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- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using UnityEngine;
- using wf;
- public class LoadReplaceMaid : MonoBehaviour
- {
- public void Awake()
- {
- this.chara_mgr_ = GameMain.Instance.CharacterMgr;
- EventDelegate.Add(this.OKButton.onClick, new EventDelegate.Callback(this.OnClickOK));
- this.ui_panel_ = base.gameObject.GetComponentInChildren<UIPanel>();
- this.positionBackup.Add(this.OKButton.transform, this.OKButton.transform.localPosition);
- this.bgBackupSize = new Vector2((float)this.bgWidget.width, (float)this.bgWidget.height);
- }
- public void OnEnable()
- {
- if (this.scroll_view_ != null)
- {
- return;
- }
- this.scroll_view_ = NGUITools.FindInParents<UIScrollView>(this.ContentGrid.transform);
- this.ui_panel_.alpha = 0f;
- }
- public bool CheckAndStart(List<KeyValuePair<string, string>> check_guid_maid_list)
- {
- if (!base.gameObject.activeSelf)
- {
- base.gameObject.SetActive(true);
- }
- this.not_exist_maid_list_.Clear();
- this.already_used_maid_list_.Clear();
- this.replace_result_dic_.Clear();
- for (int i = 0; i < check_guid_maid_list.Count; i++)
- {
- string key = check_guid_maid_list[i].Key;
- Maid stockMaid = this.chara_mgr_.GetStockMaid(key);
- if (stockMaid == null)
- {
- this.not_exist_maid_list_.Add(new KeyValuePair<string, string>(check_guid_maid_list[i].Key, check_guid_maid_list[i].Value));
- }
- else
- {
- this.already_used_maid_list_.Add(stockMaid);
- }
- }
- bool flag = 0 < this.not_exist_maid_list_.Count;
- if (flag)
- {
- this.ui_panel_.alpha = 1f;
- this.SelectReplaceMaid();
- }
- else
- {
- this.ui_panel_.alpha = 0f;
- base.gameObject.SetActive(false);
- if (this.OnReplaceEndEvent != null)
- {
- this.OnReplaceEndEvent(this.replace_result_dic_);
- }
- }
- return flag;
- }
- private void ChangeMode(int not_exist_maid_count, string maid_name)
- {
- if (ScenePresetWindow.SelectData != null)
- {
- this.bgWidget.SetDimensions(818, 500);
- Vector3 vector = this.positionBackup[this.OKButton.transform];
- this.OKButton.transform.localPosition = new Vector3(1140f, vector.y, vector.z);
- if (0 <= ScenePresetWindow.SelectData.charaFocusImages.Length - not_exist_maid_count && ScenePresetWindow.SelectData.charaFocusImages.Length - not_exist_maid_count < ScenePresetWindow.SelectData.charaFocusImages.Length)
- {
- this.ui2dSprite.gameObject.SetActive(true);
- int num = ScenePresetWindow.SelectData.charaFocusImages.Length - not_exist_maid_count;
- string str = ScenePresetWindow.SelectData.charaFocusImages[num];
- Texture2D texture2D = ImportCM.CreateTexture(str + ".tex");
- Sprite sprite2D = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), default(Vector2));
- if (this.ui2dSprite.sprite2D != null && this.ui2dSprite.sprite2D.texture != null)
- {
- UnityEngine.Object.DestroyImmediate(this.ui2dSprite.sprite2D.texture);
- }
- this.ui2dSprite.sprite2D = sprite2D;
- this.ui2dSprite.SetDimensions(texture2D.width, texture2D.height);
- this.TextLabel.text = "ポジション" + (num + 1) + "に読み込むメイドを選択してください。";
- }
- }
- else
- {
- this.bgWidget.SetDimensions((int)this.bgBackupSize.x, (int)this.bgBackupSize.y);
- this.OKButton.transform.localPosition = this.positionBackup[this.OKButton.transform];
- this.ui2dSprite.gameObject.SetActive(false);
- this.TextLabel.text = string.Format(LoadReplaceMaid.kText, maid_name);
- }
- }
- private bool SelectReplaceMaid()
- {
- this.select_maid_ = null;
- if (this.not_exist_maid_list_.Count <= 0)
- {
- return false;
- }
- this.ChangeMode(this.not_exist_maid_list_.Count, this.not_exist_maid_list_[0].Value);
