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- using System;
- using System.Runtime.InteropServices;
- using UnityEngine;
- public class ONSPVersion : MonoBehaviour
- {
- [DllImport("AudioPluginOculusSpatializer")]
- private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch);
- private void Awake()
- {
- int num = 0;
- int num2 = 0;
- int num3 = 0;
- ONSPVersion.ONSP_GetVersion(ref num, ref num2, ref num3);
- string message = string.Format("ONSP Version: {0:F0}.{1:F0}.{2:F0}", num, num2, num3);
- Debug.Log(message);
- }
- private void Start()
- {
- }
- private void Update()
- {
- }
- public const string strONSPS = "AudioPluginOculusSpatializer";
- }
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