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- using System;
- using UnityEngine;
- public class DummyVRControllerBehavior : AVRControllerBehavior
- {
- public override AVRControllerBehavior.BEH_TYPE BehaviourType
- {
- get
- {
- return AVRControllerBehavior.BEH_TYPE.DUMMY;
- }
- }
- public override bool HandCameraMode
- {
- get
- {
- return false;
- }
- set
- {
- }
- }
- public override bool IsHandCameraMode
- {
- get
- {
- return false;
- }
- }
- public override bool IsHandPenMode
- {
- get
- {
- return false;
- }
- }
- public override bool HandDanceMode
- {
- get
- {
- return false;
- }
- set
- {
- }
- }
- public override bool HandVRIKMode
- {
- get
- {
- return false;
- }
- set
- {
- }
- }
- public override bool HandYotogiMode
- {
- get
- {
- return false;
- }
- set
- {
- }
- }
- protected void Start()
- {
- NDebug.Assert(this.m_Pair != null, "Pairコントローラがありません。");
- OvrMgr.OvrObject ovr_obj = GameMain.Instance.OvrMgr.ovr_obj;
- }
- public override Vector3 GetVelocityHand()
- {
- return Vector3.zero;
- }
- public override float GetRotHandY()
- {
- return 0f;
- }
- public DummyVRControllerBehavior m_Pair;
- }
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