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- using System;
- using UnityEngine;
- public class EnableSwitch : MonoBehaviour
- {
- public bool SetActive(int target)
- {
- if (target < 0 || target >= this.SwitchTargets.Length)
- {
- return false;
- }
- for (int i = 0; i < this.SwitchTargets.Length; i++)
- {
- this.SwitchTargets[i].SetActive(false);
- }
- this.SwitchTargets[target].SetActive(true);
- return true;
- }
- public GameObject[] SwitchTargets;
- }
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