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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Schedule;
- using TextureBank;
- using UnityEngine;
- public class DescScheduleWork : DescScheduleTraining
- {
- public ScheduleMgr ScheduleMgr
- {
- set
- {
- this.scheduleMgr = value;
- }
- }
- public WorkTaskUnit TaskUnit
- {
- set
- {
- this.taskUnit = value;
- }
- }
- public override void Init(ScheduleTaskCtrl taskCtrl)
- {
- if (taskCtrl == null)
- {
- return;
- }
- base.Init(taskCtrl);
- this.m_FacillityPanel.TaskViewr = taskCtrl.TaskViewer;
- this.m_goTitleOfSalonParameter = UTY.GetChildObject(base.gameObject, "SalonParameter/Title", false);
- this.m_heightOfSalonParameterTitle = this.m_goTitleOfSalonParameter.GetComponent<UISprite>().height;
- this.m_goSalonParameter = UTY.GetChildObject(base.gameObject, "SalonParameter", false);
- this.m_goSalonParameterParent = UTY.GetChildObject(base.gameObject, "SalonParameter/ParameterParent", false);
- this.m_lIncome = new DescScheduleBase.ParamSet(this.m_goSalonParameterParent, "Income", false);
- this.m_listClubParameter = new List<ScheduleCtrl.VariableItem>
- {
- this.m_lIncome.GetVariableItem()
- };
- this.m_goFacilityMiniPanel = UTY.GetChildObject(base.gameObject, "FacilityMiniPanel", false);
- GameObject childObject = UTY.GetChildObject(this.m_goFacilityMiniPanel, "Grid_Value/FacilityLevel", false);
- this.m_lFacilityLevel = childObject.GetComponent<UILabel>();
- GameObject childObject2 = UTY.GetChildObject(this.m_goFacilityMiniPanel, "Sprite_Thumbnail", false);
- this.m_lFacilitThumbnaily = childObject2.GetComponent<UITexture>();
- GameObject childObject3 = UTY.GetChildObject(this.m_goFacilityMiniPanel, "TitleBar/Title_Name", false);
- this.m_lFacilityTitleName = childObject3.GetComponent<UILabel>();
- this.m_lFacilityRankStarParent = UTY.GetChildObject(this.m_goFacilityMiniPanel, "Grid_Value/Parent_Rank/Grid_Star", false);
- GameObject childObject4 = UTY.GetChildObject(base.gameObject, "Btn_Start", false);
- this.m_lFacilityButton = childObject4.GetComponent<UIButton>();
- }
- public void EnableFacillityPanel_Button()
- {
- TaskUnit selectedTaskUnit = this.taskCtrl.TaskViewer.GetSelectedTaskUnit();
- if (selectedTaskUnit.taskType == ScheduleTaskCtrl.TaskType.Work)
- {
- this.taskUnit = (WorkTaskUnit)selectedTaskUnit;
- }
- this.EnableFacillityPanel();
- }
- public void EnableFacillityPanel()
- {
- this.m_FacillityPanel.TaskUnit = this.taskUnit;
- this.m_FacillityPanel.WorkData = this.work_data;
- this.m_FacillityPanel.SelectMaid = this.taskCtrl.ScheduleCtrl.SelectedMaid;
- this.m_FacillityPanel.ScheduleTime = ScheduleTaskViewer.ScheduleTime;
- this.m_FacillityPanel.Active(true);
- }
- public void DisableFacillityPanel()
- {
- this.m_FacillityPanel.Active(false);
- }
- public void AddFacillity(FacilityInfoUI info)
- {
- int facilityCountMax = GameMain.Instance.FacilityMgr.FacilityCountMax;
- info.SetFacilityInfo(info.facility, true);
- }
- protected override void UpdateView(ScheduleCSVData.ScheduleBase work_data)
- {
- this.work_data = (ScheduleCSVData.Work)work_data;
- if (this.work_data.workTyp == ScheduleCSVData.WorkType.Basic)
- {
- this.UpdateFacilityMiniPanel();
- this.UpdateCurentValue();
- MaidParams addValue_Work = this.GetAddValue_Work();
- this.UpdateAddValue(addValue_Work);
- this.m_lIncome.AddValueText = "0";
- this.m_goMaidParameter.SetActive(true);
- this.m_goFacilityMiniPanel.SetActive(true);
- this.m_goSalonParameter.SetActive(true);
- this.m_lFacilityButton.gameObject.SetActive(true);
- this.ExamineDisplayItem();
- Slot slot = this.taskCtrl.ScheduleMgr.GetScheduleApi().slot[this.taskCtrl.CurrentActiveSlotNo];
- Maid maid = slot.maid;
- ScheduleCSVData.ScheduleBase schedule = ScheduleAPI.GetSchedule(maid, ScheduleTaskViewer.ScheduleTime);
- this.m_lFacilityButton.gameObject.SetActive(schedule == work_data);
- }
- else if (this.work_data.workTyp == ScheduleCSVData.WorkType.PowerUp)
- {
- this.m_goMaidParameter.SetActive(false);
- this.m_goFacilityMiniPanel.SetActive(false);
- this.m_goSalonParameter.SetActive(false);
- this.m_lFacilityButton.gameObject.SetActive(false);
- }
- }
- private void UpdateFacilityMiniPanel()
- {
- this.m_lFacilityTitleName.text = this.work_data.name;
- Sprite facilityThumbnail = FacilityDataTable.GetFacilityThumbnail(this.work_data.facility.ID, true);
