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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using I2.Loc;
- using UnityEngine;
- public class PresetCtrl : MonoBehaviour
- {
- public void Init(GameObject goPresetPanel, Maid maid)
- {
- this.m_goPresetPanel = goPresetPanel;
- this.m_maid = maid;
- this.m_goPresetParent = UTY.GetChildObject(this.m_goPresetPanel, "PresetViewer/Contents/PresetUnitParent", false);
- GameObject childObject = UTY.GetChildObject(this.m_goPresetPanel, "PresetViewer", false);
- this.m_presetScrollView = UTY.GetChildObject(childObject, "Contents", false).GetComponent<UIScrollView>();
- this.m_presetScrollBar = UTY.GetChildObject(childObject, "Scroll Bar", false).GetComponent<UIScrollBar>();
- this.m_listBtnState = new Dictionary<PresetMgr.Filter, PresetCtrl.FilterButton>();
- bool flag = false;
- IEnumerator enumerator = Enum.GetValues(typeof(PresetMgr.Filter)).GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- PresetMgr.Filter filter = (PresetMgr.Filter)obj;
- if (filter != PresetMgr.Filter.None)
- {
- UIButton component = UTY.GetChildObject(this.m_goPresetPanel, "FilterButtons/" + filter, false).GetComponent<UIButton>();
- if (!flag)
- {
- this.activeColor = new Color(component.defaultColor.r, component.defaultColor.g, component.defaultColor.b, 1f);
- this.inActiveColor = component.defaultColor;
- flag = true;
- }
- GameObject childObject2 = UTY.GetChildObject(this.m_goPresetPanel, "FilterButtons/" + filter + "/SelectCursor", false);
- childObject2.SetActive(false);
- PresetCtrl.FilterButton filterButton = new PresetCtrl.FilterButton();
- filterButton.m_name = filter;
- filterButton.m_btnButton = component;
- filterButton.m_goSelectCursor = childObject2;
- this.m_listBtnState.Add(filterButton.m_name, filterButton);
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- }
- public void CreatePresetList(List<CharacterMgr.Preset> listPreset)
- {
- if (listPreset == null)
- {
- return;
- }
- if (this.m_presetPrefab == null)
- {
- this.m_presetPrefab = Resources.Load("SceneEdit/Preset/Prefabs/PresetUnit");
- if (this.m_presetPrefab == null)
- {
- Debug.LogError(string.Format("ロードされるプレハブが見つかりませんでした。パス={0}", "SceneEdit/Preset/Prefabs/PresetUnit"));
- return;
- }
- }
- this.ClearExistPreset(this.m_goPresetParent);
- this.m_dicPresetButton = new Dictionary<string, PresetCtrl.PresetButton>();
- foreach (CharacterMgr.Preset preset in listPreset)
- {
- GameObject gameObject = UnityEngine.Object.Instantiate(this.m_presetPrefab) as GameObject;
- gameObject.transform.parent = this.m_goPresetParent.transform;
- gameObject.transform.localScale = Vector3.one;
- gameObject.transform.localPosition = Vector3.zero;
- gameObject.transform.rotation = Quaternion.identity;
- UITexture component = gameObject.GetComponent<UITexture>();
- component.mainTexture = preset.texThum;
- GameObject childObject = UTY.GetChildObject(gameObject, "TypeIcon", false);
- UISprite component2 = childObject.GetComponent<UISprite>();
- CharacterMgr.PresetType ePreType = preset.ePreType;
- if (ePreType != CharacterMgr.PresetType.All)
- {
- if (ePreType != CharacterMgr.PresetType.Wear)
- {
- if (ePreType == CharacterMgr.PresetType.Body)
- {
- component2.GetComponent<Localize>().SetTerm("SceneEdit/プリセット/スプライト/種別プレート体");
- }
- }
- else
- {
- component2.GetComponent<Localize>().SetTerm("SceneEdit/プリセット/スプライト/種別プレート服");
- }
- }
- else
- {
- component2.GetComponent<Localize>().SetTerm("SceneEdit/プリセット/スプライト/種別プレート体と服");
- }
- gameObject.name = preset.strFileName;
- UIButton component3 = gameObject.GetComponent<UIButton>();
- EventDelegate.Add(component3.onClick, new EventDelegate.Callback(BaseMgr<PresetMgr>.Instance.ClickPreset));
- PresetCtrl.PresetButton presetButton = new PresetCtrl.PresetButton();
- presetButton.id = gameObject.name;
- presetButton.presetButton = gameObject;
- presetButton.preset = preset;
- presetButton.typeIcon = childObject;
- this.m_dicPresetButton.Add(presetButton.id, presetButton);
- }
- this.AdjustTargetPosition(this.m_goPresetParent, this.m_presetScrollView);
- }
- private void AdjustTargetPosition(GameObject go, UIScrollView scrollView)
- {
- go.GetComponent<UITable>().Reposition();
- scrollView.ResetPosition();
- }
- private void ClearExistPreset(GameObject parent)
- {
- IEnumerator enumerator = parent.transform.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- UnityEngine.Object.Destroy(transform.gameObject);
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- parent.transform.DetachChildren();
- }
- public void FilterPreset(PresetMgr.Filter clickBtnName, PresetMgr.Filter currentActiveFilterBtnName)
- {
- this.FilterPreset(clickBtnName, currentActiveFilterBtnName, true);
