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- using System;
- using System.Collections;
- using UnityEngine;
- public class CompetitiveShowAPI
- {
- public void SceneStart(MonoBehaviour f_parent, Maid visible_maid, CompetitiveShowAPI.dgOnSceneStartCallBack f_dgLoadedFinish)
- {
- this.m_dgStart = f_dgLoadedFinish;
- GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
- GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainLight.SetRotation(new Vector3(28.99218f, 178.2424f, 16.81662f));
- GameMain.Instance.MainLight.SetIntensity(0.95f);
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.08306749f, 1.299064f, 0.0249091f), true);
- GameMain.Instance.MainCamera.SetDistance(2.2f, true);
- GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(177.9044f, 2.546583f), true);
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- if (CompetitiveShowMgr.compatibilityMode)
- {
- GameMain.Instance.BgMgr.ChangeBg("Salon");
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg("Theater");
- }
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- if (visible_maid == null)
- {
- visible_maid = GameMain.Instance.CharacterMgr.GetStockMaid(0);
- }
- GameMain.Instance.CharacterMgr.SetActiveMaid(visible_maid, 0);
- visible_maid.Visible = true;
- f_parent.StartCoroutine(this.CoCharaLoad());
- }
- private IEnumerator CoCharaLoad()
- {
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
- ScriptManager script_mgr = GameMain.Instance.ScriptMgr;
- script_mgr.is_motion_blend = false;
- script_mgr.LoadMotionScript(0, false, "h_kaiwa_tati_001.ks", "*会話立ち待機", string.Empty, string.Empty, false, true, false);
- script_mgr.is_motion_blend = true;
- maid.FaceAnime("通常", 1f, 0);
- maid.FaceBlend("無し");
- maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
- GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color));
- if (this.m_dgStart != null)
- {
- this.m_dgStart();
- }
- yield break;
- }
- public void EndNextScene(CompetitiveShowAPI.dgOnSceneFinalCallBack f_dgEnd)
- {
- this.m_dgFinal = f_dgEnd;
- GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color));
- }
- private void OnFinishFadeOut()
- {
- if (this.m_dgFinal != null)
- {
- this.m_dgFinal();
- }
- }
- public void SceneFinish()
- {
- if (GameMain.Instance.MainCamera != null)
- {
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- }
- if (GameMain.Instance.CharacterMgr != null)
- {
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- }
- }
- private CompetitiveShowAPI.dgOnSceneStartCallBack m_dgStart;
- private CompetitiveShowAPI.dgOnSceneFinalCallBack m_dgFinal;
- public delegate void dgOnSceneStartCallBack();
- public delegate void dgOnSceneFinalCallBack();
- }
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