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- using System;
- using UnityEngine;
- using wf;
- [RequireComponent(typeof(UIWidget))]
- public class SceneTrophyCardFade : WfFadeBehaviour
- {
- private void Awake()
- {
- this.contentWidget = base.GetComponent<UIWidget>();
- this.cardFadeMgr = this.cardWidget.GetComponent<WfFadeBehaviour>();
- this.cardDrawPos = this.cardSprite.transform.position;
- this.cardWidget.alpha = 0f;
- }
- private void OnDestroy()
- {
- if (this.cardSprite.sprite2D != null && this.cardSprite.sprite2D.texture != null)
- {
- UnityEngine.Object.DestroyImmediate(this.cardSprite.sprite2D.texture);
- }
- }
- public void CallCard(Trophy.Data tropheyData, Vector3 cardWorldPos)
- {
- if (this.cardSprite.sprite2D != null && this.cardSprite.sprite2D.texture != null)
- {
- UnityEngine.Object.DestroyImmediate(this.cardSprite.sprite2D.texture);
- }
- this.cardSprite.sprite2D = null;
- if (!string.IsNullOrEmpty(tropheyData.cardTextureFileName))
- {
- Sprite sprite = Utility.CreateTextureSprite(tropheyData.cardTextureFileName);
- this.cardSprite.sprite2D = sprite;
- this.cardSprite.SetDimensions((int)sprite.rect.width, (int)sprite.rect.height);
- }
- this.cardSprite.transform.position = cardWorldPos;
- this.uiCardPos = cardWorldPos;
- WfFadeJob.Create(null, this, this.fadeTime, iTween.EaseType.easeInOutSine);
- }
- public void CallMainContent()
- {
- WfFadeJob.Create(this, null, this.fadeTime, iTween.EaseType.easeInOutSine);
- }
- public override void OnUpdateFadeIn(float val)
- {
- this.contentWidget.alpha = val;
- val = 1f - val;
- this.cardWidget.alpha = val;
- float num = Mathf.SmoothStep(0f, 0.88f, val);
- num = ((1f >= 0.12f + num) ? (0.12f + num) : 1f);
- this.cardSprite.transform.localScale = new Vector3(num, num, 1f);
- this.cardSprite.transform.position = Vector3.Lerp(this.uiCardPos, this.cardDrawPos, val);
- }
- public override void OnUpdateFadeOut(float val)
- {
- this.contentWidget.alpha = val;
- val = 1f - val;
- this.cardWidget.alpha = val;
- float num = Mathf.SmoothStep(0f, 0.88f, val);
- num = ((1f >= 0.12f + num) ? (0.12f + num) : 1f);
- this.cardSprite.transform.localScale = new Vector3(num, num, 1f);
- this.cardSprite.transform.position = Vector3.Lerp(this.uiCardPos, this.cardDrawPos, val);
- }
- public override void OnCompleteFadeOut()
- {
- base.OnCompleteFadeOut();
- this.cardSprite.transform.localScale = Vector3.one;
- }
- [SerializeField]
- private float fadeTime;
- [SerializeField]
- private UIWidget cardWidget;
- [SerializeField]
- private UI2DSprite cardSprite;
- private UIWidget contentWidget;
- private WfFadeBehaviour cardFadeMgr;
- private Vector3 uiCardPos;
- private Vector3 cardDrawPos;
- }
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