- }
- public void FilterPreset(PresetMgr.Filter clickBtnName, PresetMgr.Filter currentActiveFilterBtnName, bool setBtnActive)
- {
- if (setBtnActive)
- {
- this.SetFilterButtonActive(clickBtnName, currentActiveFilterBtnName);
- }
- foreach (KeyValuePair<string, PresetCtrl.PresetButton> keyValuePair in this.m_dicPresetButton)
- {
- CharacterMgr.Preset preset = keyValuePair.Value.preset;
- if (clickBtnName == PresetMgr.Filter.NotFilter)
- {
- keyValuePair.Value.presetButton.SetActive(true);
- keyValuePair.Value.typeIcon.SetActive(true);
- }
- else if (preset.ePreType.ToString() == clickBtnName.ToString())
- {
- keyValuePair.Value.presetButton.SetActive(true);
- keyValuePair.Value.typeIcon.SetActive(false);
- }
- else
- {
- keyValuePair.Value.presetButton.SetActive(false);
- }
- }
- this.AdjustTargetPosition(this.m_goPresetParent, this.m_presetScrollView);
- }
- public float GetScrollBarValue()
- {
- return this.m_presetScrollBar.value;
- }
- public void SetScrollBar(float scrollBarValue)
- {
- this.m_presetScrollBar.value = scrollBarValue;
- }
- public void InitFilterButtonActive(PresetMgr.Filter btnName)
- {
- if (btnName == PresetMgr.Filter.NotFilter)
- {
- btnName = PresetMgr.Filter.None;
- }
- this.SetFilterButtonActive(PresetMgr.Filter.NotFilter, btnName);
- }
- private void SetFilterButtonActive(PresetMgr.Filter clickBtnName, PresetMgr.Filter prevClickBtnName)
- {
- if (this.m_listBtnState.ContainsKey(clickBtnName))
- {
- PresetCtrl.FilterButton filterButton = this.m_listBtnState[clickBtnName];
- filterButton.m_btnButton.defaultColor = this.activeColor;
- filterButton.m_goSelectCursor.SetActive(true);
- }
- if (prevClickBtnName != PresetMgr.Filter.None)
- {
- PresetCtrl.FilterButton filterButton2 = this.m_listBtnState[prevClickBtnName];
- filterButton2.m_btnButton.defaultColor = this.inActiveColor;
- filterButton2.m_goSelectCursor.SetActive(false);
- }
- }
- public void PresetSet()
- {
- if (this.m_maid.IsBusy)
- {
- return;
- }
- string name = UIButton.current.name;
- PresetCtrl.PresetButton presetButton;
- if (this.m_dicPresetButton.TryGetValue(name, out presetButton))
- {
- CharacterMgr.Preset preset = presetButton.preset;
- GameMain.Instance.CharacterMgr.PresetSet(this.m_maid, preset);
- if (Product.VBA)
- {
- this.m_maid.AllProcProp();
- }
- }
- else
- {
- Debug.LogError(string.Format("不適切なプリセットが選択されました。プリセット名={0}", name));
- }
- }
- public void DeletePreset(string clickBtnName)
- {
- this.m_presetName = clickBtnName;
- GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/プリセットを削除して宜しいですか。", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.DeletePreset), null);
- }
- private void DeletePreset()
- {
- GameMain.Instance.SysDlg.Close();
- PresetCtrl.PresetButton presetButton;
- if (this.m_dicPresetButton.TryGetValue(this.m_presetName, out presetButton))
- {
- float scrollBarValue = BaseMgr<PresetMgr>.Instance.GetScrollBarValue();
- CharacterMgr.Preset preset = presetButton.preset;
- GameMain.Instance.CharacterMgr.PresetDelete(preset);
- BaseMgr<PresetMgr>.Instance.UpdatePresetList();
- if (PresetMgr.m_currentActiveFilterBtnName != PresetMgr.Filter.None)
- {
- BaseMgr<PresetMgr>.Instance.UpdateFilterPreset(PresetMgr.m_currentActiveFilterBtnName);
- this.SetScrollBar(scrollBarValue);
- }
- Debug.Log(string.Format("プリセット「{0}」を削除しました。", this.m_presetName));
- }
- }
- private Maid m_maid;
- private GameObject m_goPresetPanel;
- private GameObject m_goPresetParent;
- private UIScrollView m_presetScrollView;
- private UIScrollBar m_presetScrollBar;
- private Dictionary<string, PresetCtrl.PresetButton> m_dicPresetButton;
- private Dictionary<PresetMgr.Filter, PresetCtrl.FilterButton> m_listBtnState;
- private UnityEngine.Object m_presetPrefab;
- private Color activeColor;
- private Color inActiveColor;
- private string m_presetName;
- private const string PRESET_UNIT_PARENT_PATH = "PresetViewer/Contents/PresetUnitParent";
- private const string PRESET_UNIT_PREFAB_PATH = "SceneEdit/Preset/Prefabs/PresetUnit";
- private const string TYPE_ICON_ALL = "cm3d2_edit_priset_kindicon_clothes_body";
- private const string TYPE_ICON_WEAR = "cm3d2_edit_priset_kindicon_clothes";
- private const string TYPE_ICON_BODY = "cm3d2_edit_priset_kindicon_body";
- public class FilterButton
- {
- public PresetMgr.Filter m_name { get; set; }
- public UIButton m_btnButton { get; set; }
- public GameObject m_goSelectCursor { get; set; }
- }
- public class PresetButton
- {
- public string id { get; set; }
- public GameObject presetButton { get; set; }
- public CharacterMgr.Preset preset { get; set; }
- public GameObject typeIcon { get; set; }
- }
- }
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