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- using System;
- using UnityEngine;
- public class DescResultYotogi : DescResulteBase
- {
- public override void Init(ResultWorkMgr resultWorkMgr, ResultWorkCtrl ctrl, GameObject goPanel)
- {
- base.Init(resultWorkMgr, ctrl, goPanel);
- GameObject gameObject = base.gameObject;
- this.m_goResultYotogi = UTY.GetChildObject(gameObject, "MaidStatus", false);
- this.m_lHousi = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "Housi");
- this.m_lInran = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "Inran");
- this.m_lMValue = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "MValue");
- this.m_lHentai = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "Hentai");
- this.m_lYotogiClassLevel = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "YotogiClassLevel");
- this.m_lYotogiClassExp = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "YotogiClassExp");
- this.m_lYotogiPlayCount = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "YotogiPlayCount");
- this.m_lOthersPlayCount = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "OthersPlayCount");
- this.m_goIndividualEvaluation = UTY.GetChildObject(gameObject, "IndividualEvaluation", false);
- this.m_lAcquisitionOfClientEvaluation = new DescResulteBase.ParamSet(this.m_goIndividualEvaluation, "AcquisitionOfClientEvaluation");
- this.m_lAcquisitionOfWorkingFunds = new DescResulteBase.ParamSet(this.m_goIndividualEvaluation, "AcquisitionOfWorkingFunds");
- this.m_listMaidItem.Add(this.m_lHousi.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lInran.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lMValue.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lHentai.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lYotogiClassLevel.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lYotogiClassExp.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lYotogiPlayCount.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lOthersPlayCount.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lAcquisitionOfClientEvaluation.GetVariableItem());
- this.m_listMaidItem.Add(this.m_lAcquisitionOfWorkingFunds.GetVariableItem());
- this.m_spBGOfParameterViewer = UTY.GetChildObject(this.m_goResultYotogi, "BG", false).GetComponent<UISprite>();
- GameObject childObject = UTY.GetChildObject(this.m_goResultYotogi, "Title", false);
- this.m_heightOfMaidParameterTitle = childObject.GetComponent<UISprite>().height;
- base.gameObject.SetActive(false);
- }
- public override void UpdateView(string buttonName)
- {
- this.m_resultWorkCtrl.SetSelectedRowActive(buttonName);
- int slotNoByButtonName = ScheduleCtrl.GetSlotNoByButtonName(buttonName);
- ResultWorkCtrl.ResultWork resultWorkBySlotNo = this.m_resultWorkCtrl.GetResultWorkBySlotNo(slotNoByButtonName);
- if (resultWorkBySlotNo.hasResult)
- {
- this.LoadResultNightStatus(slotNoByButtonName);
- }
- else
- {
- Debug.LogWarning(string.Format("スロットNo={0}には仕事の結果データが存在しません。", slotNoByButtonName));
- }
- base.ActivePanel(true);
- }
- private void LoadResultNightStatus(int slotNo)
- {
- this.SetStatusViewer(true);
- ResultWorkCtrl.UpperMaidStatus maidStatusBySlotNo = base.GetMaidStatusBySlotNo(slotNo);
- if (maidStatusBySlotNo != null)
- {
- this.SetMaxYotogiClassLevelIcon(slotNo, maidStatusBySlotNo.yotogiLvCompletion);
- this.UpdateAddValue(maidStatusBySlotNo);
- bool active = this.ExamineDisplayItem();
- this.m_goResultYotogi.SetActive(active);
- }
- else
- {
- this.SetStatusViewer(false);
- }
- }
- protected override void UpdateAddValue(ResultWorkCtrl.UpperMaidStatus maidStatus)
- {
- base.UpdateAddValue(maidStatus);
- this.m_lAcquisitionOfClientEvaluation.AddValueText = base.Sign(maidStatus.evaluation);
- this.m_lAcquisitionOfWorkingFunds.AddValueText = base.Sign(maidStatus.income, "#,0");
- this.m_lInran.AddValueText = base.Sign(maidStatus.inyoku);
- this.m_lMValue.AddValueText = base.Sign(maidStatus.m_value);
- this.m_lHentai.AddValueText = base.Sign(maidStatus.hentai);
- this.m_lHousi.AddValueText = base.Sign(maidStatus.housi);
- this.m_lYotogiClassLevel.AddValueText = base.Sign(maidStatus.yotogiClassLevel);
- this.m_lYotogiClassExp.AddValueText = base.Sign(maidStatus.yotogiClassExp);
- this.m_lYotogiPlayCount.AddValueText = base.Sign(maidStatus.yotogiPlayCount);
- this.m_lOthersPlayCount.AddValueText = base.Sign(maidStatus.othersPlayCount);
- }
- private void SetMaxYotogiClassLevelIcon(int slotNo, bool reachMaxLevel)
- {
- string key = slotNo.ToString();
- if (this.m_dicResultWork.ContainsKey(key))
- {
- ResultWorkCtrl.ResultWork resultWork = this.m_dicResultWork[key];
- resultWork.goIconYotogiClassMax.SetActive(reachMaxLevel);
- }
- else
- {
- Debug.LogError(string.Format("不適切なスロットNoが選択されました。選択されたスロットNo=", slotNo + 1));
- }
- }
- private bool ExamineDisplayItem()
- {
- int num = ScheduleCtrl.SetActiveExceptForNothing(this.m_listMaidItem, "0");
- if (num == 0)
- {
- return false;
- }
- BaseCreateViewerCtrl.Reposition(this.m_goMaidParameterParent);
- this.m_resultWorkCtrl.AdjustParameterViewer(this.m_goMaidParameterParent, num, this.m_heightOfMaidParameterTitle, this.m_spBGOfParameterViewer);
- return true;
- }
- private void SetStatusViewer(bool active)
- {
- this.m_goIndividualEvaluation.SetActive(active);
- this.m_goResultYotogi.SetActive(active);
- }
- private GameObject m_goIndividualEvaluation;
- private GameObject m_goResultYotogi;
- private UISprite m_spBGOfParameterViewer;
- private DescResulteBase.ParamSet m_lHousi;
- private DescResulteBase.ParamSet m_lInran;
- private DescResulteBase.ParamSet m_lMValue;
- private DescResulteBase.ParamSet m_lHentai;
- private DescResulteBase.ParamSet m_lYotogiClassLevel;
- private DescResulteBase.ParamSet m_lYotogiClassExp;
- private DescResulteBase.ParamSet m_lYotogiPlayCount;
- private DescResulteBase.ParamSet m_lOthersPlayCount;
- private DescResulteBase.ParamSet m_lAcquisitionOfClientEvaluation;
- private DescResulteBase.ParamSet m_lAcquisitionOfWorkingFunds;
- }
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