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- using System;
- using UnityEngine;
- public class CharaSelectStatusMgr : StatusMgr
- {
- public override void Init()
- {
- this.m_ctrl = (Product.SPP ? this.statusLocalizeCtrl : this.statusCtrl);
- this.m_goPanel = this.m_ctrl.gameObject;
- this.m_ctrl.Init(this, this.m_goPanel);
- this.m_goPanel.SetActive(false);
- }
- [SerializeField]
- public StatusCtrl statusCtrl;
- [SerializeField]
- public StatusCtrl statusLocalizeCtrl;
- }
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