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- using System;
- using System.Collections.Generic;
- public class GameInShop : WfScreenManager
- {
- public void Awake()
- {
- this.adv_kag_ = GameMain.Instance.ScriptMgr.adv_kag;
- }
- public override void Start()
- {
- base.Start();
- this.move_screen_ = base.children_dic["Move"].GetComponent<WfScreenMoveChildren>();
- string empty = string.Empty;
- string empty2 = string.Empty;
- if (this.adv_kag_.tag_backup != null && 0 < this.adv_kag_.tag_backup.Count && this.adv_kag_.tag_backup["name"] == "SceneShop")
- {
- NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("label"), "SceneCallにlabelの設定がされていませんでした");
- this.move_screen_.SetNextLabel(this.adv_kag_.tag_backup["label"]);
- if (this.adv_kag_.tag_backup.ContainsKey("bg_id"))
- {
- this.select_bg_id = int.Parse(this.adv_kag_.tag_backup["bg_id"]);
- }
- else
- {
- this.select_bg_id = 0;
- }
- }
- GameInShopMain component = base.children_dic["Main"].GetComponent<GameInShopMain>();
- this.CallScreen("Main");
- }
- protected override void SettingChildrenList(Dictionary<string, WfScreenChildren> children_dic)
- {
- string[] array = new string[]
- {
- "Main",
- "Move"
- };
- for (int i = 0; i < array.Length; i++)
- {
- WfScreenChildren component = UTY.GetChildObject(base.gameObject, array[i], false).GetComponent<WfScreenChildren>();
- component.parent_mgr = this;
- children_dic.Add(array[i], component);
- }
- }
- public WfScreenMoveChildren move_screen
- {
- get
- {
- return this.move_screen_;
- }
- }
- public int select_bg_id { get; private set; }
- private WfScreenMoveChildren move_screen_;
- private ADVKagManager adv_kag_;
- }
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