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- using System;
- using UnityEngine;
- public class BoneHair2
- {
- public BoneHair2(TBodySkin bodyskin)
- {
- this.m_BodySkin = bodyskin;
- }
- public void Init()
- {
- }
- public void Uninit()
- {
- if (this.m_db != null)
- {
- this.m_db.Uninit();
- }
- }
- public bool InitGameObject(GameObject f_goRoot, MPN f_mpn)
- {
- BoneHair2.YureType yureType = BoneHair2.YureType.Non;
- Transform transform = this.SearchYureBone(f_goRoot.transform, out yureType);
- if (transform == null || yureType == BoneHair2.YureType.Non || yureType == BoneHair2.YureType.Skirt)
- {
- return false;
- }
- Transform parent = transform.parent;
- if (parent == null)
- {
- NDebug.Assert(transform.name + " の親が不正です。", false);
- }
- if (yureType == BoneHair2.YureType.Hair && parent.name.ToLower().IndexOf("hair") != 0)
- {
- NDebug.Assert("髪ボーン" + transform.name + " の親が不正です。", false);
- }
- string text = f_goRoot.name.Replace("_SM_", string.Empty);
- float[] f_aryDefStiffness = null;
- if (f_mpn == MPN.hairf)
- {
- f_aryDefStiffness = new float[]
- {
- 0.95f,
- 0.9f,
- 0.7f
- };
- }
- this.m_db = ImportCM.TryLoadDynamicBone(f_goRoot, parent, text, this.m_BodySkin.body, f_aryDefStiffness);
- if (this.m_db == null)
- {
- string f_strFileName = string.Empty;
- if (yureType == BoneHair2.YureType.Hair)
- {
- f_strFileName = "default_hair";
- if (f_mpn == MPN.hairf)
- {
- if (GameUty.IsExistFile("default_hairf.phy", null))
- {
- f_strFileName = "default_hairf";
- }
- }
- else if (f_mpn == MPN.hairr)
- {
- if (GameUty.IsExistFile("default_hairr.phy", null))
- {
- f_strFileName = "default_hairr";
- }
- }
- else if (f_mpn == MPN.hairs)
- {
- if (GameUty.IsExistFile("default_hairs.phy", null))
- {
- f_strFileName = "default_hairs";
- }
- }
- else if (f_mpn == MPN.hairt && GameUty.IsExistFile("default_hairt.phy", null))
- {
- f_strFileName = "default_hairt";
- }
- }
- else if (yureType == BoneHair2.YureType.Yure)
- {
- if (f_mpn != MPN.hairaho)
- {
- return false;
- }
- f_strFileName = "default_haira";
- }
- else if (yureType == BoneHair2.YureType.Skirt)
- {
- f_strFileName = "default_yure";
- }
- this.m_db = ImportCM.TryLoadDynamicBone(f_goRoot, parent, f_strFileName, this.m_BodySkin.body, f_aryDefStiffness);
- if (this.m_db == null)
- {
- return false;
- }
- }
- if (!string.IsNullOrEmpty(this.m_db.m_ColliderFileName))
- {
- ImportCM.LoadDynamicCollilder(this.m_db, this.m_db.m_ColliderFileName, this.m_BodySkin.body.m_trBones, this.m_BodySkin.body.maid);
- }
- else if (GameUty.IsExistFile(text + ".col", null))
- {
- ImportCM.LoadDynamicCollilder(this.m_db, text, this.m_BodySkin.body.m_trBones, this.m_BodySkin.body.maid);
- }
- else
- {
- string text2 = string.Empty;
- if (f_mpn == MPN.hairf)
- {
- text2 = "default_hairf";
- }
- else if (f_mpn == MPN.hairr)
- {
- text2 = "default_hairr";
- }
- else if (f_mpn == MPN.hairt)
- {
- text2 = "default_hairt";
- }
- else if (f_mpn == MPN.hairs)
- {
- text2 = "default_hairs";
- }
- else if (f_mpn == MPN.hairaho)
- {
- text2 = "default_haira";
- }
- if (!string.IsNullOrEmpty(text2))
- {
- ImportCM.LoadDynamicCollilder(this.m_db, text2, this.m_BodySkin.body.m_trBones, this.m_BodySkin.body.maid);
- }
- }
- return true;
- }
- private Transform SearchYureBone(Transform f_goParent, out BoneHair2.YureType f_eYureType)
- {
- if (f_goParent.name.Contains("_yure_hair_"))
- {
- f_eYureType = BoneHair2.YureType.Hair;
- return f_goParent;
- }
- if (f_goParent.name.Contains("_yure_skirt_"))
- {
- f_eYureType = BoneHair2.YureType.Skirt;
- return f_goParent;
- }
- if (f_goParent.name.Contains("_yure_"))
- {
- f_eYureType = BoneHair2.YureType.Yure;
- return f_goParent;
- }
- for (int i = 0; i < f_goParent.childCount; i++)
- {
- Transform transform = this.SearchYureBone(f_goParent.GetChild(i), out f_eYureType);
- if (transform != null)
- {
- return transform;
- }
- }
- f_eYureType = BoneHair2.YureType.Non;
- return null;
- }
- private TBodySkin m_BodySkin;
- private DynamicBone m_db;
- private enum YureType
- {
- Non,
- Hair,
- Skirt,
- Yure
- }
- }
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