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- using System;
- using UnityEngine;
- public class OvrController : AVRController
- {
- public override bool IsHandCameraMode
- {
- get
- {
- return this.m_CtrlBehNow.IsHandCameraMode;
- }
- }
- public override bool HandCameraMode
- {
- get
- {
- return this.m_CtrlBehNow.HandCameraMode;
- }
- set
- {
- if (value)
- {
- this.m_CtrlBehNow.HandCameraMode = true;
- }
- }
- }
- public override bool IsHandPenMode
- {
- get
- {
- return this.m_CtrlBehNow.IsHandPenMode;
- }
- }
- public override AVRControllerBehavior.LIMIT_MODE HandLimitMode
- {
- get
- {
- return this.m_CtrlBehNow.HandLimitMode;
- }
- set
- {
- this.m_CtrlBehNow.HandLimitMode = value;
- }
- }
- public override bool HandDanceMode
- {
- get
- {
- return this.m_CtrlBehNow.HandDanceMode;
- }
- set
- {
- this.m_CtrlBehNow.HandDanceMode = value;
- }
- }
- public override bool HandModelVisible
- {
- get
- {
- return this.m_CtrlBehNow.HandModelVisible;
- }
- set
- {
- this.m_CtrlBehNow.HandModelVisible = value;
- }
- }
- public override bool HandVRIKMode
- {
- get
- {
- return this.m_CtrlBehNow.HandVRIKMode;
- }
- set
- {
- this.m_CtrlBehNow.HandVRIKMode = value;
- }
- }
- public override bool HandYotogiMode
- {
- get
- {
- return this.m_CtrlBehNow.HandYotogiMode;
- }
- set
- {
- this.m_CtrlBehNow.HandYotogiMode = value;
- }
- }
- public override void Init()
- {
- base.Init();
- this.m_CtrlBehOld = base.GetComponent<OvrControllerBehavior>();
- this.m_CtrlBehOld.Init(this);
- this.m_CtrlBehNew = base.GetComponent<OvrControllerBehavior2>();
- this.m_CtrlBehNew.Init(this);
- }
- private void EnableHandHitChara(bool f_bEnable)
- {
- if (base.HandEnable != f_bEnable)
- {
- if (f_bEnable)
- {
- int maidCount = GameMain.Instance.CharacterMgr.GetMaidCount();
- for (int i = 0; i < maidCount; i++)
- {
- Maid maid = GameMain.Instance.CharacterMgr.GetMaid(i);
- if (maid != null && maid.body0)
- {
- if (this.m_bHandL)
- {
- maid.body0.m_trHandHitL = this.m_trHandHit;
- }
- else
- {
- maid.body0.m_trHandHitR = this.m_trHandHit;
- }
- }
- }
- }
- else
- {
- int maidCount2 = GameMain.Instance.CharacterMgr.GetMaidCount();
- for (int j = 0; j < maidCount2; j++)
- {
- Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(j);
- if (maid2 != null && maid2.body0)
- {
- maid2.body0.m_trHandHitL = null;
- maid2.body0.m_trHandHitR = null;
- }
- }
- }
- }
- base.HandEnable = f_bEnable;
- }
- protected void Update()
- {
- if ((OVRInput.GetActiveController() & OVRInput.Controller.LTouch) == OVRInput.Controller.None && (OVRInput.GetActiveController() & OVRInput.Controller.RTouch) == OVRInput.Controller.None)
- {
- base.transform.localScale = new Vector3(0f, 0f, 0f);
- this.EnableHandHitChara(false);
- return;
- }
- base.transform.localScale = new Vector3(1f, 1f, 1f);
- this.EnableHandHitChara(true);
- }
- }
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