| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 | using System;using System.Collections.Generic;using UnityEngine;public abstract class WfScreenManager : MonoBehaviour{	public virtual void Start()	{		this.SettingChildrenList(this.children_dic_);		GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));	}	public virtual void Update()	{		if (!this.init_)		{			bool flag = true;			foreach (KeyValuePair<string, WfScreenChildren> keyValuePair in this.children_dic_)			{				if (!keyValuePair.Value.init_finishied)				{					flag = false;					break;				}			}			if (flag)			{				this.init_ = true;				if (!string.IsNullOrEmpty(this.next_screen_))				{					string screen_name = this.next_screen_;					this.next_screen_ = string.Empty;					this.RunScreen(screen_name);				}			}		}		else if (!string.IsNullOrEmpty(this.next_screen_) && this.cur_call_screen_mgr.fade_status == WfScreenChildren.FadeStatus.FadeEnd)		{			this.cur_call_screen_mgr.Reset();			string screen_name2 = this.next_screen_;			this.next_screen_ = string.Empty;			this.RunScreen(screen_name2);		}	}	public virtual void CallScreen(string call_screen_name)	{		if (this.cur_call_screen_mgr == null)		{			this.next_screen_ = string.Empty;			if (this.init_)			{				this.RunScreen(call_screen_name);			}			else			{				this.next_screen_ = call_screen_name;			}		}		else if (this.cur_call_screen_mgr.fade_status == WfScreenChildren.FadeStatus.FadeEnd || this.cur_call_screen_mgr.fade_status == WfScreenChildren.FadeStatus.Null)		{			this.next_screen_ = call_screen_name;		}		else if (this.cur_call_screen_mgr.Finish())		{			this.next_screen_ = call_screen_name;		}	}	private void RunScreen(string screen_name)	{		this.OnPrevRunScreen(screen_name);		foreach (KeyValuePair<string, WfScreenChildren> keyValuePair in this.children_dic_)		{			keyValuePair.Value.root_obj.SetActive(false);		}		if (this.children_dic_[screen_name].Call())		{			this.call_screen_ = screen_name;		}	}	protected virtual void OnPrevRunScreen(string screen_name)	{	}	protected abstract void SettingChildrenList(Dictionary<string, WfScreenChildren> children_dic);	public string cur_call_screen_name	{		get		{			return this.call_screen_;		}	}	public WfScreenChildren cur_call_screen_mgr	{		get		{			if (this.call_screen_ == string.Empty)			{				return null;			}			return this.children_dic_[this.call_screen_];		}	}	public Dictionary<string, WfScreenChildren> children_dic	{		get		{			return this.children_dic_;		}	}	private Dictionary<string, WfScreenChildren> children_dic_ = new Dictionary<string, WfScreenChildren>();	private bool init_;	private string call_screen_ = string.Empty;	private string next_screen_ = string.Empty;}
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