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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using UnityEngine;
- public class BenchSetting : MonoBehaviour
- {
- public static BenchSetting.SettingItems Setting
- {
- get
- {
- return BenchSetting.m_UseSetting;
- }
- }
- private void Start()
- {
- Transform transform = GameObject.Find("SystemUI Root").transform.Find("ConfigPanel/OK");
- this.m_ConfigOK = transform.GetComponent<UIButton>();
- EventDelegate.Add(this.m_ConfigOK.onClick, new EventDelegate.Callback(this.LoadOrijinData));
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, this.m_CamControll);
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- for (int i = 0; i < GameMain.Instance.CharacterMgr.GetMaidCount(); i++)
- {
- if (GameMain.Instance.CharacterMgr.GetMaid(i))
- {
- GameMain.Instance.CharacterMgr.Deactivate(i, false);
- }
- }
- GameMain.Instance.SoundMgr.PlayBGM(this.m_BGM, 0f, true);
- GameMain.Instance.BgMgr.ChangeBg(this.m_BGname);
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
- RhythmAction_Mgr.SetDanceType(RhythmAction_Mgr.DanceType.BenchMark);
- DanceSelect.BenchMarkInit();
- this.UIInit();
- this.LoadOrijinData();
- Action<string> action = delegate(string file_path)
- {
- string text = string.Empty;
- float num = -1f;
- FileInfo fileInfo = new FileInfo(file_path);
- try
- {
- using (StreamReader streamReader = new StreamReader(fileInfo.OpenRead(), Encoding.UTF8))
- {
- text = streamReader.ReadLine();
- if (text == "@Bench_Setting")
- {
- string text2 = streamReader.ReadLine();
- if (text2.IndexOf(":") >= 0)
- {
- text2 = text2.Split(new char[]
- {
- ':'
- })[1];
- }
- else
- {
- text2 = 1.1f.ToString();
- }
- float.TryParse(text2, out num);
- string json = streamReader.ReadLine();
- BenchSetting.m_UseSetting = JsonUtility.FromJson<BenchSetting.SettingItems>(json);
- }
- streamReader.Close();
- }
- }
- catch (Exception ex)
- {
- if (string.IsNullOrEmpty(text) || text != "@Bench_Setting")
- {
- Debug.Log("ヘッダー書き込み前のデータです");
- }
- else if (num > 0f)
- {
- if (num == 1f)
- {
- Debug.Log("2017/11/22以前の設定データです");
- }
- }
- else
- {
- Debug.LogError("DanceSetting.cs:ファイル読み込みエラー。エラー箇所:" + ex.StackTrace);
- }
- }
- this.UpdateSettingUI(BenchSetting.m_UseSetting);
- };
- string fullPath = Path.GetFullPath(".\\benchmark_setting.dat");
- if (File.Exists(fullPath))
- {
- action(fullPath);
- }
- else
- {
- string fullPath2 = Path.GetFullPath(".\\benchmark_setting.set");
- if (File.Exists(fullPath2))
- {
- action(fullPath2);
- File.Delete(fullPath2);
- }
- }
- NDebug.Assert(GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("label"), "実行時に飛ぶラベルが未指定です");
- this.m_StartLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["label"];
- this.m_LoopCheckmark.SetActive(BenchSetting.m_UseSetting.IsLoopMode);
- EventDelegate.Add(this.m_LoopModeUI.onClick, new EventDelegate.Callback(this.SwitchLoopMode));
- GameMain.Instance.MainCamera.FadeIn(0.5f, false, null, false, true, default(Color));
- }
- private void OnDestroy()
- {
- EventDelegate.Remove(this.m_ConfigOK.onClick, new EventDelegate.Callback(this.LoadOrijinData));
- if (this.m_JumpLabel == this.m_StartLabel)
- {
- DanceSetting.Settings.IsDepthOfFieldOn = BenchSetting.m_UseSetting.DepthFieldOn;
