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- using System;
- using System.Collections;
- using UnityEngine;
- [ExecuteInEditMode]
- public class CharaDumper : MonoBehaviour
- {
- private void Awake()
- {
- if (!Application.isPlaying)
- {
- return;
- }
- GameObject gameObject = GameObject.Find("_DanceMain_");
- NDebug.Assert(gameObject != null, "_DanceMain_ が見つかりませんでした。");
- this.m_DanceMain = gameObject.GetComponent<DanceMain>();
- NDebug.Assert(this.m_DanceMain != null, "DanceMain コンポーネントが見つかりませんでした。");
- this.m_nMaidNo = this.m_CharaNo - 1;
- int count = this.m_DanceMain.m_listDummyAnimChara.Count;
- NDebug.Assert(this.m_nMaidNo >= 0 && this.m_nMaidNo < count, string.Concat(new object[]
- {
- "キャラクター番号:",
- this.m_CharaNo,
- "は不正です。キャラクター番号は1~",
- count,
- "の間でなければいけません"
- }));
- this.m_goDummyBody = this.m_DanceMain.m_listDummyAnimChara[this.m_nMaidNo];
- }
- private void Start()
- {
- if (!Application.isPlaying)
- {
- return;
- }
- this.m_bDebug = this.m_DanceMain.m_boDebugDummyBody;
- if (!this.m_bDebug)
- {
- base.StartCoroutine(this.CoCharaLoadWait());
- }
- }
- private void OnDestroy()
- {
- if (this.m_trMaid)
- {
- this.m_trMaid.position = Vector3.zero;
- }
- }
- private IEnumerator CoCharaLoadWait()
- {
- Maid maid = null;
- while (maid == null)
- {
- maid = GameMain.Instance.CharacterMgr.GetMaid(this.m_nMaidNo);
- yield return null;
- }
- this.m_trMaid = maid.transform;
- yield break;
- }
- private void Update()
- {
- if (this.m_bDebug || !Application.isPlaying)
- {
- if (this.m_goDummyBody != null)
- {
- this.m_goDummyBody.transform.position = base.transform.position;
- }
- }
- else if (this.m_trMaid != null)
- {
- this.m_trMaid.position = base.transform.position;
- }
- }
- [SerializeField]
- [Header("移動させるキャラクターの番号")]
- private int m_CharaNo;
- private GameObject m_goDummyBody;
- private DanceMain m_DanceMain;
- private bool m_bDebug = true;
- private int m_nMaidNo;
- private Transform m_trMaid;
- }
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