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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using UnityEngine;
- public class ConfigCtrl : MonoBehaviour
- {
- public void Init(GameObject configPanel)
- {
- this.m_sysBtnShowAlwaysOn = UTY.GetChildObject(configPanel, "System/SysButtonShowAlways/On", false).GetComponent<UIButton>();
- this.m_sysBtnShowAlwaysOff = UTY.GetChildObject(configPanel, "System/SysButtonShowAlways/Off", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_sysBtnShowAlwaysOn.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSysButtonShowAlwaysEnabled));
- EventDelegate.Add(this.m_sysBtnShowAlwaysOff.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSysButtonShowAlwaysDisabled));
- UTY.GetChildObject(configPanel, "CategorySwitch", false).SetActive(false);
- GameObject childObject = UTY.GetChildObject(configPanel, "Screen", false);
- this.m_fullScreenOn = UTY.GetChildObject(childObject, "FullScreen/On", false).GetComponent<UIButton>();
- this.m_fullScreenOff = UTY.GetChildObject(childObject, "FullScreen/Off", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_fullScreenOn.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnFullScreenEnabled));
- EventDelegate.Add(this.m_fullScreenOff.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnFullScreenDisabled));
- this.m_plResolution = UTY.GetChildObject(childObject, "Resolution/PopupList", false).GetComponent<UIPopupList>();
- List<Size<int>> list = this.MakeResolutionPopupList();
- foreach (Size<int> size in list)
- {
- this.m_plResolution.items.Add(this.ToResolutionOption(size));
- }
- EventDelegate.Add(this.m_plResolution.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnResolutionChange));
- this.m_plAntiAlias = UTY.GetChildObject(childObject, "AntiAlias/PopupList", false).GetComponent<UIPopupList>();
- IEnumerator enumerator2 = Enum.GetValues(typeof(CMSystem.AntiAliasType)).GetEnumerator();
- try
- {
- while (enumerator2.MoveNext())
- {
- object obj = enumerator2.Current;
- this.MakePopupListOption(this.m_plAntiAlias, obj.ToString());
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator2 as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- EventDelegate.Add(this.m_plAntiAlias.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnAntiAliasChange));
- this.m_plShadowQuality = UTY.GetChildObject(childObject, "ShadowQuality/PopupList", false).GetComponent<UIPopupList>();
- IEnumerator enumerator3 = Enum.GetValues(typeof(CMSystem.ShadowQualityType)).GetEnumerator();
- try
- {
- while (enumerator3.MoveNext())
- {
- object obj2 = enumerator3.Current;
- this.MakePopupListOption(this.m_plShadowQuality, obj2.ToString());
- }
- }
- finally
- {
- IDisposable disposable2;
- if ((disposable2 = (enumerator3 as IDisposable)) != null)
- {
- disposable2.Dispose();
- }
- }
- EventDelegate.Add(this.m_plShadowQuality.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnShadowQualityChange));
- this.m_plTextureQuality = UTY.GetChildObject(childObject, "TextureQuality/PopupList", false).GetComponent<UIPopupList>();
- IEnumerator enumerator4 = Enum.GetValues(typeof(CMSystem.TextureQualityType)).GetEnumerator();
- try
- {
- while (enumerator4.MoveNext())
- {
- object obj3 = enumerator4.Current;
- this.MakePopupListOption(this.m_plTextureQuality, obj3.ToString());
- }
- }
- finally
- {
- IDisposable disposable3;
- if ((disposable3 = (enumerator4 as IDisposable)) != null)
- {
- disposable3.Dispose();
- }
- }
- EventDelegate.Add(this.m_plTextureQuality.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnTextureQualityChange));
- this.m_fpsDisplayOn = UTY.GetChildObject(childObject, "FpsDisplay/On", false).GetComponent<UIButton>();
- this.m_fpsDisplayOff = UTY.GetChildObject(childObject, "FpsDisplay/Off", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_fpsDisplayOn.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnFpsDisplayEnabled));
- EventDelegate.Add(this.m_fpsDisplayOff.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnFpsDisplayDisabled));