- DanceSetting.Settings.CutInGrade = BenchSetting.m_UseSetting.CutInGrade;
- DanceSetting.Settings.IsSEPlay = BenchSetting.m_UseSetting.NoteSePlay;
- Dance_Note.IsAutoPlay = true;
- ShootCutInTex.SetEnemyCutInTex(false);
- ShootCutInTex.SetPlayerCutInTex();
- }
- else
- {
- BenchSetting.SettingRecet();
- }
- FileInfo fileInfo = new FileInfo(Path.GetFullPath(".\\benchmark_setting.dat"));
- using (StreamWriter streamWriter = new StreamWriter(fileInfo.Create()))
- {
- streamWriter.WriteLine("@Bench_Setting");
- streamWriter.WriteLine("Ver:" + 1.1f);
- streamWriter.WriteLine(JsonUtility.ToJson(BenchSetting.m_UseSetting));
- streamWriter.Close();
- }
- }
- private void SwitchLoopMode()
- {
- BenchSetting.m_UseSetting.IsLoopMode = !BenchSetting.m_UseSetting.IsLoopMode;
- this.m_LoopCheckmark.SetActive(BenchSetting.m_UseSetting.IsLoopMode);
- }
- private void UIInit()
- {
- EventDelegate.Add(this.m_FullScreenOn.OnButton.onClick, new EventDelegate.Callback(this.SetFullScreen));
- EventDelegate.Add(this.m_FullScreenOn.OffButton.onClick, new EventDelegate.Callback(this.SetFullScreen));
- foreach (Size<int> size in this.GetResolutions())
- {
- this.m_Resolution.items.Add(this.ToResolutionOption(size));
- }
- EventDelegate.Add(this.m_Resolution.onChange, new EventDelegate.Callback(this.SetResolution));
- this.PopupLabelLink(this.m_Resolution);
- IEnumerator enumerator2 = Enum.GetValues(typeof(CMSystem.AntiAliasType)).GetEnumerator();
- try
- {
- while (enumerator2.MoveNext())
- {
- object obj = enumerator2.Current;
- if ((CMSystem.AntiAliasType)obj != CMSystem.AntiAliasType.MAX)
- {
- this.m_Antialiasing.items.Add(obj.ToString());
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator2 as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- EventDelegate.Add(this.m_Antialiasing.onChange, new EventDelegate.Callback(this.SetAntialiasing));
- this.PopupLabelLink(this.m_Antialiasing);
- IEnumerator enumerator3 = Enum.GetValues(typeof(CMSystem.ShadowQualityType)).GetEnumerator();
- try
- {
- while (enumerator3.MoveNext())
- {
- object obj2 = enumerator3.Current;
- this.m_ShadowQuality.items.Add(obj2.ToString());
- }
- }
- finally
- {
- IDisposable disposable2;
- if ((disposable2 = (enumerator3 as IDisposable)) != null)
- {
- disposable2.Dispose();
- }
- }
- EventDelegate.Add(this.m_ShadowQuality.onChange, new EventDelegate.Callback(this.SetShadowQuality));
- this.PopupLabelLink(this.m_ShadowQuality);
- IEnumerator enumerator4 = Enum.GetValues(typeof(CMSystem.TextureQualityType)).GetEnumerator();
- try
- {
- while (enumerator4.MoveNext())
- {
- object obj3 = enumerator4.Current;
- this.m_TextureQuality.items.Add(obj3.ToString());
- }
- }
- finally
- {
- IDisposable disposable3;
- if ((disposable3 = (enumerator4 as IDisposable)) != null)
- {
- disposable3.Dispose();
- }
- }
- EventDelegate.Add(this.m_TextureQuality.onChange, new EventDelegate.Callback(this.SetTextureQuality));
- this.PopupLabelLink(this.m_TextureQuality);
- EventDelegate.Add(this.m_BloomValue.onChange, new EventDelegate.Callback(this.SetBloomValue));
- EventDelegate.Add(this.m_DepthFieldOn.OnButton.onClick, new EventDelegate.Callback(this.SetDepthField));
- EventDelegate.Add(this.m_DepthFieldOn.OffButton.onClick, new EventDelegate.Callback(this.SetDepthField));
