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- using System;
- using UnityEngine;
- public class CostumePartsEnabledMgr : BaseMgr<CostumePartsEnabledMgr>
- {
- private void Start()
- {
- UIRoot componentInParent = base.GetComponentInParent<UIRoot>();
- this.m_goCostumePartsEnabledPanel = componentInParent.transform.Find("CostumePartsEnabledPanel").gameObject;
- if (this.m_goCostumePartsEnabledPanel == null)
- {
- Debug.LogError(string.Format("{0}が見つかりませんでした", "CostumePartsEnabledPanel"));
- return;
- }
- this.m_costumePartsEnabledCtrl = this.m_goCostumePartsEnabledPanel.GetComponent<CostumePartsEnabledCtrl>();
- this.m_goCostumePartsEnabledPanel.SetActive(false);
- }
- public void OnButtonClick()
- {
- string name = UIButton.current.name;
- this.m_costumePartsEnabledCtrl.OnButtonClick(name);
- }
- public void OnAllButtonClick()
- {
- this.m_costumePartsEnabledCtrl.OnAllButtonClick(true);
- }
- public void OnAllButtonCancelClick()
- {
- this.m_costumePartsEnabledCtrl.OnAllButtonClick(false);
- }
- public void OpenRandomPresetPanel()
- {
- this.m_costumePartsEnabledCtrl.Init(this.m_goCostumePartsEnabledPanel);
- this.m_costumePartsEnabledCtrl.LoadMaidPropData();
- this.m_goCostumePartsEnabledPanel.SetActive(true);
- }
- public void CloseRandomPresetPanel()
- {
- this.m_goCostumePartsEnabledPanel.SetActive(false);
- }
- private GameObject m_goCostumePartsEnabledPanel;
- private CostumePartsEnabledCtrl m_costumePartsEnabledCtrl;
- }
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