- this.m_slBloom = UTY.GetChildObject(childObject, "Bloom/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slBloom.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnBloomChange));
- this.m_plCaptureMagnification = UTY.GetChildObject(childObject, "CaptureMagnification/PopupList", false).GetComponent<UIPopupList>();
- IEnumerator enumerator5 = Enum.GetValues(typeof(CMSystem.SSSuperSizeType)).GetEnumerator();
- try
- {
- while (enumerator5.MoveNext())
- {
- object obj4 = enumerator5.Current;
- this.MakePopupListOption(this.m_plCaptureMagnification, obj4.ToString());
- }
- }
- finally
- {
- IDisposable disposable4;
- if ((disposable4 = (enumerator5 as IDisposable)) != null)
- {
- disposable4.Dispose();
- }
- }
- EventDelegate.Add(this.m_plCaptureMagnification.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnCaptureMagnificationChange));
- this.m_slPlayerModelTransparency = UTY.GetChildObject(childObject, "PlayerModelTransparency/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slPlayerModelTransparency.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnPlayerModelTransparencyChange));
- GameObject childObject2 = UTY.GetChildObject(configPanel, "Message", false);
- this.m_slMessageWindowTransparency = UTY.GetChildObject(childObject2, "MessageWindowTransparency/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slMessageWindowTransparency.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnMessageWindowTransparencyChange));
- this.m_slTextSpeed = UTY.GetChildObject(childObject2, "TextSpeed/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slTextSpeed.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnTextSpeedChange));
- this.m_slAutoSpeed = UTY.GetChildObject(childObject2, "AutoSpeed/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slAutoSpeed.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnAutoSpeedChange));
- this.m_sequentialVoiceOn = UTY.GetChildObject(childObject2, "SequentialVoice/On", false).GetComponent<UIButton>();
- this.m_sequentialVoiceOff = UTY.GetChildObject(childObject2, "SequentialVoice/Off", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_sequentialVoiceOn.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSequentialVoiceEnabled));
- EventDelegate.Add(this.m_sequentialVoiceOff.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSequentialVoiceDisabled));
- this.m_plSubtitleType = UTY.GetChildObject(childObject2, "Subtitle/PopupList", false).GetComponent<UIPopupList>();
- IEnumerator enumerator6 = Enum.GetValues(typeof(SubtitleDisplayManager.DisplayType)).GetEnumerator();
- try
- {
- while (enumerator6.MoveNext())
- {
- object obj5 = enumerator6.Current;
- this.MakePopupListOption(this.m_plSubtitleType, SubtitleDisplayManager.EnumConvert.GetTerm((SubtitleDisplayManager.DisplayType)obj5));
- }
- }
- finally
- {
- IDisposable disposable5;
- if ((disposable5 = (enumerator6 as IDisposable)) != null)
- {
- disposable5.Dispose();
- }
- }
- EventDelegate.Add(this.m_plSubtitleType.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSubtitleDisplayTypeChange));
- this.m_plSubtitleType.transform.parent.gameObject.SetActive(false);
- GameObject childObject3 = UTY.GetChildObject(configPanel, "Sound", false);
- this.m_slMasterVolume = UTY.GetChildObject(childObject3, "MasterVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slMasterVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnMasterVolumeChange));
- this.m_slSystemVolume = UTY.GetChildObject(childObject3, "SystemVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slSystemVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSystemVolumeChange));
- this.m_slMusicVolume = UTY.GetChildObject(childObject3, "MusicVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slMusicVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnMusicVolumeChange));
- this.m_slDanceVolume = UTY.GetChildObject(childObject3, "DanceVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slDanceVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnDanceVolumeChange));
