OVRWaitCursor.cs 239 B

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  1. using System;
  2. using UnityEngine;
  3. public class OVRWaitCursor : MonoBehaviour
  4. {
  5. private void Update()
  6. {
  7. base.transform.Rotate(this.rotateSpeeds * Time.smoothDeltaTime);
  8. }
  9. public Vector3 rotateSpeeds = new Vector3(0f, 0f, -60f);
  10. }