- IEnumerator enumerator5 = Enum.GetValues(typeof(Appeal_Mgr.CutInGrade)).GetEnumerator();
- try
- {
- while (enumerator5.MoveNext())
- {
- object obj4 = enumerator5.Current;
- Appeal_Mgr.CutInGrade grade = (Appeal_Mgr.CutInGrade)obj4;
- this.m_CutInGrade.items.Add(Appeal_Mgr.GradeTostring(grade));
- }
- }
- finally
- {
- IDisposable disposable4;
- if ((disposable4 = (enumerator5 as IDisposable)) != null)
- {
- disposable4.Dispose();
- }
- }
- EventDelegate.Add(this.m_CutInGrade.onChange, new EventDelegate.Callback(this.SetCutInGrade));
- this.PopupLabelLink(this.m_CutInGrade);
- EventDelegate.Add(this.m_NoteSePlay.OnButton.onClick, new EventDelegate.Callback(this.SetNoteSEPlay));
- EventDelegate.Add(this.m_NoteSePlay.OffButton.onClick, new EventDelegate.Callback(this.SetNoteSEPlay));
- EventDelegate.Add(this.m_StartButton.onClick, new EventDelegate.Callback(this.BenchStart));
- EventDelegate.Add(this.m_BackButton.onClick, new EventDelegate.Callback(this.TitleBack));
- }
- private void BenchStart()
- {
- this.m_JumpNextScene = true;
- UICamera.InputEnable = false;
- this.m_JumpLabel = this.m_StartLabel;
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate
- {
- UICamera.InputEnable = true;
- GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_JumpLabel);
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }, true, default(Color));
- }
- private void TitleBack()
- {
- this.m_JumpNextScene = true;
- UICamera.InputEnable = false;
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate
- {
- UICamera.InputEnable = true;
- GameMain.Instance.LoadScene("SceneToTitle");
- }, true, default(Color));
- }
- private void PopupLabelLink(UIPopupList popup)
- {
- if (!this.m_PopupLabelPair.ContainsKey(popup))
- {
- this.m_PopupLabelPair.Add(popup, popup.transform.Find("Label").GetComponent<UILabel>());
- }
- }
- private List<Size<int>> GetResolutions()
- {
- List<Size<int>> screenSizeList = GameMain.Instance.CMSystem.GetScreenSizeList();
- Size<int> screenSizeNow = GameMain.Instance.CMSystem.GetScreenSizeNow();
- if (!screenSizeList.Contains(screenSizeNow))
- {
- screenSizeList.Add(screenSizeNow);
- }
- return screenSizeList;
- }
- private string ToResolutionOption(Size<int> size)
- {
- return string.Format("{0}x{1}", size.width, size.height);
- }
- private void UpdateSettingUI(BenchSetting.SettingItems setting_data)
- {
- BenchSetting.m_UseSetting.IsFullScreen = setting_data.IsFullScreen;
- this.SwitchUIActive(this.m_FullScreenOn, setting_data.IsFullScreen);
- this.m_Resolution.value = this.ToResolutionOption(new Size<int>(setting_data.ResolutionX, setting_data.ResolutionY));
- this.m_Antialiasing.value = setting_data.Antialiasing.ToString();
- this.m_ShadowQuality.value = setting_data.ShadowQuality.ToString();
- this.m_TextureQuality.value = setting_data.TextureQuality.ToString();
- this.m_BloomValue.value = (float)setting_data.BloomValue / 100f;
- BenchSetting.m_UseSetting.DepthFieldOn = setting_data.DepthFieldOn;
- this.SwitchUIActive(this.m_DepthFieldOn, setting_data.DepthFieldOn);
- this.m_CutInGrade.value = Appeal_Mgr.GradeTostring(setting_data.CutInGrade);
- BenchSetting.m_UseSetting.NoteSePlay = setting_data.NoteSePlay;
- this.SwitchUIActive(this.m_NoteSePlay, setting_data.NoteSePlay);
- }
- private void LoadOrijinData()
