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- using System;
- using UnityEngine;
- public class OvrGrabObj : MonoBehaviour
- {
- private void Awake()
- {
- if (!GameMain.Instance.VRMode || GameMain.Instance.VRFamily == GameMain.VRFamilyType.NON)
- {
- base.enabled = false;
- }
- this.m_nOvrGrabHandLayerNo = LayerMask.NameToLayer("OvrGrabHand");
- }
- private void Start()
- {
- if (this.m_trTarget == null)
- {
- this.m_trTarget = base.transform;
- }
- this.m_rb = base.GetComponent<Rigidbody>();
- if (this.m_rb != null)
- {
- this.m_rb.maxAngularVelocity = float.PositiveInfinity;
- this.m_rb.sleepThreshold = -1f;
- }
- }
- private void OnDisable()
- {
- this.m_bHitL = (this.m_bHitR = false);
- this.m_bGrabSubR = (this.m_bGrabL = (this.m_bGrabSubL = (this.m_bGrabR = false)));
- this.m_bEnterCountR = (this.m_bEnterCountL = 0);
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- }
- private void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.layer != this.m_nOvrGrabHandLayerNo)
- {
- return;
- }
- OvrMgr.OvrObject.Controller left_controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller;
- OvrMgr.OvrObject.Controller right_controller = GameMain.Instance.OvrMgr.ovr_obj.right_controller;
- if (other.gameObject == left_controller.grip_collider.gameObject)
- {
- this.m_bHitL = true;
- this.m_bGrabSubL = false;
- this.m_bEnterCountL++;
- }
- if (other.gameObject == right_controller.grip_collider.gameObject)
- {
- this.m_bHitR = true;
- this.m_bGrabSubR = false;
- this.m_bEnterCountR++;
- }
- }
- private void OnTriggerExit(Collider other)
- {
- if (other.gameObject.layer != this.m_nOvrGrabHandLayerNo)
- {
- return;
- }
- OvrMgr.OvrObject.Controller left_controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller;
- OvrMgr.OvrObject.Controller right_controller = GameMain.Instance.OvrMgr.ovr_obj.right_controller;
- if (other.gameObject == left_controller.grip_collider.gameObject)
- {
- this.m_bEnterCountL--;
- this.m_bHitL = false;
- this.m_bGrabSubL = false;
- this.m_bEnterCountL = 0;
- }
- if (other.gameObject == right_controller.grip_collider.gameObject)
- {
- this.m_bEnterCountR--;
- this.m_bHitR = false;
- this.m_bGrabSubR = false;
- this.m_bEnterCountR = 0;
- }
- }
- private void OnTriggerStay(Collider other)
- {
- if (other.gameObject.layer != this.m_nOvrGrabHandLayerNo)
- {
- return;
- }
- OvrMgr.OvrObject.Controller left_controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller;
- OvrMgr.OvrObject.Controller right_controller = GameMain.Instance.OvrMgr.ovr_obj.right_controller;
- if (other.gameObject == left_controller.grip_collider.gameObject)
- {
- this.m_bHitL = true;
- }
- if (other.gameObject == right_controller.grip_collider.gameObject)
- {
- this.m_bHitR = true;
- }
- }
- private void FixedUpdate()
- {
- this.m_bHitR = (this.m_bHitL = false);
- if (this.m_bGrabToKinematic && this.m_rb != null && this.isThrow)
- {
- this.isThrow = false;
- this.m_rb.isKinematic = false;
- Vector3 a = this.nowVelocity / this.fThrowDeltaTime;
- Vector3 a2 = this.nowAngularVelocity / this.fThrowDeltaTime;
- this.m_rb.AddForce(a * this.m_fGrabThrowRate, ForceMode.VelocityChange);
- this.m_rb.AddTorque(a2 * this.m_fGrabThrowRate, ForceMode.VelocityChange);
- }
- }
- private void Update()
- {
- OvrMgr.OvrObject.Controller left_controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller;
- OvrMgr.OvrObject.Controller right_controller = GameMain.Instance.OvrMgr.ovr_obj.right_controller;
- if (this.m_bHitL)
- {
- if (!this.m_bGrabR)
- {
- if (left_controller.controller_buttons.GetPressDown(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- this.m_bGrabL = true;