- if (facilityThumbnail != null)
- {
- this.m_lFacilitThumbnaily.mainTexture = facilityThumbnail.texture;
- }
- this.m_lFacilitThumbnaily.gameObject.SetActive(facilityThumbnail != null);
- int facilityLevel = GameMain.Instance.FacilityMgr.GetFacilityLevel(this.work_data.facility.ID);
- this.m_lFacilityLevel.text = "Lv." + facilityLevel.ToString();
- int rank = this.work_data.facility.rank;
- Transform transform = this.m_lFacilityRankStarParent.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- Transform child = transform.GetChild(i);
- child.gameObject.SetActive(i < rank);
- }
- }
- private MaidParams GetAddValue_Work()
- {
- foreach (ScheduleBase scheduleBase in this.taskCtrl.GetWorksData(ScheduleTaskCtrl.TaskType.Work))
- {
- if (scheduleBase.workType == ScheduleType.Work)
- {
- ScheduleWork scheduleWork = (ScheduleWork)scheduleBase;
- if (scheduleWork.id == this.intTaskInd)
- {
- MaidParams simulateeMaidParams = scheduleWork.simulateeMaidParams;
- SalonParams simulateeSalonMaidParams = scheduleWork.simulateeSalonMaidParams;
- return simulateeMaidParams;
- }
- }
- }
- return null;
- }
- private new void ExamineDisplayItem()
- {
- int num = ScheduleCtrl.SetActiveExceptForNothing(this.m_listMaidItem, "0");
- bool flag = num > 0;
- this.m_goTitleOfMaidParameter.SetActive(flag);
- int num2 = ScheduleCtrl.SetActiveExceptForNothing(this.m_listClubParameter, "0");
- bool flag2 = num2 > 0;
- this.m_goTitleOfSalonParameter.SetActive(flag2);
- if (!flag && !flag2)
- {
- base.Active(false);
- return;
- }
- base.Active(true);
- DescScheduleBase.Reposition(this.m_goMaidParameterParent);
- DescScheduleBase.Reposition(this.m_goSalonParameterParent);
- this.AdjustParameterViewer(num, num2);
- }
- private void AdjustParameterViewer(int displayMaidParameterCount, int displaySalonParameterCount)
- {
- float num = 15f;
- float num2 = 25f;
- float num3 = 0f;
- if (displayMaidParameterCount > 0)
- {
- num3 += (float)this.m_heightOfMaidParameterTitle + num;
- float y = this.m_goMaidParameterParent.GetComponent<UITable>().padding.y;
- IEnumerator enumerator = this.m_goMaidParameterParent.transform.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- if (transform.gameObject.activeSelf)
- {
- UILabel component = transform.GetComponent<UILabel>();
- num3 += (float)component.height + y * 2f;
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- num3 += num2;
- }
- float num4 = 0f;
- if (displaySalonParameterCount > 0)
- {
- num4 += (float)this.m_heightOfSalonParameterTitle + num;
- float y = this.m_goSalonParameterParent.GetComponent<UITable>().padding.y;
- IEnumerator enumerator2 = this.m_goSalonParameterParent.transform.GetEnumerator();
- try
- {
- while (enumerator2.MoveNext())
- {
- object obj2 = enumerator2.Current;
- Transform transform2 = (Transform)obj2;
- if (transform2.gameObject.activeSelf)
- {
- UILabel component2 = transform2.GetComponent<UILabel>();
- num4 += (float)component2.height + y * 2f;
- }
- }
- }
- finally
- {
- IDisposable disposable2;
- if ((disposable2 = (enumerator2 as IDisposable)) != null)
- {
- disposable2.Dispose();
- }
- }
- num4 += num2;
- }
- if (num3 + num4 > 0f)
- {
- this.m_spBGOfParameterViewer.height = (int)(num3 + num4);
- float num5 = (num3 <= 0f) ? (-(num3 + num * 2f)) : (-(num3 + num));
- num5 -= 125f;
- this.m_goSalonParameter.transform.localPosition = new Vector3(this.m_goSalonParameter.transform.localPosition.x, num5, 0f);
- }
- }
- private ScheduleMgr scheduleMgr;
- private UIButton roomSettingStartBtn;
- private GameObject m_goTitleOfSalonParameter;
- private int m_heightOfSalonParameterTitle;
- private UIPanel currentRoomPanel;
- private UITexture spriteThumbnail;
- protected List<ScheduleCtrl.VariableItem> m_listClubParameter;
- private GameObject m_goSalonParameter;
- private GameObject m_goSalonParameterParent;
- private WorkTaskUnit taskUnit;
- private ScheduleCSVData.Work work_data;
- private DescScheduleBase.ParamSet m_lIncome;
- private GameObject m_goFacilityMiniPanel;
- private UILabel m_lFacilityLevel;
- private UITexture m_lFacilitThumbnaily;
- private UILabel m_lFacilityTitleName;
- private UIButton m_lFacilityButton;
- private GameObject m_lFacilityRankStarParent;
- public TextureBank textureBank;
- [SerializeField]
- private ScheduleFacillityPanelCtrl m_FacillityPanel;
- }
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