- List<Maid> list = new List<Maid>();
- for (int i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
- {
- if (!this.already_used_maid_list_.Contains(this.chara_mgr_.GetStockMaid(i)))
- {
- list.Add(this.chara_mgr_.GetStockMaid(i));
- }
- }
- List<Maid> list2 = list;
- if (LoadReplaceMaid.<>f__mg$cache0 == null)
- {
- LoadReplaceMaid.<>f__mg$cache0 = new Comparison<Maid>(CharacterSelectManager.SortMaidStandardNoSchedule);
- }
- list2.Sort(LoadReplaceMaid.<>f__mg$cache0);
- list.Insert(0, null);
- for (int j = 0; j < this.ContentGrid.transform.childCount; j++)
- {
- UnityEngine.Object.Destroy(this.ContentGrid.transform.GetChild(j).gameObject);
- }
- this.ContentGrid.gameObject.transform.DetachChildren();
- this.TabPanel.ResetSelect();
- UIWFTabButton uiwftabButton = null;
- for (int k = 0; k < list.Count; k++)
- {
- GameObject f_goParent;
- if (list[k] == null)
- {
- f_goParent = Utility.CreatePrefab(this.ContentGrid.gameObject, "ScenePhotoMode/SimpleMaidPlateSelectNot", true);
- }
- else
- {
- f_goParent = Utility.CreatePrefab(this.ContentGrid.gameObject, "ScenePhotoMode/SimpleMaidPlateSelect", true);
- }
- SimpleMaidPlate component = UTY.GetChildObject(f_goParent, "Plate", false).GetComponent<SimpleMaidPlate>();
- component.SetMaidData(list[k]);
- UIWFTabButton component2 = UTY.GetChildObject(f_goParent, "Plate/Button", false).GetComponent<UIWFTabButton>();
- EventDelegate.Add(component2.onSelect, new EventDelegate.Callback(this.OnSelectMaid));
- if (list[k] == null)
- {
- component2.gameObject.name = string.Empty;
- }
- else
- {
- component2.gameObject.name = list[k].status.guid;
- }
- if (uiwftabButton == null)
- {
- uiwftabButton = component2;
- }
- }
- this.ContentGrid.Reposition();
- this.scroll_view_.ResetPosition();
- this.TabPanel.UpdateChildren();
- this.TabPanel.Select(uiwftabButton);
- return true;
- }
- public void OnClickOK()
- {
- this.replace_result_dic_.Add(this.not_exist_maid_list_[0].Key, this.select_maid_);
- this.not_exist_maid_list_.RemoveAt(0);
- this.already_used_maid_list_.Add(this.select_maid_);
- this.select_maid_ = null;
- if (!this.SelectReplaceMaid())
- {
- this.ui_panel_.alpha = 0f;
- base.gameObject.SetActive(false);
- if (this.OnReplaceEndEvent != null)
- {
- this.OnReplaceEndEvent(this.replace_result_dic_);
- }
- }
- }
- public void OnSelectMaid()
- {
- if (!UIWFSelectButton.current.isSelected)
- {
- return;
- }
- if (string.IsNullOrEmpty(UIWFSelectButton.current.gameObject.name))
- {
- this.select_maid_ = null;
- }
- else
- {
- this.select_maid_ = this.chara_mgr_.GetStockMaid(UIWFSelectButton.current.gameObject.name);
- }
- }
- public UIWFTabPanel TabPanel;
- public UIGrid ContentGrid;
- public UILabel TextLabel;
- public UIButton OKButton;
- public UIWidget bgWidget;
- public UI2DSprite ui2dSprite;
- public Action<Dictionary<string, Maid>> OnReplaceEndEvent;
- private Dictionary<Transform, Vector3> positionBackup = new Dictionary<Transform, Vector3>();
- private Vector2 bgBackupSize;
- private static string kText = "メイド「{0}」が見つかりませんでした。\n変わりとして読み込むメイドを選択してください。";
- private CharacterMgr chara_mgr_;
- private List<KeyValuePair<string, string>> not_exist_maid_list_ = new List<KeyValuePair<string, string>>();
- private HashSet<Maid> already_used_maid_list_ = new HashSet<Maid>();
- private Dictionary<string, Maid> replace_result_dic_ = new Dictionary<string, Maid>();
- private Maid select_maid_;
- private UIScrollView scroll_view_;
- private UIPanel ui_panel_;
- [CompilerGenerated]
- private static Comparison<Maid> <>f__mg$cache0;
- }
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