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- using System;
- using UnityEngine;
- public class HideScrollEventCatch : MonoBehaviour
- {
- public void Awake()
- {
- }
- private void UpdateDisplayIn()
- {
- if (this.panel == null)
- {
- return;
- }
- this.panel.SetDirty();
- }
- public UISprite UpdateBgSprite;
- public UIPanel panel;
- }
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