- this.m_music3d = UTY.GetChildObject(childObject3, "MusicVolume/3D", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_music3d.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnMusic3DActive));
- this.m_slVoiceVolume = UTY.GetChildObject(childObject3, "VoiceVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slVoiceVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnVoiceVolumeChange));
- this.m_voice3d = UTY.GetChildObject(childObject3, "VoiceVolume/3D", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_voice3d.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnVoice3DActive));
- this.m_slSoundEffectVolume = UTY.GetChildObject(childObject3, "SoundEffectVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slSoundEffectVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSoundEffectVolumeChange));
- this.m_soundEffect3d = UTY.GetChildObject(childObject3, "SoundEffectVolume/3D", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_soundEffect3d.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSoundEffect3DActive));
- this.m_slSoundEnvironmentVolume = UTY.GetChildObject(childObject3, "SoundEnvironmentVolume/Slider", false).GetComponent<UISlider>();
- EventDelegate.Add(this.m_slSoundEnvironmentVolume.onChange, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSoundEnvironmentVolumeChange));
- this.m_soundEnvironment3d = UTY.GetChildObject(childObject3, "SoundEnvironmentVolume/3D", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_soundEnvironment3d.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.OnSoundEnvironment3DActive));
- this.m_ejaculationSeEnabledOn = UTY.GetChildObject(childObject3, "EjaculationSeEnabled/On", false).GetComponent<UIButton>();
- this.m_ejaculationSeEnabledOff = UTY.GetChildObject(childObject3, "EjaculationSeEnabled/Off", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_ejaculationSeEnabledOn.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.SetEjaculationSeEnabled));
- EventDelegate.Add(this.m_ejaculationSeEnabledOff.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.SetEjaculationSeDisabled));
- this.m_okButton = UTY.GetChildObject(configPanel, "OK", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_okButton.onClick, new EventDelegate.Callback(BaseMgr<ConfigMgr>.Instance.CloseConfigPanel));
- this.m_changeVRConfigButton = UTY.GetChildObject(configPanel, "Change VR", false).GetComponent<UIButton>();
- EventDelegate.Add(this.m_changeVRConfigButton.onClick, delegate()
- {
- BaseMgr<ConfigMgr>.Instance.CloseConfigPanel();
- ConfigVRCtrl.Open(null);
- });
- this.activeColor = new Color(this.m_sysBtnShowAlwaysOn.defaultColor.r, this.m_sysBtnShowAlwaysOn.defaultColor.g, this.m_sysBtnShowAlwaysOn.defaultColor.b, 1f);
- this.inActiveColor = this.m_sysBtnShowAlwaysOn.defaultColor;
- this.LoadConfigData();
- }
- private void MakePopupListOption(UIPopupList popupList, string option)
- {
- if (option != "MAX")
- {
- popupList.items.Add(option);
- }
- }
- private List<Size<int>> MakeResolutionPopupList()
- {
- List<Size<int>> screenSizeList = GameMain.Instance.CMSystem.GetScreenSizeList();
- Size<int> screenSizeNow = GameMain.Instance.CMSystem.GetScreenSizeNow();
- if (!screenSizeList.Contains(screenSizeNow))
- {
- screenSizeList.Add(screenSizeNow);
- }
- return screenSizeList;
- }
- public void LoadConfigData()
- {
- bool sysButtonShowAlways = GameMain.Instance.CMSystem.SysButtonShowAlways;
- this.SetButtonActive(this.m_sysBtnShowAlwaysOn, this.m_sysBtnShowAlwaysOff, sysButtonShowAlways);
- Debug.Log("Load sysButtonShowAlwaysEnabled=" + sysButtonShowAlways);
- bool fullScreen = GameMain.Instance.CMSystem.FullScreen;
- this.SetButtonActive(this.m_fullScreenOn, this.m_fullScreenOff, fullScreen);
- Debug.Log("Load fullScreenEnabled=" + fullScreen);
- Size<int> screenSizeNow = GameMain.Instance.CMSystem.GetScreenSizeNow();