- {
- BenchSetting.OrijinSetting.IsFullScreen = GameMain.Instance.CMSystem.FullScreen;
- BenchSetting.OrijinSetting.ResolutionX = GameMain.Instance.CMSystem.GetScreenSizeNow().width;
- BenchSetting.OrijinSetting.ResolutionY = GameMain.Instance.CMSystem.GetScreenSizeNow().height;
- BenchSetting.OrijinSetting.Antialiasing = GameMain.Instance.CMSystem.Antialias;
- BenchSetting.OrijinSetting.ShadowQuality = GameMain.Instance.CMSystem.ShadowQuality;
- BenchSetting.OrijinSetting.TextureQuality = GameMain.Instance.CMSystem.TextureQuality;
- BenchSetting.OrijinSetting.BloomValue = GameMain.Instance.CMSystem.BloomValue;
- BenchSetting.OrijinSetting.DepthFieldOn = DanceSetting.Settings.IsDepthOfFieldOn;
- BenchSetting.OrijinSetting.CutInGrade = DanceSetting.Settings.CutInGrade;
- BenchSetting.OrijinSetting.NoteSePlay = DanceSetting.Settings.IsSEPlay;
- this.UpdateSettingUI(BenchSetting.OrijinSetting);
- }
- private void SwitchUIActive(BenchSetting.Buttonpair pair)
- {
- if (UIButton.current == pair.OnButton)
- {
- this.SwitchUIActive(pair.OnButton, pair.OffButton);
- }
- else if (UIButton.current == pair.OffButton)
- {
- this.SwitchUIActive(pair.OffButton, pair.OnButton);
- }
- }
- private void SwitchUIActive(BenchSetting.Buttonpair pair, bool active_on)
- {
- this.SwitchUIActive(pair.OnButton, pair.OffButton, active_on);
- }
- private void SwitchUIActive(UIButton active, UIButton diactive)
- {
- active.defaultColor = this.m_ButtonActive;
- diactive.defaultColor = this.m_ButtonDiactive;
- }
- private void SwitchUIActive(UIButton active, UIButton diactive, bool active_on)
- {
- if (active_on)
- {
- this.SwitchUIActive(active, diactive);
- }
- else
- {
- this.SwitchUIActive(diactive, active);
- }
- }
- private void SetFullScreen()
- {
- if (UIButton.current != this.m_FullScreenOn.OnButton && UIButton.current != this.m_FullScreenOn.OffButton)
- {
- return;
- }
- BenchSetting.m_UseSetting.IsFullScreen = (UIButton.current == this.m_FullScreenOn.OnButton);
- this.SwitchUIActive(this.m_FullScreenOn);
- GameMain.Instance.CMSystem.FullScreen = BenchSetting.m_UseSetting.IsFullScreen;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- }
- private void SetResolution()
- {
- if (UIPopupList.current != this.m_Resolution)
- {
- return;
- }
- string[] array = UIPopupList.current.value.Split(new char[]
- {
- 'x'
- });
- BenchSetting.m_UseSetting.ResolutionX = int.Parse(array[0]);
- BenchSetting.m_UseSetting.ResolutionY = int.Parse(array[1]);
- this.m_PopupLabelPair[UIPopupList.current].text = UIPopupList.current.value;
- GameMain.Instance.CMSystem.SetScreenSize(new Size<int>(BenchSetting.m_UseSetting.ResolutionX, BenchSetting.m_UseSetting.ResolutionY));
- GameMain.Instance.CMSystem.ConfigScreenApply();
- }
- private void SetAntialiasing()
- {
- if (UIPopupList.current != this.m_Antialiasing)
- {
- return;
- }
- BenchSetting.m_UseSetting.Antialiasing = (CMSystem.AntiAliasType)Enum.Parse(typeof(CMSystem.AntiAliasType), UIPopupList.current.value);
- this.m_PopupLabelPair[UIPopupList.current].text = UIPopupList.current.value;
- GameMain.Instance.CMSystem.Antialias = BenchSetting.m_UseSetting.Antialiasing;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- }
- private void SetShadowQuality()
- {
- if (UIPopupList.current != this.m_ShadowQuality)
