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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using wf;
- public class SceneScenarioSelect : MonoBehaviour
- {
- private void Start()
- {
- if (GameMain.Instance.CharacterMgr.status.isDaytime)
- {
- GameMain.Instance.BgMgr.ChangeBg(this.m_DayBGName);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(this.m_NightBGName);
- }
- GameMain.Instance.SoundMgr.PlayBGM(this.m_BGMName, 0f, true);
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- GameMain.Instance.SoundMgr.StopSe();
- this.m_AdvkagMgr = GameMain.Instance.ScriptMgr.adv_kag;
- if (!this.m_AdvkagMgr.tag_backup.ContainsKey("cancel_label"))
- {
- Debug.LogError("SceneScenarioSelect.cs:Cancel実行時に飛ぶラベルが設定されてません");
- }
- else
- {
- this.m_CancelLabel = this.m_AdvkagMgr.tag_backup["cancel_label"];
- }
- if (!this.m_AdvkagMgr.tag_backup.ContainsKey("label"))
- {
- Debug.LogError("SceneScenarioSelect.cs:イベント実行時に飛ぶラベルが設定されてません");
- }
- else
- {
- this.m_OkLabel = this.m_AdvkagMgr.tag_backup["label"];
- }
- EventDelegate.Add(this.m_OkButton.onClick, new EventDelegate.Callback(this.PushOkButton));
- EventDelegate.Add(this.m_CancelButton.onClick, new EventDelegate.Callback(this.PushCancelButton));
- this.SetPlayableText();
- this.SetScenarioPlate();
- GameMain.Instance.MainCamera.FadeIn(0.5f, false, null, true, true, default(Color));
- }
- private void PushOkButton()
- {
- if (string.IsNullOrEmpty(this.m_OkLabel))
- {
- return;
- }
- this.m_JumpLabel = this.m_OkLabel;
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.JumpNextLabel), true, default(Color));
- }
- private void PushCancelButton()
- {
- if (string.IsNullOrEmpty(this.m_CancelLabel))
- {
- return;
- }
- this.m_JumpLabel = this.m_CancelLabel;
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.JumpNextLabel), true, default(Color));
- }
- private void JumpNextLabel()
- {
- if (this.m_JumpLabel == this.m_OkLabel)
- {
- this.m_CurrentScenario.ScenarioPlay(this.m_SelectedMaid);
- NDebug.Assert(!string.IsNullOrEmpty(this.m_CurrentScenario.ScenarioScript), "SceneScenarioSelect.cs:選択したシナリオのスクリプトファイル名が設定されてません");
- NDebug.Assert(!string.IsNullOrEmpty(this.m_CurrentScenario.ScriptLabel), "SceneScenarioSelect.cs:選択したシナリオのラベル名が設定されてません");
- string text = this.m_CurrentScenario.ScenarioScript;
- if (this.m_SelectedMaid.Count > 0 && text.IndexOf("?") >= 0)
- {
- text = ScriptManager.ReplacePersonal(this.m_SelectedMaid[0], text);
- }
- GameMain.Instance.ScriptMgr.EvalScript("&tf['scenario_file_name'] = '" + text + "';");
- GameMain.Instance.ScriptMgr.EvalScript("&tf['label_name'] = '" + this.m_CurrentScenario.ScriptLabel + "';");
- }
- this.m_AdvkagMgr.JumpLabel(this.m_JumpLabel);
- this.m_AdvkagMgr.Exec();
- }
- private void OnSelectScenario()
- {
- if (!UIWFSelectButton.current.isSelected)
- {
- return;
- }
- this.m_CurrentScenario = this.m_ScenarioButtonpair[(UIWFTabButton)UIWFSelectButton.current];
- this.m_ContentsLabel.text = this.m_CurrentScenario.EventContents;
- Utility.SetLocalizeTerm(this.m_ContentsLabel, this.m_CurrentScenario.EventContentTerm);
- string[] conditionTextTerms = this.m_CurrentScenario.ConditionTextTerms;
- for (int i = 0; i < this.m_PlayableTextUIList.Count; i++)
- {
- GameObject gameObject = this.m_PlayableTextUIList[i].transform.parent.gameObject;
- gameObject.SetActive(false);
- if (i < this.m_CurrentScenario.ConditionText.Count<string>())
- {
- string text = this.m_CurrentScenario.ConditionText[i];
- if (!string.IsNullOrEmpty(text))
- {
- gameObject.SetActive(true);
- this.m_PlayableTextUIList[i].text = text;
- Utility.SetLocalizeTerm(this.m_PlayableTextUIList[i], conditionTextTerms[i]);
- }
- }
- }
- this.UpdateCharaUI();
- }
- private void UpdateCharaUI()
- {
- this.m_SelectedMaid.Clear();
- if (this.m_CurrentScenario.IsFixedMaid)
- {
- this.m_CharaSelectMgr.Create(CharacterSelectManager.Type.Multiple, this.m_CurrentScenario.EventMaidCount, true);
- for (int i = 0; i < this.m_CurrentScenario.EventMaidCount; i++)
- {
- this.m_SelectedMaid.Add(this.m_CurrentScenario.GetEventMaid(i));
- }
- base.StartCoroutine(this.ColiderOff());
- }
- else
- {
- CharacterSelectManager.CallBackOnSelect callBackCallBackOnSelect = delegate(Maid maid)
- {
- this.m_SelectedMaid.Clear();
- this.m_SelectedMaid.Add(maid);
- };
- this.m_CharaSelectMgr.SetCallBackCallBackOnSelect(callBackCallBackOnSelect);
- this.m_CharaSelectMgr.Create(CharacterSelectManager.Type.Select, 3, true);