- this.m_plResolution.value = this.ToResolutionOption(screenSizeNow);
- CMSystem.AntiAliasType antialias = GameMain.Instance.CMSystem.Antialias;
- this.m_plAntiAlias.value = antialias.ToString();
- CMSystem.ShadowQualityType shadowQuality = GameMain.Instance.CMSystem.ShadowQuality;
- this.m_plShadowQuality.value = shadowQuality.ToString();
- CMSystem.TextureQualityType textureQuality = GameMain.Instance.CMSystem.TextureQuality;
- this.m_plTextureQuality.value = textureQuality.ToString();
- bool viewFps = GameMain.Instance.CMSystem.ViewFps;
- this.SetButtonActive(this.m_fpsDisplayOn, this.m_fpsDisplayOff, viewFps);
- Debug.Log("Load viewFpsEnabled=" + viewFps);
- int bloomValue = GameMain.Instance.CMSystem.BloomValue;
- float num = (float)Math.Round((double)((float)bloomValue / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slBloom.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load bloom Value=",
- bloomValue,
- " sliderValue=",
- num
- }));
- CMSystem.SSSuperSizeType screenShotSuperSize = GameMain.Instance.CMSystem.ScreenShotSuperSize;
- this.m_plCaptureMagnification.value = screenShotSuperSize.ToString();
- int manAlpha = GameMain.Instance.CMSystem.ManAlpha;
- num = (float)Math.Round((double)((float)manAlpha / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slPlayerModelTransparency.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load playerModelTransparency Value=",
- manAlpha,
- " sliderValue=",
- num
- }));
- int msgWndAlpha = GameMain.Instance.CMSystem.MsgWndAlpha;
- num = (float)Math.Round((double)((float)msgWndAlpha / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slMessageWindowTransparency.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load messageWindowTransparency Value :",
- msgWndAlpha,
- " sliderValue=",
- num
- }));
- int msgTextSpeed = GameMain.Instance.CMSystem.MsgTextSpeed;
- num = (float)Math.Round((double)((float)msgTextSpeed / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slTextSpeed.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load textSpeed Value :",
- msgTextSpeed,
- " sliderValue=",
- num
- }));
- int msgAutoSpeed = GameMain.Instance.CMSystem.MsgAutoSpeed;
- num = (float)Math.Round((double)((float)msgAutoSpeed / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slAutoSpeed.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load autoSpeed Value :",
- msgAutoSpeed,
- " sliderValue=",
- num
- }));
- SubtitleDisplayManager.DisplayType subtitleType = GameMain.Instance.CMSystem.SubtitleType;
- this.m_plSubtitleType.value = SubtitleDisplayManager.EnumConvert.GetTerm(subtitleType);
- bool msgVoiceNoStop = GameMain.Instance.CMSystem.MsgVoiceNoStop;
- Debug.Log("Load alreadyReadSkipEnabled:" + msgVoiceNoStop);
- this.SetButtonActive(this.m_sequentialVoiceOn, this.m_sequentialVoiceOff, msgVoiceNoStop);
- int volumeAll = GameMain.Instance.SoundMgr.GetVolumeAll();
- num = (float)Math.Round((double)((float)volumeAll / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slMasterVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load masterVolume Value :",
- volumeAll,
- " sliderValue=",
- num
- }));
- int volume = GameMain.Instance.SoundMgr.GetVolume(AudioSourceMgr.Type.System);
- num = (float)Math.Round((double)((float)volume / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slSystemVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load systemVolume Value :",
- volume,
- " sliderValue=",
- num
- }));
- int volume2 = GameMain.Instance.SoundMgr.GetVolume(AudioSourceMgr.Type.Bgm);
- num = (float)Math.Round((double)((float)volume2 / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slMusicVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load musicVolume Value :",
- volume2,
- " sliderValue=",
- num
- }));
- int volumeDance = GameMain.Instance.SoundMgr.GetVolumeDance();
- num = (float)Math.Round((double)((float)volumeDance / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slDanceVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load danceVolume Value :",
