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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class BGPrefabLink : PartsMgrBase
- {
- protected override void Start()
- {
- base.Start();
- base.IsActive = true;
- }
- public override void StartAction()
- {
- if (!this.m_GimicSetting.Gimic)
- {
- Debug.LogError("BGPrefabLink:大元のギミックが設定されてません");
- return;
- }
- foreach (string text in this.m_GimicSetting.PrefabName)
- {
- GameObject prefabFromBg = GameMain.Instance.BgMgr.GetPrefabFromBg(text);
- if (!prefabFromBg)
- {
- Debug.LogErrorFormat("現在の背景に{0}は存在しません", new object[]
- {
- text
- });
- }
- else
- {
- prefabFromBg.transform.SetParent(this.m_GimicSetting.Gimic.transform, this.m_IsworldStay);
- }
- }
- }
- [SerializeField]
- private BGPrefabLink.GimicData m_GimicSetting;
- [SerializeField]
- [Header("位置・回転をそのままにしておくか")]
- private bool m_IsworldStay = true;
- [Serializable]
- private class GimicData
- {
- [Header("大元のギミック")]
- public GameObject Gimic;
- [Header("紐付けるプレハブ名")]
- public List<string> PrefabName = new List<string>();
- }
- }
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