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- using System;
- using UnityEngine;
- public class PixelPerfect : MonoBehaviour
- {
- private void Awake()
- {
- this.my_camera_ = base.GetComponent<Camera>();
- NDebug.AssertNull(this.TargetMesh != null && this.my_camera_ != null);
- }
- private void Start()
- {
- this.my_camera_.orthographic = true;
- this.UpdateTargetSize();
- }
- private void LateUpdate()
- {
- this.UpdateTargetSize();
- }
- private void UpdateTargetSize()
- {
- Vector3 localScale = this.TargetMesh.transform.localScale;
- if (this.render_size_.x != localScale.x || this.render_size_.y != localScale.z)
- {
- this.render_size_.x = localScale.x;
- this.render_size_.y = localScale.z;
- this.my_camera_.orthographicSize = this.render_size_.y / 2f;
- }
- }
- [SerializeField]
- private MeshRenderer TargetMesh;
- private Camera my_camera_;
- private Vector2 render_size_;
- }
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