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- using System;
- using UnityEngine;
- public abstract class DetonatorComponent : MonoBehaviour
- {
- public abstract void Explode();
- public abstract void Init();
- public void SetStartValues()
- {
- this.startSize = this.size;
- this.startForce = this.force;
- this.startVelocity = this.velocity;
- this.startDuration = this.duration;
- this.startDetail = this.detail;
- this.startColor = this.color;
- this.startLocalPosition = this.localPosition;
- }
- public Detonator MyDetonator()
- {
- return base.GetComponent("Detonator") as Detonator;
- }
- public bool on = true;
- public bool detonatorControlled = true;
- [HideInInspector]
- public float startSize = 1f;
- public float size = 1f;
- public float explodeDelayMin;
- public float explodeDelayMax;
- [HideInInspector]
- public float startDuration = 2f;
- public float duration = 2f;
- [HideInInspector]
- public float timeScale = 1f;
- [HideInInspector]
- public float startDetail = 1f;
- public float detail = 1f;
- [HideInInspector]
- public Color startColor = Color.white;
- public Color color = Color.white;
- [HideInInspector]
- public Vector3 startLocalPosition = Vector3.zero;
- public Vector3 localPosition = Vector3.zero;
- [HideInInspector]
- public Vector3 startForce = Vector3.zero;
- public Vector3 force = Vector3.zero;
- [HideInInspector]
- public Vector3 startVelocity = Vector3.zero;
- public Vector3 velocity = Vector3.zero;
- public float detailThreshold;
- }
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