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- using System;
- using System.Collections.Generic;
- using BackupParamAccessor;
- using com.workman.cm3d2.scene.dailyEtc;
- using Schedule;
- using UnityEngine;
- public class DailyMgr : BaseCreatePanel
- {
- public DailyMgr.Daily GetCurrentDaily()
- {
- return this.currentDaily;
- }
- public static bool IsLegacy
- {
- get
- {
- return GameMain.Instance.CharacterMgr.status.GetFlag("2.0モード") == 1;
- }
- }
- public override void Init()
- {
- this.m_goPanel = base.GetPanel("DailyPanel");
- this.m_ctrl = base.GetCtrl<DailyCtrl>();
- this.m_ctrl.Init(this, this.m_goPanel);
- if (this.sceneMgr == null)
- {
- this.sceneMgr = base.transform.parent.gameObject.GetComponent<SceneMgr>();
- }
- this.m_api = new DailyAPI(this.sceneMgr);
- this.m_goPanel.SetActive(false);
- }
- public void OpenDaytimePanel()
- {
- this.m_api.SceneStart(true, this, new DailyAPI.dgOnSceneStartCallBack(this.OpenDaytimeCallBack));
- }
- public void OpenDaytimeCallBack()
- {
- base.BaseOpenPanel(DailyMgr.Daily.Daytime.ToString());
- }
- public void OpenNightPanel()
- {
- this.m_api.SceneStart(false, this, new DailyAPI.dgOnSceneStartCallBack(this.OpenNightCallBack));
- }
- public void OpenNightCallBack()
- {
- base.BaseOpenPanel(DailyMgr.Daily.Night.ToString());
- }
- protected override void OpenPanel(string openType)
- {
- DailyMgr.Daily daily = (DailyMgr.Daily)Enum.Parse(typeof(DailyMgr.Daily), openType);
- if (daily != DailyMgr.Daily.Daytime)
- {
- if (daily == DailyMgr.Daily.Night)
- {
- this.DisplayNightPanel();
- }
- }
- else
- {
- this.DisplayDaytimePanel();
- }
- }
- private void DisplayDaytimePanel()
- {
- this.currentDaily = DailyMgr.Daily.Daytime;
- Debug.Log("昼パートメインをオープンしました。");
- GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.MainMenu, false);
- this.m_ctrl.DisplayViewer(DailyMgr.Daily.Daytime);
- GameMain.Instance.FacilityMgr.ClearCacheFacilityPowerUpResult();
- Debug.Log("メイドによる施設強化のキャッシュをクリアしました。");
- this.m_api.SetupTutorial();
- GameMain.Instance.LifeModeMgr.OnTimeZoneChanged();
- if (!DailyMgr.IsLegacy)
- {
- GameMain.Instance.CharacterMgr.status.CheckTrophyMainMenu();
- }
- ScheduleAPI.ErrorCheck();
- }
- private void DisplayNightPanel()
- {
- this.currentDaily = DailyMgr.Daily.Night;
- Debug.Log("夜パートメインをオープンしました。");
- this.m_ctrl.DisplayViewer(DailyMgr.Daily.Night);
- GameMain.Instance.FacilityMgr.ClearCacheFacilityPowerUpResult();
- Debug.Log("メイドによる施設強化のキャッシュをクリアしました。");
- this.m_api.SetupTutorial();
- GameMain.Instance.LifeModeMgr.OnTimeZoneChanged();
- if (!DailyMgr.IsLegacy)
- {
- GameMain.Instance.CharacterMgr.status.CheckTrophyMainMenu();
- }
- }
- public void CloseDailyPanel()
- {
- if (this.currentDaily == DailyMgr.Daily.Daytime)
- {
- ScheduleAPI.BackupParam(SCENE_ID.Morning);
- ScheduleAPI.BackUpScheduleSlot();
- }
- if (!DailyMgr.IsLegacy)
- {
- GameMain.Instance.FacilityMgr.UpdateFacilityAssignedMaidData();
- }
- base.BaseClosePanel();
- }
- public void OnClickMenuButton()
- {
- DailyCtrl.ButtonData menuButton = this.m_ctrl.GetMenuButton(UIButton.current);
- if (menuButton.type == DailyCtrl.ButtonType.Schedule)
- {
- base.BaseClosePanel(new Action(base.GetManager<ScheduleMgr>().BaseOpenPanel));
