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- using System;
- using System.IO;
- namespace PlayerStatus
- {
- public class NightWorkState
- {
- public void Serialize(BinaryWriter binary)
- {
- if (this.calledMaidGUID == null)
- {
- this.calledMaidGUID = string.Empty;
- }
- binary.Write(this.workId);
- binary.Write(this.calledMaidGUID);
- binary.Write(this.finish);
- }
- public void Deserialize(BinaryReader binary, int version)
- {
- this.workId = binary.ReadInt32();
- this.calledMaidGUID = binary.ReadString();
- this.finish = binary.ReadBoolean();
- }
- public int workId;
- public string calledMaidGUID = string.Empty;
- public bool finish;
- }
- }
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