- volumeDance,
- " sliderValue=",
- num
- }));
- int volume3 = GameMain.Instance.SoundMgr.GetVolume(AudioSourceMgr.Type.Voice);
- num = (float)Math.Round((double)((float)volume3 / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slVoiceVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load voiceVolume Value :",
- volume3,
- " sliderValue=",
- num
- }));
- int volume4 = GameMain.Instance.SoundMgr.GetVolume(AudioSourceMgr.Type.Se);
- num = (float)Math.Round((double)((float)volume4 / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slSoundEffectVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load soundEffectVolume Value :",
- volume4,
- " sliderValue=",
- num
- }));
- int volume5 = GameMain.Instance.SoundMgr.GetVolume(AudioSourceMgr.Type.Env);
- num = (float)Math.Round((double)((float)volume5 / 100f), 2, MidpointRounding.AwayFromZero);
- this.m_slSoundEnvironmentVolume.value = num;
- Debug.Log(string.Concat(new object[]
- {
- "Load soundEnvironmentVolume Value :",
- volume5,
- " sliderValue=",
- num
- }));
- bool threeD = GameMain.Instance.SoundMgr.GetThreeD(AudioSourceMgr.Type.Voice);
- Debug.Log("Load voice3dEnabled:" + threeD);
- this.SetToggleButtonActive(this.m_voice3d, threeD);
- bool threeD2 = GameMain.Instance.SoundMgr.GetThreeD(AudioSourceMgr.Type.Se);
- Debug.Log("Load soundEffect3dEnabled:" + threeD2);
- this.SetToggleButtonActive(this.m_soundEffect3d, threeD2);
- bool threeD3 = GameMain.Instance.SoundMgr.GetThreeD(AudioSourceMgr.Type.Env);
- Debug.Log("Load soundEnvironment3dEnabled:" + threeD3);
- this.SetToggleButtonActive(this.m_soundEnvironment3d, threeD3);
- bool ejaculationSeEnabled = GameMain.Instance.CMSystem.EjaculationSeEnabled;
- Debug.Log("Load EjaculationSeEnabled:" + ejaculationSeEnabled);
- this.SetButtonActive(this.m_ejaculationSeEnabledOn, this.m_ejaculationSeEnabledOff, ejaculationSeEnabled);
- }
- private void SetButtonActive(UIButton ActiveButton, UIButton InActiveButton, bool active)
- {
- if (active)
- {
- this.SetButtonActive(ActiveButton, InActiveButton);
- }
- else
- {
- this.SetButtonActive(InActiveButton, ActiveButton);
- }
- }
- private string ToResolutionOption(Size<int> size)
- {
- return string.Format("{0}x{1}", size.width, size.height);
- }
- private void SetButtonActive(UIButton activeButton, UIButton inActiveButton)
- {
- activeButton.defaultColor = this.activeColor;
- inActiveButton.defaultColor = this.inActiveColor;
- }
- private void InvertButtonActive(UIButton toggleButton, bool wasActive)
- {
- if (wasActive)
- {
- toggleButton.defaultColor = this.inActiveColor;
- }
- else
- {
- toggleButton.defaultColor = this.activeColor;
- }
- }
- private void SetToggleButtonActive(UIButton toggleButton, bool active)
- {
- if (active)
- {
- toggleButton.defaultColor = this.activeColor;
- }
- else
- {
- toggleButton.defaultColor = this.inActiveColor;
- }
- }
- public void SetButtonShowAlwaysEnabled(bool enabled)
- {
- this.SetButtonActive(this.m_sysBtnShowAlwaysOn, this.m_sysBtnShowAlwaysOff, enabled);
- GameMain.Instance.CMSystem.SysButtonShowAlways = enabled;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "SysButtonShowAlways", enabled));
- }
- public void SetFullScreenEnabled(bool enabled)
- {
- this.SetButtonActive(this.m_fullScreenOn, this.m_fullScreenOff, enabled);
- GameMain.Instance.CMSystem.FullScreen = enabled;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "FullScreen", enabled));
- }
- public void SetFpsDisplayEnabled(bool enabled)
- {
- this.SetButtonActive(this.m_fpsDisplayOn, this.m_fpsDisplayOff, enabled);
- GameMain.Instance.CMSystem.ViewFps = enabled;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "ViewFps", enabled));
- }
- public void SetAlreadyReadSkipEnabled(bool enabled)
- {
- this.SetButtonActive(this.m_alreadyReadSkipOn, this.m_alreadyReadSkipOff, enabled);
- GameMain.Instance.CMSystem.MsgAlreadySkip = enabled;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "MsgAlreadySkip", enabled));
- }