- }
- else if (menuButton.type == DailyCtrl.ButtonType.Save)
- {
- base.BaseClosePanel(new Action(base.GetManager<SaveAndLoadMgr>().OpenSavePanel));
- }
- else if (menuButton.type == DailyCtrl.ButtonType.Load)
- {
- base.BaseClosePanel(new Action(base.GetManager<SaveAndLoadMgr>().OpenLoadPanel));
- }
- else if (menuButton.type == DailyCtrl.ButtonType.Next)
- {
- this.m_pressingNext = true;
- this.CloseDailyPanel();
- }
- else
- {
- Dictionary<DailyCtrl.ButtonType, string> dictionary = new Dictionary<DailyCtrl.ButtonType, string>();
- dictionary.Add(DailyCtrl.ButtonType.Dance, "label_dance");
- dictionary.Add(DailyCtrl.ButtonType.MaidManagement, "label_maidmanagement");
- dictionary.Add(DailyCtrl.ButtonType.EventScenario, "label_eventscenario");
- dictionary.Add(DailyCtrl.ButtonType.Shop, "label_shop");
- dictionary.Add(DailyCtrl.ButtonType.FacilityManagement, "label_facilitymanagement");
- dictionary.Add(DailyCtrl.ButtonType.CompetitiveShow, "label_competitiveshow");
- dictionary.Add(DailyCtrl.ButtonType.Casino, "label_casino");
- dictionary.Add(DailyCtrl.ButtonType.Trophy, "label_trophy");
- dictionary.Add(DailyCtrl.ButtonType.FreeMode, "label_free");
- dictionary.Add(DailyCtrl.ButtonType.PhotoMode, "label_photomode");
- dictionary.Add(DailyCtrl.ButtonType.DeskCustomize, "label_deskcustomize");
- dictionary.Add(DailyCtrl.ButtonType.MyRoomCustom, "label_myroom");
- dictionary.Add(DailyCtrl.ButtonType.ManEdit, "label_useredit");
- dictionary.Add(DailyCtrl.ButtonType.NPCEdit, "label_npcedit");
- dictionary.Add(DailyCtrl.ButtonType.LegacyMode, "label_legacymode");
- dictionary.Add(DailyCtrl.ButtonType.Karaoke, "label_karaoke");
- dictionary.Add(DailyCtrl.ButtonType.Credit, "label_credit");
- if (dictionary.ContainsKey(menuButton.type))
- {
- DailyAPI.EndType f_eEndType = DailyAPI.EndType.NormalSceneChange;
- if (menuButton.type == DailyCtrl.ButtonType.FreeMode)
- {
- f_eEndType = DailyAPI.EndType.ToFreeMode;
- }
- else if (menuButton.type == DailyCtrl.ButtonType.Trophy || menuButton.type == DailyCtrl.ButtonType.PhotoMode || menuButton.type == DailyCtrl.ButtonType.DeskCustomize || menuButton.type == DailyCtrl.ButtonType.MaidManagement || menuButton.type == DailyCtrl.ButtonType.FacilityManagement)
- {
- f_eEndType = DailyAPI.EndType.TakeOver;
- }
- this.m_api.EndNextScene(f_eEndType, dictionary[menuButton.type]);
- }
- else
- {
- Debug.LogWarning("ボタン種類[" + menuButton.type.ToString() + "]は未実装です");
- }
- }
- }
- protected override void BeforeClose()
- {
- this.m_ctrl.SetAllButtonEnable(false);
- }
- protected override void AfterClose()
- {
- if (this.m_ctrl != null)
- {
- this.m_ctrl.SetAllButtonEnable(true);
- }
- if (this.m_pressingNext && this.sceneMgr != null && this.m_api != null)
- {
- this.m_api.EndNextScene(DailyAPI.EndType.NormalSceneChange, "label");
- }
- }
- protected override void SetFadeTargetPanel()
- {
- this.fadeTargetPanel = this.m_goPanel;
- }
- private DailyAPI m_api;
- private DailyCtrl m_ctrl;
- private DailyMgr.Daily currentDaily;
- private bool m_pressingNext;
- public enum Daily
- {
- Daytime,
- Night
- }
- }
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