bool m_bInit;
- public List<ScheduleRoomCtrl.PVBInfo> m_listBg = new List<ScheduleRoomCtrl.PVBInfo>();
- private UIGrid content_parent_grid_;
- private int selectRoomIndex;
- public class BGInfo : ScheduleRoomCtrl.PVBInfo
- {
- public string strBGFileName;
- public Vector3 vPos;
- public float fRot;
- public string stageName;
- }
- public class PVBInfo
- {
- public string strIconName;
- public Texture2D texIcon;
- }
- }
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