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- using System;
- using UnityEngine;
- using wf;
- public class BenchMarkScore : PartsMgrBase
- {
- public static int BenchScore { get; private set; }
- protected override void Start()
- {
- base.Start();
- base.gameObject.SetActive(base.IsActive);
- }
- private void Update()
- {
- if (this.m_CountStart)
- {
- this.m_BenchScore++;
- }
- this.m_ScoreLabel.text = Utility.ConvertMoneyText(this.m_BenchScore);
- }
- public override void StartAction()
- {
- this.m_CountStart = true;
- }
- public override void EndAction()
- {
- BenchMarkScore.BenchScore = this.m_BenchScore;
- Func<bool, string> func = (bool condition) => (!condition) ? "Off" : "On";
- Result_Display.SetResultData("BenchScore", Utility.ConvertMoneyText(this.m_BenchScore), Result_Display.ResultType.String);
- string str = (!BenchSetting.Setting.IsFullScreen) ? "Window" : "FullScreen";
- Result_Display.SetResultData("Screen", "スクリーンモード:" + str, Result_Display.ResultType.String);
- Result_Display.SetResultData("Resolution", string.Concat(new object[]
- {
- "画面解像度:",
- BenchSetting.Setting.ResolutionX,
- "x",
- BenchSetting.Setting.ResolutionY
- }), Result_Display.ResultType.String);
- Result_Display.SetResultData("Antialiasing", "アンチエイリアス:" + BenchSetting.Setting.Antialiasing.ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("ShadowQuality", "影のクオリティ:" + BenchSetting.Setting.ShadowQuality.ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("TextureQuality", "テクスチャクオリティ:" + BenchSetting.Setting.TextureQuality.ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Bloom", "ブルーム:" + BenchSetting.Setting.BloomValue.ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("DepthofField", "被写界深度:" + func(BenchSetting.Setting.DepthFieldOn), Result_Display.ResultType.String);
- Result_Display.SetResultData("CutinProduct", "カットイン演出:" + Appeal_Mgr.GradeTostring(BenchSetting.Setting.CutInGrade), Result_Display.ResultType.String);
- Result_Display.SetResultData("NoteSePlay", "ノートSE再生:" + func(BenchSetting.Setting.NoteSePlay), Result_Display.ResultType.String);
- }
- [SerializeField]
- private UILabel m_ScoreLabel;
- private bool m_CountStart;
- private int m_BenchScore;
- }
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