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- using System;
- using UnityEngine;
- public class McSkip : MonoBehaviour
- {
- private void Init(string label)
- {
- this.m_SkipLabel = label;
- }
- private void Update()
- {
- if (Input.GetKeyDown(KeyCode.Return) && !GameMain.Instance.MainCamera.IsFadeProc() && !GameMain.Instance.MainCamera.IsFadeOut())
- {
- GameMain.Instance.ScriptMgr.adv_kag.ClearExecWait();
- GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_SkipLabel);
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }
- }
- public static void SkipWait(string label)
- {
- GameObject gameObject = new GameObject("McSkip", new Type[]
- {
- typeof(McSkip)
- });
- gameObject.GetComponent<McSkip>().Init(label);
- }
- public static void SkipRelease()
- {
- GameObject gameObject = GameObject.Find("McSkip");
- if (gameObject)
- {
- UnityEngine.Object.Destroy(gameObject);
- }
- if (MotionAction_Mgr.Instance)
- {
- MotionAction_Mgr.Instance.ForceEnd = true;
- }
- for (int i = 0; i < GameMain.Instance.CharacterMgr.GetMaidCount(); i++)
- {
- Maid maid = GameMain.Instance.CharacterMgr.GetMaid(i);
- if (maid)
- {
- maid.AudioMan.Stop();
- }
- }
- GameMain.Instance.SoundMgr.StopBGM(0f);
- GameMain.Instance.SoundMgr.StopSe();
- }
- [SerializeField]
- private string m_SkipLabel;
- }
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