- Transform transform = left_controller.grip_collider.gameObject.transform;
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- this.m_goDummyChild = new GameObject("DummyGrabChild");
- this.m_goDummyChild.transform.position = this.m_trTarget.position;
- this.m_goDummyChild.transform.rotation = this.m_trTarget.rotation;
- this.m_goDummyChild.transform.SetParent(transform, true);
- }
- }
- else if (this.m_bGrabR && this.m_bScaleEnable)
- {
- if (left_controller.controller_buttons.GetPressDown(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- this.m_bGrabSubL = true;
- this.m_fDistanceHandBack = Vector3.Distance(left_controller.grip_collider.transform.position, right_controller.grip_collider.transform.position);
- this.m_vBackScale = this.m_trTarget.localScale;
- }
- if (this.m_bGrabSubL)
- {
- if (left_controller.controller_buttons.GetPress(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- float num = Vector3.Distance(left_controller.grip_collider.transform.position, right_controller.grip_collider.transform.position);
- float d = num / this.m_fDistanceHandBack;
- this.m_trTarget.localScale = this.m_vBackScale * d;
- }
- else
- {
- this.m_bGrabSubL = false;
- }
- }
- }
- else
- {
- this.m_bGrabSubL = false;
- }
- }
- if (this.m_bGrabL)
- {
- if (left_controller.controller_buttons.GetPress(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- if (this.m_goDummyChild != null)
- {
- this.m_trTarget.position = Vector3.Slerp(this.m_trTarget.position, this.m_goDummyChild.transform.position, Time.deltaTime * this.m_fEaseRate);
- this.m_trTarget.rotation = Quaternion.Slerp(this.m_trTarget.rotation, this.m_goDummyChild.transform.rotation, Time.deltaTime * this.m_fEaseRate);
- }
- }
- else
- {
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- this.m_bGrabL = false;
- if (this.m_bHitR && right_controller.controller_buttons.GetPress(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- this.m_bGrabR = true;
- Transform transform2 = right_controller.grip_collider.gameObject.transform;
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- this.m_goDummyChild = new GameObject("DummyGrabChild");
- this.m_goDummyChild.transform.position = this.m_trTarget.position;
- this.m_goDummyChild.transform.rotation = this.m_trTarget.rotation;
- this.m_goDummyChild.transform.SetParent(transform2, true);
- }
- }
- }
- if (this.m_bHitR)
- {
- if (!this.m_bGrabL)
- {
- if (right_controller.controller_buttons.GetPressDown(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- this.m_bGrabR = true;
- Transform transform3 = right_controller.grip_collider.gameObject.transform;
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- this.m_goDummyChild = new GameObject("DummyGrabChild");
- this.m_goDummyChild.transform.position = this.m_trTarget.position;
- this.m_goDummyChild.transform.rotation = this.m_trTarget.rotation;
- this.m_goDummyChild.transform.SetParent(transform3, true);
- }
- }
- else if (this.m_bGrabL && this.m_bScaleEnable)
- {
- if (right_controller.controller_buttons.GetPressDown(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- this.m_bGrabSubR = true;
- this.m_fDistanceHandBack = Vector3.Distance(left_controller.grip_collider.transform.position, right_controller.grip_collider.transform.position);
- this.m_vBackScale = this.m_trTarget.localScale;
- }
- if (this.m_bGrabSubR)
- {
- if (right_controller.controller_buttons.GetPress(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- float num2 = Vector3.Distance(left_controller.grip_collider.transform.position, right_controller.grip_collider.transform.position);
