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- using System;
- using UnityEngine;
- public abstract class JointBase : MonoBehaviour
- {
- public void Awake()
- {
- this.CreateDebugSelectMark();
- this.main_camera = GameMain.Instance.MainCamera.camera;
- }
- private void CreateDebugSelectMark()
- {
- if (base.transform.Find("SelectMark") != null)
- {
- return;
- }
- GameObject gameObject = new GameObject("SelectMark");
- gameObject.transform.SetParent(base.transform, false);
- gameObject.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
- Vector3[] array = new Vector3[]
- {
- new Vector3(3f, 0.1f, 0.1f),
- new Vector3(0.1f, 3f, 0.1f),
- new Vector3(0.1f, 0.1f, 3f)
- };
- for (int i = 0; i < array.Length; i++)
- {
- GameObject gameObject2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
- gameObject2.name = "child_" + i.ToString();
- gameObject2.transform.SetParent(gameObject.transform, false);
- gameObject2.transform.localScale = array[i];
- }
- }
- public abstract void AddIkComponent(Maid target_maid);
- public Camera main_camera { get; private set; }
- }
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