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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class MaidTouch : MonoBehaviour
- {
- public static readonly string[] touchPointNameArray = new string[]
- {
- "通常",
- "唇",
- "胸",
- "クリトリス",
- "尻穴",
- "尻",
- string.Empty,
- "操作胸",
- "操作クリトリス"
- };
- public static readonly Vector3[] touchPointRotationArray = new Vector3[]
- {
- new Vector3(0f, 0f, 0f),
- new Vector3(0f, 0f, -90f),
- new Vector3(0f, 0f, -90f),
- new Vector3(90f, 0f, 0f),
- new Vector3(90f, 0f, 0f),
- new Vector3(0f, 0f, 0f)
- };
- public static readonly Vector3[] touchPointPostionArray = new Vector3[]
- {
- new Vector3(0f, 0f, 0f),
- new Vector3(0f, 0f, 0f),
- new Vector3(-0.04f, 0f, 0f),
- new Vector3(0f, 0f, 0f),
- new Vector3(0.075f, 0f, 0f),
- new Vector3(0f, 0f, 0f)
- };
- private OnaholeCharaManager owner;
- private GameObject colliderPrefab;
- private Dictionary<MaidTouch.POINT, MaidTouch.BoneData> boneDataDic = new Dictionary<MaidTouch.POINT, MaidTouch.BoneData>();
- private List<MaidTouch.TouchObject> touchObj = new List<MaidTouch.TouchObject>();
- private GameObject[] obj;
- private bool parentCheckEnd;
- public enum POINT
- {
- 通常,
- 唇,
- 胸,
- クリトリス,
- 尻穴,
- 尻,
- 発情,
- 操作胸,
- 操作クリトリス,
- MAX
- }
- public class BoneData
- {
- public Dictionary<string, GameObject> boneDic = new Dictionary<string, GameObject>();
- }
- public class TouchObject
- {
- public string pointName = string.Empty;
- public List<GameObject> obj = new List<GameObject>();
- public int mode;
- }
- }
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