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- using System;
- using UnityEngine;
- public class AMTarget : MonoBehaviour
- {
- private void OnDrawGizmos()
- {
- Gizmos.color = new Color(0.9607843f, 0.419607848f, 0.117647059f, 1f);
- Gizmos.DrawSphere(base.transform.position, 0.2f * (this.gizmo_size / 0.1f));
- }
- public float gizmo_size = 0.1f;
- }
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