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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using wf;
- public class PhotoBGObjectData
- {
- private PhotoBGObjectData()
- {
- }
- public static void Create()
- {
- if (PhotoBGObjectData.bg_data_ != null)
- {
- return;
- }
- PhotoBGObjectData.bg_data_ = new List<PhotoBGObjectData>();
- HashSet<int> hashSet = new HashSet<int>();
- CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "phot_bg_object_enabled_list", ref hashSet);
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen("phot_bg_object_list.nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, "phot_bg_object_list.nei\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i) && hashSet.Contains(csvParser.GetCellAsInteger(0, i)))
- {
- int num = 0;
- PhotoBGObjectData photoBGObjectData = new PhotoBGObjectData();
- photoBGObjectData.id = (long)csvParser.GetCellAsInteger(num++, i);
- photoBGObjectData.category = csvParser.GetCellAsString(num++, i);
- photoBGObjectData.name = csvParser.GetCellAsString(num++, i);
- photoBGObjectData.create_prefab_name = csvParser.GetCellAsString(num++, i);
- photoBGObjectData.create_asset_bundle_name = csvParser.GetCellAsString(num++, i);
- string cellAsString = csvParser.GetCellAsString(num++, i);
- if (string.IsNullOrEmpty(cellAsString) || PluginData.IsEnabled(cellAsString))
- {
- PhotoBGObjectData.bg_data_.Add(photoBGObjectData);
- }
- }
- }
- }
- }
- Action<string, List<string>> action = delegate(string path, List<string> result_list)
- {
- string[] files = Directory.GetFiles(path);
- for (int k = 0; k < files.Length; k++)
- {
- if (Path.GetExtension(files[k]) == ".poj")
- {
- result_list.Add(files[k]);
- }
- }
- };
- List<string> list = new List<string>();
- action(ObjectCreateWindow.folder_path, list);
- foreach (string fullPath in list)
- {
- PhotoBGObjectData.AddMyObject(fullPath);
- }
- PhotoBGObjectData.category_list_ = new Dictionary<string, List<PhotoBGObjectData>>();
- PhotoBGObjectData.popup_menu_list_ = new List<KeyValuePair<string, UnityEngine.Object>>();
- PhotoBGObjectData.popup_category_term_list = new List<string>();
- HashSet<string> hashSet2 = new HashSet<string>();
- for (int j = 0; j < PhotoBGObjectData.bg_data_.Count; j++)
- {
- if (!PhotoBGObjectData.category_list_.ContainsKey(PhotoBGObjectData.bg_data_[j].category))
- {
- PhotoBGObjectData.category_list_.Add(PhotoBGObjectData.bg_data_[j].category, new List<PhotoBGObjectData>());
- }
- PhotoBGObjectData.category_list_[PhotoBGObjectData.bg_data_[j].category].Add(PhotoBGObjectData.bg_data_[j]);
- if (!hashSet2.Contains(PhotoBGObjectData.bg_data_[j].category))
- {
- PhotoBGObjectData.popup_menu_list_.Add(new KeyValuePair<string, UnityEngine.Object>(PhotoBGObjectData.bg_data_[j].category, null));
- PhotoBGObjectData.popup_category_term_list.Add("ScenePhotoMode/背景オブジェクト/カテゴリー/" + PhotoBGObjectData.bg_data_[j].category);
- hashSet2.Add(PhotoBGObjectData.bg_data_[j].category);
- }
- }
- if (!hashSet2.Contains("マイオブジェクト"))
- {
- PhotoBGObjectData.popup_menu_list_.Add(new KeyValuePair<string, UnityEngine.Object>("マイオブジェクト", null));
- PhotoBGObjectData.popup_category_term_list.Add("ScenePhotoMode/背景オブジェクト/カテゴリー/マイオブジェクト");
- PhotoBGObjectData.category_list_.Add("マイオブジェクト", new List<PhotoBGObjectData>());
- }
- }
- public static PhotoBGObjectData AddMyObject(string fullPath)
- {
- if (!File.Exists(fullPath))
- {
- return null;
- }
- using (FileStream fileStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read))
- {
- using (BinaryReader binaryReader = new BinaryReader(fileStream))
