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- using System;
- using UnityEngine;
- public class DanceIntervalDelete : MonoBehaviour
- {
- public bool IsEnd
- {
- get
- {
- return this.m_IsEnd;
- }
- }
- protected virtual void Start()
- {
- RhythmAction_Mgr.Instance.AddParticleSystem(this.particleArray);
- RhythmAction_Mgr.Instance.AddAudioMgr(this.audioArray);
- base.StartCoroutine(RhythmAction_Mgr.Instance.DanceTimeCoroutine(this.DeleteTime, new Action<float>(this.UpdataCall), new Action(this.EndCall)));
- }
- protected virtual void OnDestroy()
- {
- this.EndCall();
- }
- protected virtual void UpdataCall(float timer)
- {
- }
- public virtual void EndCall()
- {
- if (this.m_IsEnd)
- {
- return;
- }
- if (RhythmAction_Mgr.Instance)
- {
- RhythmAction_Mgr.Instance.RemoveParticleSystem(this.particleArray);
- RhythmAction_Mgr.Instance.RemoveAudioMgr(this.audioArray);
- }
- this.m_IsEnd = true;
- UnityEngine.Object.Destroy(base.gameObject);
- }
- public float DeleteTime = 3f;
- public ParticleSystem[] particleArray;
- public AudioSource[] audioArray;
- protected bool m_IsEnd;
- }
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