- public void SetSequentialVoiceEnabled(bool enabled)
- {
- this.SetButtonActive(this.m_sequentialVoiceOn, this.m_sequentialVoiceOff, enabled);
- GameMain.Instance.CMSystem.MsgVoiceNoStop = enabled;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "MsgVoiceNoStop", enabled));
- }
- public void SetEjaculationSeEnabled(bool enabled)
- {
- this.SetButtonActive(this.m_ejaculationSeEnabledOn, this.m_ejaculationSeEnabledOff, enabled);
- GameMain.Instance.CMSystem.EjaculationSeEnabled = enabled;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "EjaculationSeEnabled", enabled));
- }
- public void SetMusic3DActive()
- {
- this.SetSound3DActive(this.m_music3d, AudioSourceMgr.Type.Bgm);
- }
- public void SetVoice3DActive()
- {
- this.SetSound3DActive(this.m_voice3d, AudioSourceMgr.Type.Voice);
- }
- public void SetSoundEffect3DActive()
- {
- this.SetSound3DActive(this.m_soundEffect3d, AudioSourceMgr.Type.Se);
- }
- public void SetSoundEnvironment3DActive()
- {
- this.SetSound3DActive(this.m_soundEnvironment3d, AudioSourceMgr.Type.Env);
- }
- private void SetSound3DActive(UIButton button, AudioSourceMgr.Type soundType)
- {
- bool threeD = GameMain.Instance.SoundMgr.GetThreeD(soundType);
- this.InvertButtonActive(button, threeD);
- GameMain.Instance.SoundMgr.SetThreeD(soundType, !threeD);
- GameMain.Instance.SoundMgr.Apply();
- Debug.Log(string.Format("{0}[3D]に{1}を設定しました。", soundType, !threeD));
- }
- public void ChangePopupListResolutionValue(string value)
- {
- value = this.DelNewlineOfSentenceEnd(value);
- Size<int> screenSize = this.ToSize(value);
- GameMain.Instance.CMSystem.SetScreenSize(screenSize);
- GameMain.Instance.CMSystem.ConfigScreenApply();
- Debug.Log(string.Format("{0}に{1}を設定しました。", "解像度", value));
- }
- private Size<int> ToSize(string value)
- {
- Size<int> result = default(Size<int>);
- int num = value.IndexOf("x");
- if (num < 0)
- {
- Debug.LogError(string.Format("不適切な解像度が設定されています。設定された解像度={0}", value));
- }
- string s = value.Substring(0, num);
- int width;
- if (int.TryParse(s, out width))
- {
- result.width = width;
- }
- else
- {
- Debug.LogError(string.Format("不適切な解像度が設定されています。設定された解像度={0}", value));
- }
- string s2 = value.Substring(num + 1);
- int height;
- if (int.TryParse(s2, out height))
- {
- result.height = height;
- }
- else
- {
- Debug.LogError(string.Format("不適切な解像度が設定されています。設定された解像度={0}", value));
- }
- return result;
- }
- public void ChangePopupListValue<PopupListType>(string value)
- {
- value = this.DelNewlineOfSentenceEnd(value);
- if (typeof(PopupListType) == typeof(CMSystem.AntiAliasType))
- {
- GameMain.Instance.CMSystem.Antialias = (CMSystem.AntiAliasType)Enum.Parse(typeof(CMSystem.AntiAliasType), value);
- }
- else if (typeof(PopupListType) == typeof(CMSystem.ShadowQualityType))
- {
- GameMain.Instance.CMSystem.ShadowQuality = (CMSystem.ShadowQualityType)Enum.Parse(typeof(CMSystem.ShadowQualityType), value);
- }
- else if (typeof(PopupListType) == typeof(CMSystem.TextureQualityType))
- {
- GameMain.Instance.CMSystem.TextureQuality = (CMSystem.TextureQualityType)Enum.Parse(typeof(CMSystem.TextureQualityType), value);
- }
- else if (typeof(PopupListType) == typeof(CMSystem.SSSuperSizeType))
- {
- GameMain.Instance.CMSystem.ScreenShotSuperSize = (CMSystem.SSSuperSizeType)Enum.Parse(typeof(CMSystem.SSSuperSizeType), value);
- }
- GameMain.Instance.CMSystem.ConfigScreenApply();
- Debug.Log(string.Format("{0}に[{1}]が設定されました。", typeof(PopupListType).ToString(), value));
- }
- public void ChangeSliderValue(ConfigMgr.SliderType sliderType, float value)
- {
- int num = (int)Math.Ceiling((double)(value * 100f));
- switch (sliderType)
- {
- case ConfigMgr.SliderType.Bloom:
- GameMain.Instance.CMSystem.BloomValue = num;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- break;
- case ConfigMgr.SliderType.PlayerModelTransparency:
- GameMain.Instance.CMSystem.ManAlpha = num;
- GameMain.Instance.CMSystem.ConfigScreenApply();
- break;
- case ConfigMgr.SliderType.MessageWindowTransparency:
- GameMain.Instance.CMSystem.MsgWndAlpha = num;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- break;
- case ConfigMgr.SliderType.TextSpeed:
- GameMain.Instance.CMSystem.MsgTextSpeed = num;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- break;
- case ConfigMgr.SliderType.AutoSpeed:
- GameMain.Instance.CMSystem.MsgAutoSpeed = num;
- GameMain.Instance.CMSystem.ConfigSystemApply();
- break;
- case ConfigMgr.SliderType.MasterVolume:
- GameMain.Instance.SoundMgr.SetVolumeAll(num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- case ConfigMgr.SliderType.SystemVolume:
- GameMain.Instance.SoundMgr.SetVolume(AudioSourceMgr.Type.System, num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- case ConfigMgr.SliderType.MusicVolume:
- GameMain.Instance.SoundMgr.SetVolume(AudioSourceMgr.Type.Bgm, num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- case ConfigMgr.SliderType.DanceVolume:
- GameMain.Instance.SoundMgr.SetVolumeDance(num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- case ConfigMgr.SliderType.VoiceVolume:
- GameMain.Instance.SoundMgr.SetVolume(AudioSourceMgr.Type.Voice, num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- case ConfigMgr.SliderType.SoundEffectVolume:
- GameMain.Instance.SoundMgr.SetVolume(AudioSourceMgr.Type.Se, num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- case ConfigMgr.SliderType.SoundEnvironmentVolume:
- GameMain.Instance.SoundMgr.SetVolume(AudioSourceMgr.Type.Env, num);
- GameMain.Instance.SoundMgr.Apply();
- break;
- default:
- Debug.LogError(string.Format("不適切な項目が変更されました。変更しようとした項目={0}", sliderType));
- break;
- }
- Debug.Log(string.Format("{0}の値に[{1}]が設定されました。", sliderType.ToString(), num));
- }
- public void SetOKButtonActive(bool active)
- {
- this.m_okButton.enabled = active;
- }
- public void SetContentsVisible(bool value)
- {
- string[] array = new string[]
- {
- "System",
- "Screen",
- "Message",
- "Sound"
- };
- foreach (string f_strObjName in array)
- {
- UTY.GetChildObject(base.gameObject, f_strObjName, false).SetActive(value);
- }
- }
- private string DelNewlineOfSentenceEnd(string str)
- {
- return Regex.Replace(str, "[\\r\\n]+$", string.Empty);
- }
- public UIPopupList m_plSubtitleType;
- private UIPopupList m_resolution;
- private UIPopupList m_plResolution;
- private UIPopupList m_plAntiAlias;
- private UIPopupList m_plShadowQuality;
- private UIPopupList m_plTextureQuality;
- private UIPopupList m_plCaptureMagnification;
- private UISlider m_volume;
- private UISlider m_slSystemVolume;
- private UISlider m_slBloom;
- private UISlider m_slPlayerModelTransparency;
- private UISlider m_slMessageWindowTransparency;
- private UISlider m_slTextSpeed;
- private UISlider m_slAutoSpeed;
- private UISlider m_slMasterVolume;
- private UISlider m_slMusicVolume;
- private UISlider m_slDanceVolume;
- private UISlider m_slVoiceVolume;
- private UISlider m_slSoundEffectVolume;
- private UISlider m_slSoundEnvironmentVolume;
- private UIButton m_sysBtnShowAlwaysOn;
- private UIButton m_sysBtnShowAlwaysOff;
- private UIButton m_fullScreenOn;
- private UIButton m_fullScreenOff;
- private UIButton m_fpsDisplayOn;
- private UIButton m_fpsDisplayOff;
- private UIButton m_alreadyReadSkipOn;
- private UIButton m_alreadyReadSkipOff;
- private UIButton m_sequentialVoiceOn;
- private UIButton m_sequentialVoiceOff;
- private UIButton m_ejaculationSeEnabledOn;
- private UIButton m_ejaculationSeEnabledOff;
- private UIButton m_music3d;
- private UIButton m_voice3d;
- private UIButton m_soundEffect3d;
- private UIButton m_soundEnvironment3d;
- private UIButton m_okButton;
- private UIButton m_changeVRConfigButton;
- private Color activeColor;
- private Color inActiveColor;
- private const string RESOLUTION_MARK = "x";
- private const string ENUM_MAX_MARK = "MAX";
- private const int COEFFICIENT = 100;
- private class Resolution
- {
- public int width;
- public int height;
- }
- }
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