- {
- return;
- }
- BenchSetting.m_UseSetting.ShadowQuality = (CMSystem.ShadowQualityType)Enum.Parse(typeof(CMSystem.ShadowQualityType), UIPopupList.current.value);
- this.m_PopupLabelPair[UIPopupList.current].text = UIPopupList.current.value;
- GameMain.Instance.CMSystem.ShadowQuality = BenchSetting.m_UseSetting.ShadowQuality;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- }
- private void SetTextureQuality()
- {
- if (UIPopupList.current != this.m_TextureQuality)
- {
- return;
- }
- BenchSetting.m_UseSetting.TextureQuality = (CMSystem.TextureQualityType)Enum.Parse(typeof(CMSystem.TextureQualityType), UIPopupList.current.value);
- this.m_PopupLabelPair[UIPopupList.current].text = UIPopupList.current.value;
- GameMain.Instance.CMSystem.TextureQuality = BenchSetting.m_UseSetting.TextureQuality;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- }
- private void SetBloomValue()
- {
- if (UIProgressBar.current != this.m_BloomValue)
- {
- return;
- }
- BenchSetting.m_UseSetting.BloomValue = Mathf.FloorToInt(UIProgressBar.current.value * 100f);
- this.m_BloomFacter.text = BenchSetting.m_UseSetting.BloomValue.ToString();
- GameMain.Instance.CMSystem.BloomValue = BenchSetting.m_UseSetting.BloomValue;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- }
- private void SetDepthField()
- {
- if (UIButton.current != this.m_DepthFieldOn.OnButton && UIButton.current != this.m_DepthFieldOn.OffButton)
- {
- return;
- }
- BenchSetting.m_UseSetting.DepthFieldOn = (UIButton.current == this.m_DepthFieldOn.OnButton);
- this.SwitchUIActive(this.m_DepthFieldOn);
- }
- private void SetCutInGrade()
- {
- if (UIPopupList.current != this.m_CutInGrade)
- {
- return;
- }
- BenchSetting.m_UseSetting.CutInGrade = Appeal_Mgr.ParseGrade(UIPopupList.current.value);
- this.m_PopupLabelPair[UIPopupList.current].text = UIPopupList.current.value;
- }
- private void SetNoteSEPlay()
- {
- if (UIButton.current != this.m_NoteSePlay.OnButton && UIButton.current != this.m_NoteSePlay.OffButton)
- {
- return;
- }
- BenchSetting.m_UseSetting.NoteSePlay = (UIButton.current == this.m_NoteSePlay.OnButton);
- this.SwitchUIActive(this.m_NoteSePlay);
- }
- public static void SettingRecet()
- {
- GameMain.Instance.CMSystem.FullScreen = BenchSetting.OrijinSetting.IsFullScreen;
- GameMain.Instance.CMSystem.SetScreenSize(new Size<int>(BenchSetting.OrijinSetting.ResolutionX, BenchSetting.OrijinSetting.ResolutionY));
- GameMain.Instance.CMSystem.Antialias = BenchSetting.OrijinSetting.Antialiasing;
- GameMain.Instance.CMSystem.ShadowQuality = BenchSetting.OrijinSetting.ShadowQuality;
- GameMain.Instance.CMSystem.TextureQuality = BenchSetting.OrijinSetting.TextureQuality;
- GameMain.Instance.CMSystem.BloomValue = BenchSetting.OrijinSetting.BloomValue;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- DanceSetting.Settings.IsDepthOfFieldOn = BenchSetting.OrijinSetting.DepthFieldOn;
- DanceSetting.Settings.CutInGrade = BenchSetting.OrijinSetting.CutInGrade;
- DanceSetting.Settings.IsSEPlay = BenchSetting.OrijinSetting.NoteSePlay;
- Dance_Note.IsAutoPlay = false;
- }
- public static void SettingApplay()
- {
- GameMain.Instance.CMSystem.FullScreen = BenchSetting.m_UseSetting.IsFullScreen;
