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- using System;
- using System.Collections.Generic;
- using MaidStatus;
- using UnityEngine;
- public class AttributeViewerOld : MonoBehaviour
- {
- public void Awake()
- {
- if (this.seikantai_list_.Count != 0)
- {
- return;
- }
- GameObject childObject = UTY.GetChildObject(base.gameObject, "Contents/ErogenousZone/ErogenousZoneParent", false);
- string[] array = new string[]
- {
- "口",
- "喉",
- "乳首",
- "クリトリス"
- };
- for (int i = 0; i < array.Length; i++)
- {
- AttributeViewerOld.SeikantaiObject item = default(AttributeViewerOld.SeikantaiObject);
- GameObject gameObject = childObject.transform.GetChild(i).gameObject;
- item.gage = UTY.GetChildObject(gameObject, "Gauge", false).transform;
- item.percent_label = UTY.GetChildObject(gameObject, "Number/Value", false).GetComponent<UILabel>();
- this.seikantai_list_.Add(item);
- }
- this.seiheki_table_ = UTY.GetChildObject(base.gameObject, "Contents/Attribute/AttributeUnitParent", false).GetComponent<UITable>();
- List<Transform> childList = this.seiheki_table_.GetChildList();
- for (int j = 0; j < childList.Count; j++)
- {
- childList[j].gameObject.SetActive(false);
- }
- this.seiheki_table_.Reposition();
- }
- public void OnEnable()
- {
- this.Awake();
- this.UpdateStatusInfo();
- }
- public void SetMaid(Maid maid)
- {
- this.maid_ = maid;
- this.UpdateStatusInfo();
- }
- public void UpdateStatusInfo()
- {
- this.Awake();
- if (this.maid_ == null)
- {
- return;
- }
- Status status = this.maid_.status;
- int[] array = new int[]
- {
- status.OldStatus.sexual.mouth,
- status.OldStatus.sexual.throat,
- status.OldStatus.sexual.nipple,
- status.OldStatus.sexual.curi
- };
- NDebug.Assert(array.Length == this.seikantai_list_.Count, "error");
- for (int i = 0; i < this.seikantai_list_.Count; i++)
- {
- AttributeViewerOld.SeikantaiObject seikantaiObject = this.seikantai_list_[i];
- seikantaiObject.gage.transform.localScale = new Vector2((float)array[i] / 1000f, 1f);
- seikantaiObject.percent_label.text = (array[i] / 10).ToString();
- }
- List<Transform> childList = this.seiheki_table_.GetChildList();
- for (int j = 0; j < childList.Count; j++)
- {
- childList[j].gameObject.SetActive(false);
- }
- int num = 0;
- foreach (Propensity.Data data in status.propensitys.GetValueArray())
- {
- if (childList.Count <= num)
- {
- break;
- }
- childList[num].gameObject.SetActive(true);
- UILabel componentInChildren = childList[num].gameObject.GetComponentInChildren<UILabel>();
- if (!(componentInChildren == null))
- {
- componentInChildren.text = data.drawName;
- num++;
- }
- }
- }
- private Maid maid_;
- private List<AttributeViewerOld.SeikantaiObject> seikantai_list_ = new List<AttributeViewerOld.SeikantaiObject>();
- private UITable seiheki_table_;
- private struct SeikantaiObject
- {
- public Transform gage;
- public UILabel percent_label;
- }
- }
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