- }
- this.m_CharaSelectMgr.big_thumbnail.Visible = false;
- for (int j = 0; j < GameMain.Instance.CharacterMgr.GetStockMaidCount(); j++)
- {
- Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(j);
- if (!this.m_CurrentScenario.ExistEventMaid(stockMaid))
- {
- this.m_CharaSelectMgr.RemoveMaidPlate(stockMaid);
- }
- }
- if (this.m_CurrentScenario.IsFixedMaid || this.m_CurrentScenario.EventMaidCount == 0)
- {
- return;
- }
- if (this.m_CurrentScenario.EventMaidCount != GameMain.Instance.CharacterMgr.GetStockMaidCount())
- {
- List<Transform> childList = this.m_CharaSelectMgr.MaidPlateParentGrid.GetChildList();
- this.m_CharaSelectMgr.SelectMaid(childList[0].GetComponent<MaidPlate>().maid);
- }
- }
- private IEnumerator ColiderOff()
- {
- yield return null;
- List<Transform> maid_plates = this.m_CharaSelectMgr.MaidPlateParentGrid.GetChildList();
- foreach (Transform transform in maid_plates)
- {
- transform.GetComponentInChildren<BoxCollider>().enabled = false;
- }
- yield break;
- }
- private void SetScenarioPlate()
- {
- foreach (ScenarioData scenarioData in GameMain.Instance.ScenarioSelectMgr.GetAllScenarioData())
- {
- if (scenarioData.IsPlayable)
- {
- GameObject gameObject = Utility.CreatePrefab(this.m_ScenarioScroll.Grid.gameObject, "SceneScenarioSelect/Prefab/ScenarioPlate", true);
- UILabel component = UTY.GetChildObject(gameObject, "Title", false).GetComponent<UILabel>();
- component.text = scenarioData.Title;
- Utility.SetLocalizeTerm(component, scenarioData.TitleTerm);
- gameObject.name = scenarioData.NotLineTitle;
- UTY.GetChildObject(gameObject, "Icon", false).GetComponent<UI2DSprite>().sprite2D = Resources.Load<Sprite>("SceneScenarioSelect/Sprite/" + scenarioData.IconName);
- UIWFTabButton componentInChildren = gameObject.GetComponentInChildren<UIWFTabButton>();
- EventDelegate.Add(componentInChildren.onSelect, new EventDelegate.Callback(this.OnSelectScenario));
- this.m_ScenarioButtonpair.Add(componentInChildren, scenarioData);
- }
- }
- this.m_ScenarioScroll.Grid.repositionNow = true;
- this.m_ScenarioScroll.ScrollView.ResetPosition();
- this.m_UIWFTabPanel.UpdateChildren();
- if (this.m_ScenarioButtonpair.Count<KeyValuePair<UIWFTabButton, ScenarioData>>() > 0)
- {
- this.m_UIWFTabPanel.Select(this.m_ScenarioButtonpair.Keys.First<UIWFTabButton>());
- }
- else
- {
- this.m_OkButton.isEnabled = false;
- }
- }
- private void SetPlayableText()
- {
- for (int i = 0; i < Enum.GetValues(typeof(ScenarioData.PlayableCondition)).Length; i++)
- {
- GameObject gameObject = Utility.CreatePrefab(this.m_PlayableScroll.Grid.gameObject, "SceneScenarioSelect/Prefab/PlayableText", true);
- UTY.GetChildObject(gameObject, "Number", false).GetComponent<UILabel>().text = (i + 1).ToString();
- this.m_PlayableTextUIList.Add(UTY.GetChildObject(gameObject, "Text", false).GetComponent<UILabel>());
- gameObject.SetActive(false);
- }
- this.m_PlayableScroll.Grid.repositionNow = true;
- this.m_PlayableScroll.ScrollView.ResetPosition();
- }
- [SerializeField]
- [Header("昼背景名")]
- private string m_DayBGName = "Shitsumu";
- [SerializeField]
- [Header("夜背景名")]
- private string m_NightBGName = "Shitsumu_Night";
- [SerializeField]
- [Header("BGM名")]
- private string m_BGMName = "BGM009.ogg";
- [SerializeField]
- [Header("シナリオプレート列挙に使うもの")]
- private SceneScenarioSelect.NeedScrollUI m_ScenarioScroll;
- [SerializeField]
- private UIWFTabPanel m_UIWFTabPanel;
- [SerializeField]
- [Header("シナリオ内容表示UI")]
- private UILabel m_ContentsLabel;
- [SerializeField]
- private SceneScenarioSelect.NeedScrollUI m_PlayableScroll;
- private List<UILabel> m_PlayableTextUIList = new List<UILabel>();
- [SerializeField]
- [Header("")]
- private UIButton m_OkButton;
- [SerializeField]
- private UIButton m_CancelButton;
- [SerializeField]
- [Header("キャラ選択管理クラス")]
- private CharacterSelectManager m_CharaSelectMgr;
- private string m_OkLabel;
- private string m_CancelLabel;
- private string m_JumpLabel;
- private ADVKagManager m_AdvkagMgr;
- private ScenarioData m_CurrentScenario;
- private List<Maid> m_SelectedMaid = new List<Maid>();
- private Dictionary<UIWFTabButton, ScenarioData> m_ScenarioButtonpair = new Dictionary<UIWFTabButton, ScenarioData>();
- [Serializable]
- private class NeedScrollUI
- {
- public UIScrollView ScrollView;
- public UIGrid Grid;
- }
- }
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