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- using System;
- using UnityEngine;
- public class DanceFpsCam : PartsMgrBase
- {
- protected override void Start()
- {
- base.Start();
- base.IsActive &= (!GameMain.Instance.VRMode && DanceSetting.Settings.FPSCamMode);
- if (!base.IsActive)
- {
- base.enabled = false;
- return;
- }
- this.m_OrijinFov = GameMain.Instance.MainCamera.camera.fieldOfView;
- GameMain.Instance.VRDummyMode = true;
- GameMain.Instance.OvrInit();
- UICamera.isDisableRightClick = true;
- GameMain.Instance.OvrMgr.OvrCamera.ChangeControllerNew(true);
- GameMain.Instance.OvrMgr.OvrCamera.IsForceRightClickUiToggle = true;
- GameMain.Instance.MainCamera.SetTargetPos(this.m_InitCamPos, true);
- GameMain.Instance.MainCamera.SetAroundAngle(this.m_InitCamRot, true);
- GameMain.Instance.MainCamera.SetDistance(this.m_InitDistance, true);
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Free, false);
- }
- private void OnDestroy()
- {
- if (base.IsActive)
- {
- UICamera.isDisableRightClick = false;
- GameMain.Instance.OvrMgr.OvrCamera.ChangeControllerNew(false);
- GameMain.Instance.OvrMgr.OvrCamera.IsForceRightClickUiToggle = false;
- GameMain.Instance.VRDummyMode = false;
- GameMain.Instance.OvrUninit();
- GameMain.Instance.MainCamera.camera.fieldOfView = this.m_OrijinFov;
- }
- }
- public override void EndAction()
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- }
- [SerializeField]
- [Header("移動")]
- private float m_MoveSpeed = 5f;
- [SerializeField]
- [Header("回転")]
- private float m_RotSpeed = 30f;
- [SerializeField]
- [Header("X角度制限")]
- private float m_AngleXMax = 45f;
- [SerializeField]
- [Header("カメラ初期設定")]
- private Vector3 m_InitCamPos;
- [SerializeField]
- private Vector2 m_InitCamRot;
- [SerializeField]
- private float m_InitDistance;
- private Vector3 m_RotAngle;
- private float m_OrijinFov;
- }
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