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- using System;
- using UnityEngine;
- public class SceneADV : MonoBehaviour
- {
- public void Awake()
- {
- if (GameMain.Instance.VRMode)
- {
- GameObject gameObject = Resources.Load("OVR/DummyNGUICamera") as GameObject;
- NDebug.Assert(gameObject != null, "DummyNGUICameraが読み込めません。");
- GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(gameObject);
- gameObject2.transform.SetParent(base.transform, false);
- }
- this.panel = this.titleBar.transform.parent.GetComponent<UIPanel>();
- this.panel.alpha = 0f;
- }
- public void Start()
- {
- GameMain.Instance.ScriptMgr.adv_kag.enabled = true;
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }
- public void CallTitleBar(string title)
- {
- int num = (1920 >= Screen.width) ? 1920 : Screen.width;
- int num2 = num / 2 * -1;
- int num3 = 456;
- UILabel componentInChildren = this.titleBar.GetComponentInChildren<UILabel>();
- componentInChildren.text = title;
- componentInChildren.width = 0;
- componentInChildren.MakePixelPerfect();
- GameObject childObject = UTY.GetChildObject(this.titleBar, "BG", false);
- UIWidget component = childObject.gameObject.GetComponent<UIWidget>();
- component.width = (int)componentInChildren.transform.localPosition.x + componentInChildren.width + 100;
- this.titleBarEffectStartPosX = num2 - component.width;
- this.titleBarAddPosX = component.width - 50;
- this.titleBar.transform.localPosition = new Vector3((float)this.titleBarEffectStartPosX, (float)num3, 0f);
- iTween.Stop(base.gameObject);
- iTween.ValueTo(base.gameObject, iTween.Hash(new object[]
- {
- "easetype",
- iTween.EaseType.easeOutCubic,
- "from",
- 0,
- "to",
- 1,
- "time",
- 0.5f,
- "onupdate",
- "UpdateFadeIn",
- "oncomplete",
- "OnEndFadeIn"
- }));
- this.panel.alpha = 1f;
- }
- private void UpdateFadeIn(float value)
- {
- int num = (int)((float)this.titleBarAddPosX * value);
- Vector3 localPosition = this.titleBar.transform.localPosition;
- this.titleBar.transform.localPosition = new Vector3((float)(this.titleBarEffectStartPosX + num), localPosition.y, 0f);
- }
- private void OnEndFadeIn()
- {
- Vector3 localPosition = this.titleBar.transform.localPosition;
- this.titleBar.transform.localPosition = new Vector3((float)(this.titleBarEffectStartPosX + this.titleBarAddPosX), localPosition.y, 0f);
- iTween.ValueTo(base.gameObject, iTween.Hash(new object[]
- {
- "easetype",
- iTween.EaseType.easeOutCubic,
- "delay",
- this.titleBarDisplayTime,
- "from",
- 1,
- "to",
- 0,
- "time",
- 0.5f,
- "onupdate",
- "UpdateFadeOut",
- "oncomplete",
- "OnEndFadeOut"
- }));
- }
- private void UpdateFadeOut(float value)
- {
- this.panel.alpha = value;
- }
- private void OnEndFadeOut()
- {
- this.panel.alpha = 0f;
- }
- [SerializeField]
- public GameObject titleBar;
- [SerializeField]
- public float titleBarDisplayTime;
- private UIPanel panel;
- private int titleBarEffectStartPosX;
- private int titleBarAddPosX;
- }
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