- float d2 = num2 / this.m_fDistanceHandBack;
- this.m_trTarget.localScale = this.m_vBackScale * d2;
- }
- else
- {
- this.m_bGrabSubR = false;
- }
- }
- }
- else
- {
- this.m_bGrabSubR = false;
- }
- }
- if (this.m_bGrabR)
- {
- if (right_controller.controller_buttons.GetPress(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- if (this.m_goDummyChild != null)
- {
- this.m_trTarget.position = Vector3.Slerp(this.m_trTarget.position, this.m_goDummyChild.transform.position, Time.deltaTime * this.m_fEaseRate);
- this.m_trTarget.rotation = Quaternion.Slerp(this.m_trTarget.rotation, this.m_goDummyChild.transform.rotation, Time.deltaTime * this.m_fEaseRate);
- }
- }
- else
- {
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- this.m_bGrabR = false;
- if (this.m_bHitL && left_controller.controller_buttons.GetPress(AVRControllerButtons.BTN.VIRTUAL_GRUB))
- {
- this.m_bGrabL = true;
- Transform transform4 = left_controller.grip_collider.gameObject.transform;
- if (this.m_goDummyChild != null)
- {
- UnityEngine.Object.Destroy(this.m_goDummyChild);
- }
- this.m_goDummyChild = new GameObject("DummyGrabChild");
- this.m_goDummyChild.transform.position = this.m_trTarget.position;
- this.m_goDummyChild.transform.rotation = this.m_trTarget.rotation;
- this.m_goDummyChild.transform.SetParent(transform4, true);
- }
- }
- }
- Vector3 vector = Vector3.zero;
- Quaternion nowRotation = Quaternion.identity;
- if (this.m_bGrabToKinematic)
- {
- if (this.m_rb != null)
- {
- if (this.m_bGrabL || this.m_bGrabR)
- {
- OvrMgr.OvrObject ovr_obj = GameMain.Instance.OvrMgr.ovr_obj;
- vector = ((!this.m_bGrabL) ? ovr_obj.right_controller.hand_trans.position : ovr_obj.left_controller.hand_trans.position);
- nowRotation = ((!this.m_bGrabL) ? ovr_obj.right_controller.hand_trans.rotation : ovr_obj.left_controller.hand_trans.rotation);
- this.beforeRotation = this.nowRotation;
- this.nowVelocity = vector - this.m_vBackPos;
- this.nowRotation = nowRotation;
- if (!this.isBeforeGrabL && !this.isBeforeGrabR)
- {
- this.m_rb.isKinematic = true;
- this.beforeRotation = this.nowRotation;
- }
- this.fThrowDeltaTime = Time.deltaTime;
- }
- else if (this.isBeforeGrabL || this.isBeforeGrabR)
- {
- this.isThrow = true;
- }
- }
- this.isBeforeGrabL = this.m_bGrabL;
- this.isBeforeGrabR = this.m_bGrabR;
- }
- this.m_vBackPos = vector;
- }
- public Vector3 nowVelocity { get; private set; }
- public Quaternion nowRotation { get; private set; }
- public Quaternion beforeRotation { get; private set; }
- public Vector3 nowAngularVelocity
- {
- get
- {
- float num;
- Vector3 a;
- (this.nowRotation * Quaternion.Inverse(this.beforeRotation)).ToAngleAxis(out num, out a);
- num *= 0.0174532924f;
- return a * num;
- }
- }
- public bool isBeforeGrabL { get; private set; }
- public bool isBeforeGrabR { get; private set; }
- private bool isThrow { get; set; }
- private float fThrowDeltaTime { get; set; }
- public Transform m_trTarget;
- public float m_fEaseRate = 10f;
- public bool m_bScaleEnable = true;
- public bool m_bGrabToKinematic;
- public float m_fGrabThrowRate = 10f;
- private int m_nOvrGrabHandLayerNo = 18;
- private bool m_bHitL;
- private bool m_bGrabL;
- private bool m_bGrabSubL;
- private bool m_bHitR;
- private bool m_bGrabR;
- private bool m_bGrabSubR;
- private int m_bEnterCountL;
- private int m_bEnterCountR;
- private Rigidbody m_rb;
- private GameObject m_goDummyChild;
- private float m_fDistanceHandBack;
- private Vector3 m_vBackScale;
- private Vector3 m_vBackPos;
- }
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