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- using System;
- using System.Collections;
- using System.Linq;
- using UnityEngine;
- public class BenchResult : Result_Display
- {
- private void Awake()
- {
- base.Initialize();
- this.m_ButtonUI.SetActive(true);
- GameMain.Instance.BgMgr.ChangeBg("LiveStage");
- this.m_LoopModeFlag = BenchSetting.Setting.IsLoopMode;
- bool flag = false;
- this.m_OSLabel.text = SystemInfo.operatingSystem;
- this.m_CPULabel.text = string.Concat(new object[]
- {
- SystemInfo.processorType,
- " : ",
- SystemInfo.processorCount,
- "Core"
- });
- this.m_MemoryLabel.text = SystemInfo.systemMemorySize + " MB System Memory ";
- this.m_GraphicsLabel.text = string.Concat(new object[]
- {
- SystemInfo.graphicsDeviceName,
- " : ",
- SystemInfo.graphicsMemorySize,
- "MB : ",
- SystemInfo.graphicsDeviceType
- });
- string text = "benchmark_setting.nei";
- if (!GameUty.FileSystem.IsExistentFile(text))
- {
- NDebug.Assert("表がありません。" + text, false);
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(text))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, text + "\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- this.m_BenchNotation[i - 1].BenchScore = csvParser.GetCellAsInteger(1, i);
- }
- }
- }
- foreach (BenchResult.BenchParam benchParam in this.m_BenchNotation)
- {
- benchParam.ScoreImage.SetActive(true);
- if (benchParam.BenchScore > BenchMarkScore.BenchScore || flag)
- {
- benchParam.ScoreImage.SetActive(false);
- }
- else
- {
- flag = true;
- }
- }
- this.m_FPSLabel.gameObject.SetActive(Application.targetFrameRate != 60);
- this.m_FPSLabel.text = "TargetFPS:";
- UILabel fpslabel = this.m_FPSLabel;
- fpslabel.text += ((Application.targetFrameRate > 0) ? Application.targetFrameRate.ToString() : "No limit");
- if (!flag)
- {
- this.m_BenchNotation.Last<BenchResult.BenchParam>().ScoreImage.SetActive(true);
- }
- this.m_LoopSupplement.SetActive(this.m_LoopModeFlag);
- if (this.m_LoopModeFlag)
- {
- base.StartCoroutine(this.LoopWait());
- }
- }
- private IEnumerator LoopWait()
- {
- while (this.m_LoopModeFlag)
- {
- if (!BaseMgr<ConfigMgr>.Instance.IsOpenConfigPanel())
- {
- this.m_WaitTimer += Time.deltaTime;
- }
- this.m_NextLoopLabel.text = string.Format("次のループまであと:{0}秒", Mathf.Max(this.m_NextLoopWait - Mathf.Floor(this.m_WaitTimer), 0f));
- if (this.m_WaitTimer >= this.m_NextLoopWait)
- {
- this.m_EndLabel = this.m_LoopLabel;
- base.StartCoroutine(base.FadeOut());
- yield break;
- }
- yield return null;
- }
- yield break;
- yield break;
- }
- private void FadeEnd()
- {
- BenchSetting.SettingApplay();
- DanceSelect.BenchMarkInit();
- ShootCutInTex.SetEnemyCutInTex(false);
- ShootCutInTex.SetPlayerCutInTex();
- base.ResultEnd();
- }
- public override void ClickButton()
- {
- if (this.m_LoopModeFlag)
- {
- if (this.m_WaitTimer >= this.m_NextLoopWait)
- {
- return;
- }
- this.m_LoopModeFlag = false;
- BenchSetting.SettingRecet();
- }
- base.ClickButton();
- }
- protected override void ResultEnd()
- {
- if (this.m_LoopModeFlag)
- {
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.FadeEnd), false, default(Color));
- }
- else
- {
- base.ResultEnd();
- }
- }
- protected override void Update()
- {
- base.Update();
- }
- protected override void UIInit(Transform child)
- {
- }
- [SerializeField]
- [Header("システム情報")]
- private UILabel m_OSLabel;
- [SerializeField]
- private UILabel m_CPULabel;
- [SerializeField]
- private UILabel m_MemoryLabel;
- [SerializeField]
- private UILabel m_GraphicsLabel;
- [SerializeField]
- [Header("各評価の表記")]
- private BenchResult.BenchParam[] m_BenchNotation;
- [SerializeField]
- [Header("次のループに行くまでの待機時間")]
- private float m_NextLoopWait = 10f;
- [SerializeField]
- private GameObject m_LoopSupplement;
- [SerializeField]
- private UILabel m_NextLoopLabel;
- private float m_WaitTimer;
- [SerializeField]
- [Header("ループモード時に飛ぶラベル")]
- private string m_LoopLabel = "*ダンススタート";
- [SerializeField]
- private UILabel m_FPSLabel;
- private bool m_LoopModeFlag;
- private enum BenchEvalue
- {
- VeryComfort,
- Comfort,
- Normal,
- Strict,
- VeryStrict
- }
- [Serializable]
- private class BenchParam
- {
- public BenchResult.BenchEvalue Evalue;
- public GameObject ScoreImage;
- [HideInInspector]
- public int BenchScore;
- }
- }
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