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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Schedule;
- using UnityEngine;
- public class DescScheduleBase : MonoBehaviour
- {
- public virtual void Init(ScheduleTaskCtrl taskCtrl)
- {
- this.taskCtrl = taskCtrl;
- this.m_goMaidParameter = UTY.GetChildObject(base.gameObject, "MaidParameter", false);
- this.m_goMaidParameterParent = UTY.GetChildObject(base.gameObject, "MaidParameter/ParameterParent", false);
- this.m_listMaidItem = new List<ScheduleCtrl.VariableItem>();
- this.m_spBGOfParameterViewer = UTY.GetChildObject(base.gameObject, "MaidParameter/BG", false).GetComponent<UISprite>();
- this.m_goTitleOfMaidParameter = UTY.GetChildObject(base.gameObject, "MaidParameter/Title", false);
- this.m_heightOfMaidParameterTitle = this.m_goTitleOfMaidParameter.GetComponent<UISprite>().height;
- }
- public void UpdateViewCommon(ScheduleCSVData.ScheduleBase work_data)
- {
- if (work_data == null || !int.TryParse(work_data.id.ToString(), out this.intTaskInd))
- {
- this.Active(false);
- return;
- }
- this.UpdateView(work_data);
- }
- protected virtual void UpdateView(ScheduleCSVData.ScheduleBase work_data)
- {
- }
- protected virtual void UpdateCurentValue()
- {
- }
- protected virtual void UpdateAddValue(MaidParams maidParam)
- {
- }
- protected void Active(bool active)
- {
- base.gameObject.SetActive(active);
- }
- protected string Sign(int input, string format = null)
- {
- if (input <= 0)
- {
- return input.ToString();
- }
- if (format != null)
- {
- return "+" + input.ToString(format);
- }
- return "+" + input.ToString();
- }
- public static void Reposition(GameObject parent)
- {
- UITable component = parent.GetComponent<UITable>();
- if (component)
- {
- component.Reposition();
- return;
- }
- UIGrid component2 = parent.GetComponent<UIGrid>();
- if (component2)
- {
- component2.Reposition();
- return;
- }
- }
- protected void ExamineDisplayItem()
- {
- int num = ScheduleCtrl.SetActiveExceptForNothing(this.m_listMaidItem, "0");
- bool flag = num > 0;
- this.m_goTitleOfMaidParameter.SetActive(flag);
- if (!flag)
- {
- this.Active(false);
- return;
- }
- this.Active(true);
- DescScheduleBase.Reposition(this.m_goMaidParameterParent);
- this.AdjustParameterViewer(num);
- }
- protected void AdjustParameterViewer(int displayMaidParameterCount)
- {
- float num = 15f;
- float num2 = 25f;
- float num3 = 0f;
- if (displayMaidParameterCount > 0)
- {
- num3 += (float)this.m_heightOfMaidParameterTitle + num;
- float y = this.m_goMaidParameterParent.GetComponent<UITable>().padding.y;
- IEnumerator enumerator = this.m_goMaidParameterParent.transform.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- if (transform.gameObject.activeSelf)
- {
- UILabel component = transform.GetComponent<UILabel>();
- num3 += (float)component.height + y * 2f;
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- num3 += num2;
- }
- if (num3 > 0f)
- {
- this.m_spBGOfParameterViewer.height = (int)num3;
- }
- }
- protected int m_heightOfMaidParameterTitle;
- protected GameObject m_goTitleOfMaidParameter;
- protected UISprite m_spBGOfParameterViewer;
- protected const string NOTHING = "0";
- protected ScheduleTaskCtrl taskCtrl;
- protected List<ScheduleCtrl.VariableItem> m_listMaidItem;
- protected GameObject m_goMaidParameter;
- protected GameObject m_goMaidParameterParent;
- protected int intTaskInd;
- public class ParamSet
- {
- public ParamSet(GameObject parent, string childObjName, bool useCurrentValue = true)
- {
- this.baseObj = UTY.GetChildObject(parent, childObjName, false);
- if (this.baseObj == null)
- {
- return;
- }
- GameObject childObject = UTY.GetChildObject(this.baseObj, "Value", false);
- if (childObject != null)
- {
- this.addValue = childObject.GetComponent<UILabel>();
- }
- if (useCurrentValue)
- {
- GameObject childObject2 = UTY.GetChildObject(this.baseObj, "CurrentValue", false);
- if (childObject2 != null)
- {
- this.currentValue = childObject2.GetComponent<UILabel>();
- }
- }
- }
- public string AddValueText
- {
- set
- {
- if (this.addValue != null)
- {
- this.addValue.text = value;
- }
- }
- }
- public string CurrentValueText
- {
- set
- {
- if (this.currentValue != null)
- {
- this.currentValue.text = value;
- }
- }
- }
- public ScheduleCtrl.VariableItem GetVariableItem()
- {
- return new ScheduleCtrl.VariableItem(this.baseObj, this.addValue);
- }
- private GameObject baseObj;
- private UILabel addValue;
- private UILabel currentValue;
- }
- }
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