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- using System;
- using I2.Loc;
- using UnityEngine;
- public class PhotoNoCharaActive : MonoBehaviour
- {
- public void Awake()
- {
- this.label = base.GetComponentInChildren<UILabel>();
- this.label.text = this.drawText;
- Localize localize = this.label.gameObject.AddComponent<Localize>();
- if (localize != null)
- {
- localize.SetTerm("ScenePhotoMode/" + this.drawText);
- }
- this.label.enabled = false;
- this.backupPos = this.mainContent.localPosition;
- }
- public void ChangeMode(bool isNoChara, bool windowsResize = true)
- {
- if (isNoChara)
- {
- if (windowsResize)
- {
- Vector2 vector = this.basePhotoWindow.WindowSize;
- this.basePhotoWindow.WindowSize = this.windowSize;
- this.basePhotoWindow.ResizeWindow();
- this.basePhotoWindow.WindowSize = vector;
- }
- this.label.enabled = true;
- this.mainContent.localPosition = new Vector3(-6000f, -6000f, -6000f);
- }
- else
- {
- if (windowsResize)
- {
- this.basePhotoWindow.ResizeWindow();
- }
- this.label.enabled = false;
- this.mainContent.localPosition = this.backupPos;
- }
- }
- public string drawText = "アクティブなキャラクターがいません";
- public int fontSize = 22;
- public Vector2 windowSize = new Vector2(380f, 80f);
- public BasePhotoWindow basePhotoWindow;
- public Transform mainContent;
- private Vector3 backupPos;
- private UILabel label;
- }
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