- {
- string a = binaryReader.ReadString();
- if (a != "COM3D2_PHOTO_CUSTOM_OBJECT")
- {
- return null;
- }
- }
- }
- string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(Path.GetFileName(fullPath));
- PhotoBGObjectData photoBGObjectData = new PhotoBGObjectData();
- photoBGObjectData.id = (long)fileNameWithoutExtension.GetHashCode();
- photoBGObjectData.category = "マイオブジェクト";
- photoBGObjectData.name = fileNameWithoutExtension;
- photoBGObjectData.direct_file = fullPath;
- PhotoBGObjectData.bg_data_.Add(photoBGObjectData);
- return photoBGObjectData;
- }
- public string termName
- {
- get
- {
- return (!(this.category == "マイオブジェクト")) ? ("ScenePhotoMode/背景オブジェクト/" + this.id.ToString() + "/名前") : string.Empty;
- }
- }
- public static List<PhotoBGObjectData> data
- {
- get
- {
- return PhotoBGObjectData.bg_data_;
- }
- }
- public static Dictionary<string, List<PhotoBGObjectData>> category_list
- {
- get
- {
- return PhotoBGObjectData.category_list_;
- }
- }
- public static List<string> popup_category_term_list { get; private set; }
- public static List<KeyValuePair<string, UnityEngine.Object>> popup_category_list
- {
- get
- {
- return PhotoBGObjectData.popup_menu_list_;
- }
- }
- public static PhotoBGObjectData Get(long id)
- {
- for (int i = 0; i < PhotoBGObjectData.bg_data_.Count; i++)
- {
- if (PhotoBGObjectData.bg_data_[i].id == id)
- {
- return PhotoBGObjectData.bg_data_[i];
- }
- }
- return null;
- }
- public GameObject Instantiate(string name)
- {
- Transform transform = GameMain.Instance.BgMgr.bg_parent_object.transform.Find("PhotoPrefab");
- if (transform == null)
- {
- GameObject gameObject = new GameObject("PhotoPrefab");
- gameObject.transform.SetParent(GameMain.Instance.BgMgr.bg_parent_object.transform, false);
- transform = gameObject.transform;
- }
- GameObject gameObject2 = null;
- if (!string.IsNullOrEmpty(this.create_prefab_name))
- {
- UnityEngine.Object @object = Resources.Load("Prefab/" + this.create_prefab_name);
- if (@object == null)
- {
- return null;
- }
- gameObject2 = (UnityEngine.Object.Instantiate(@object) as GameObject);
- }
- else if (!string.IsNullOrEmpty(this.create_asset_bundle_name))
- {
- GameObject gameObject3 = GameMain.Instance.BgMgr.CreateAssetBundle(this.create_asset_bundle_name);
- if (gameObject3 == null)
- {
- return null;
- }
- gameObject2 = UnityEngine.Object.Instantiate<GameObject>(gameObject3);
- }
- else if (!string.IsNullOrEmpty(this.direct_file))
- {
- BasePhotoCustomObject basePhotoCustomObject = BasePhotoCustomObject.InstantiateFromFile(transform.gameObject, this.direct_file);
- gameObject2 = basePhotoCustomObject.gameObject;
- }
- if (gameObject2 == null)
- {
- return null;
- }
- if (gameObject2.GetComponentInChildren<BoxCollider>() == null)
- {
- MeshRenderer componentInChildren = gameObject2.GetComponentInChildren<MeshRenderer>(true);
- if (componentInChildren != null)
- {
- componentInChildren.gameObject.AddComponent<BoxCollider>();
- }
- }
- if (!string.IsNullOrEmpty(name))
- {
- gameObject2.name = name;
- }
- gameObject2.transform.SetParent(transform);
- return gameObject2;
- }
- public long id;
- public string category;
- public string name;
- public string create_prefab_name;
- public string create_asset_bundle_name;
- public string direct_file;
- private static List<PhotoBGObjectData> bg_data_;
- private static Dictionary<string, List<PhotoBGObjectData>> category_list_;
- private static List<KeyValuePair<string, UnityEngine.Object>> popup_menu_list_;
- }
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