- GameMain.Instance.CMSystem.SetScreenSize(new Size<int>(BenchSetting.m_UseSetting.ResolutionX, BenchSetting.m_UseSetting.ResolutionY));
- GameMain.Instance.CMSystem.Antialias = BenchSetting.m_UseSetting.Antialiasing;
- GameMain.Instance.CMSystem.ShadowQuality = BenchSetting.m_UseSetting.ShadowQuality;
- GameMain.Instance.CMSystem.TextureQuality = BenchSetting.m_UseSetting.TextureQuality;
- GameMain.Instance.CMSystem.BloomValue = BenchSetting.m_UseSetting.BloomValue;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- DanceSetting.Settings.IsDepthOfFieldOn = BenchSetting.m_UseSetting.DepthFieldOn;
- DanceSetting.Settings.CutInGrade = BenchSetting.m_UseSetting.CutInGrade;
- DanceSetting.Settings.IsSEPlay = BenchSetting.m_UseSetting.NoteSePlay;
- Dance_Note.IsAutoPlay = true;
- }
- private const string m_SettingHeader = "@Bench_Setting";
- private const float m_SettingVer = 1.1f;
- [SerializeField]
- private bool m_CamControll = true;
- [SerializeField]
- private string m_BGM = "BGM020.ogg";
- [SerializeField]
- private string m_BGname = "LiveStage";
- [SerializeField]
- private Color m_ButtonActive = Color.white;
- [SerializeField]
- private Color m_ButtonDiactive = Color.white;
- [SerializeField]
- [Header("スクリーンモード")]
- private BenchSetting.Buttonpair m_FullScreenOn;
- [SerializeField]
- [Header("画面解像度")]
- private UIPopupList m_Resolution;
- [SerializeField]
- [Header("アンチエイリアス")]
- private UIPopupList m_Antialiasing;
- [SerializeField]
- [Header("影のクオリティ")]
- private UIPopupList m_ShadowQuality;
- [SerializeField]
- [Header("テクスチャクオリティ")]
- private UIPopupList m_TextureQuality;
- [SerializeField]
- [Header("ブルーム")]
- private UISlider m_BloomValue;
- [SerializeField]
- private UILabel m_BloomFacter;
- [SerializeField]
- [Header("被写界深度")]
- private BenchSetting.Buttonpair m_DepthFieldOn;
- [SerializeField]
- [Header("カットイン演出段階")]
- private UIPopupList m_CutInGrade;
- [SerializeField]
- [Header("ノートSE再生")]
- private BenchSetting.Buttonpair m_NoteSePlay;
- [SerializeField]
- [Header("開始ボタン")]
- private UIButton m_StartButton;
- [SerializeField]
- [Header("戻るボタン")]
- private UIButton m_BackButton;
- [SerializeField]
- [Header("ループモード用UI")]
- private UIButton m_LoopModeUI;
- [SerializeField]
- private GameObject m_LoopCheckmark;
- private static BenchSetting.SettingItems m_UseSetting = new BenchSetting.SettingItems();
- private Dictionary<UIPopupList, UILabel> m_PopupLabelPair = new Dictionary<UIPopupList, UILabel>();
- private string m_JumpLabel = string.Empty;
- private string m_StartLabel = string.Empty;
- private static BenchSetting.SettingItems OrijinSetting = new BenchSetting.SettingItems();
- private UIButton m_ConfigOK;
- private bool m_JumpNextScene;
- [Serializable]
- private class Buttonpair
- {
- public UIButton OnButton;
- public UIButton OffButton;
- }
- [Serializable]
- public class SettingItems
- {
- public bool IsFullScreen;
- public int ResolutionX;
- public int ResolutionY;
- public CMSystem.AntiAliasType Antialiasing;
- public CMSystem.ShadowQualityType ShadowQuality;
- public CMSystem.TextureQualityType TextureQuality;
- public int BloomValue;
- public bool DepthFieldOn;
- public Appeal_Mgr.CutInGrade CutInGrade;
- public bool NoteSePlay;
- public bool IsLoopMode;
- }
- }
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