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- using System;
- using System.IO;
- public class DealerMaid
- {
- public Maid Maid
- {
- get
- {
- return this.m_DealerMaid;
- }
- }
- private void Init(bool is_active)
- {
- if (this.m_DealerMaid)
- {
- return;
- }
- int num = (!is_active) ? GameMain.Instance.CharacterMgr.GetStockMaidCount() : GameMain.Instance.CharacterMgr.GetMaidCount();
- for (int i = 0; i < num; i++)
- {
- Maid maid;
- if (is_active)
- {
- maid = GameMain.Instance.CharacterMgr.GetMaid(i);
- }
- else
- {
- maid = GameMain.Instance.CharacterMgr.GetStockMaid(i);
- }
- if (maid)
- {
- bool flag = maid.status.personal.uniqueName == "Muku" && maid.status.mainChara;
- if (flag)
- {
- this.m_DealerMaid = maid;
- if (is_active)
- {
- this.m_ActiveNo = maid.ActiveSlotNo;
- this.m_StockNo = -1;
- }
- else
- {
- this.m_ActiveNo = -1;
- this.m_StockNo = i;
- }
- break;
- }
- }
- }
- }
- public void Init()
- {
- if (this.m_DealerMaid)
- {
- this.SetDealerMaid(this.m_DealerMaid);
- }
- else
- {
- this.Init(true);
- this.Init(false);
- }
- }
- public void SetDealerMaid(Maid maid)
- {
- this.m_DealerMaid = maid;
- this.m_ActiveNo = maid.ActiveSlotNo;
- if (this.m_ActiveNo >= 0)
- {
- this.m_StockNo = -1;
- }
- else
- {
- for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++)
- {
- if (maid == GameMain.Instance.CharacterMgr.GetStockMaid(i))
- {
- this.m_StockNo = i;
- break;
- }
- }
- }
- }
- public void Serialize(BinaryWriter bw)
- {
- this.Init();
- bw.Write(this.m_ActiveNo);
- bw.Write(this.m_StockNo);
- }
- public void Deserialize(BinaryReader br)
- {
- this.m_ActiveNo = br.ReadInt32();
- this.m_StockNo = br.ReadInt32();
- this.m_DealerMaid = null;
- if (this.m_ActiveNo >= 0)
- {
- this.m_DealerMaid = GameMain.Instance.CharacterMgr.GetMaid(this.m_ActiveNo);
- }
- else if (this.m_StockNo >= 0)
- {
- this.m_DealerMaid = GameMain.Instance.CharacterMgr.GetStockMaid(this.m_StockNo);
- }
- this.Init();
- }
- private int m_ActiveNo = -1;
- private int m_StockNo = -1;
- private Maid m_DealerMaid;
- }
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