DanceData.cs 1.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. public class DanceData
  4. {
  5. public string titleTerm
  6. {
  7. get
  8. {
  9. return "SceneDanceSelect/曲名/" + this.ID.ToString();
  10. }
  11. }
  12. public void Recet()
  13. {
  14. this.IsPlayable = this.InitialPlayable;
  15. }
  16. public int ID;
  17. public string title;
  18. public int title_font_size;
  19. public int title_offset_y;
  20. public string scene_name;
  21. public int select_chara_num;
  22. public string sample_image_name;
  23. public string commentary_text;
  24. public string bgm_file_name;
  25. public List<string> preset_name;
  26. public int scenario_progress;
  27. public DanceData.DanceTerm Term = DanceData.DanceTerm.None;
  28. public string AppealCutinName;
  29. public string ReversalCutinName;
  30. public string danceshow_scene;
  31. public string danceshow_image;
  32. public List<int> maid_order = new List<int>();
  33. public DanceData.BgType bgType;
  34. public bool InitialPlayable;
  35. public bool IsPlayable;
  36. public bool RhythmGameCorrespond = true;
  37. public string SubtitleSheetName = string.Empty;
  38. public enum BgType
  39. {
  40. LiveStage,
  41. Theater,
  42. PoleDance
  43. }
  44. public enum DanceTerm
  45. {
  46. クラブ,
  47. レストラン,
  48. VS外,
  49. None
  50. }
  51. }