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- using System;
- using UnityEngine;
- public class HandEnableDisableNotifier : MonoBehaviour
- {
- public void OnEnable()
- {
- if (this.m_aryNotify != null)
- {
- for (int i = 0; i < this.m_aryNotify.Length; i++)
- {
- this.m_aryNotify[i].SetActive(true);
- }
- }
- }
- public void OnDisable()
- {
- if (this.m_aryNotify != null)
- {
- for (int i = 0; i < this.m_aryNotify.Length; i++)
- {
- this.m_aryNotify[i].SetActive(false);
- }
- }
- }
- public GameObject[] m_aryNotify;
- }
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