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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class BaseCreateViewerCtrl : MonoBehaviour
- {
- protected void CreateViewer<K, V>(Dictionary<K, V> dicData)
- {
- this.CreateViewer<K, V>(dicData, false);
- }
- public void CreateViewerWhenDataNotExist<K, V>(Dictionary<K, V> dicData)
- {
- this.CreateViewer<K, V>(dicData, true);
- }
- private void CreateViewer<K, V>(Dictionary<K, V> dicData, bool CanCreateWhenDataNotExist)
- {
- if (!CanCreateWhenDataNotExist && !this.HasDicData<K, V>(dicData))
- {
- return;
- }
- this.ExecuteTemplateOperation();
- }
- public void CreateViewer<T>(List<T> listData)
- {
- if (listData == null || listData.Count == 0)
- {
- return;
- }
- this.ExecuteTemplateOperation();
- }
- public void CreateViewer<T>(T data)
- {
- if (data == null)
- {
- return;
- }
- this.ExecuteTemplateOperation();
- }
- private void ExecuteTemplateOperation()
- {
- this.DelChildGameObject(this.m_goUnitParent);
- this.ValidateData();
- this.m_goUnitPrefab = this.GetUnitPrefab(this.m_unitPrefabPath);
- this.SetDataForViewer();
- this.Reposition();
- }
- private GameObject GetUnitPrefab(string unitPrefabPath)
- {
- this.m_goUnitPrefab = (this.m_goUnitPrefab ?? (Resources.Load(unitPrefabPath) as GameObject));
- return this.m_goUnitPrefab;
- }
- protected void DelChildGameObject(GameObject goParent)
- {
- IEnumerator enumerator = goParent.transform.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- UnityEngine.Object.Destroy(transform.gameObject);
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- goParent.transform.DetachChildren();
- }
- protected void DelChildGameObject()
- {
- IEnumerator enumerator = this.m_goUnitParent.transform.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- UnityEngine.Object.Destroy(transform.gameObject);
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- this.m_goUnitParent.transform.DetachChildren();
- }
- protected void Reposition()
- {
- UITable component = this.m_goUnitParent.GetComponent<UITable>();
- if (component)
- {
- component.Reposition();
- return;
- }
- UIGrid component2 = this.m_goUnitParent.GetComponent<UIGrid>();
- if (component2)
- {
- component2.Reposition();
- return;
- }
- }
- public static void Reposition(GameObject parent)
- {
- UITable component = parent.GetComponent<UITable>();
- if (component)
- {
- component.Reposition();
- return;
- }
- UIGrid component2 = parent.GetComponent<UIGrid>();
- if (component2)
- {
- component2.Reposition();
- return;
- }
- }
- protected virtual void ValidateData()
- {
- }
- protected void SetTransformInfo(GameObject copyPrefab)
- {
- this.SetTransformInfo(this.m_goUnitParent, copyPrefab);
- }
- protected void SetTransformInfo(GameObject parent, GameObject copyPrefabs)
- {
- copyPrefabs.transform.parent = parent.transform;
- copyPrefabs.transform.localScale = Vector3.one;
- copyPrefabs.transform.localPosition = Vector3.zero;
- copyPrefabs.transform.rotation = Quaternion.identity;
- }
- public bool HasDicData<K, V>(Dictionary<K, V> dicData)
- {
- return dicData != null && dicData.Count != 0;
- }
- public bool HasListData<T>(List<T> listData)
- {
- return listData != null && listData.Count > 0;
- }
- protected abstract void SetDataForViewer();
- protected GameObject m_goUnitParent;
- protected GameObject m_goUnitPrefab;
- protected string m_unitPrefabPath;
- private const float DURATION_TO_FADE = 0.5f;
- }
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