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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class OnaholeCharaManager : MonoBehaviour
- {
- public bool IsPiston
- {
- get
- {
- return !(this.motion == null) && this.motion.GetMode() == OnaholeMotion.MODE.PISTON && this.motion.GetPistonMode() == OnaholeMotion.PISTON_MODE.PISTON;
- }
- }
- public Maid maid;
- public GameObject attachBody;
- public ChuBlipManager chuBlipMgr;
- private bool isMaid;
- public OnaholeMotion motion;
- public MaidTouch maidTouch;
- public OnaholeExpression expression;
- private Dictionary<string, string> debugStringList = new Dictionary<string, string>();
- public string playFeel = string.Empty;
- private bool swt;
- private bool enable;
- }
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