SceneEdit.cs 121 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Text;
  6. using System.Text.RegularExpressions;
  7. using CharacterEdit;
  8. using I2.Loc;
  9. using Kasizuki;
  10. using MaidStatus;
  11. using SceneEditWindow;
  12. using SceneNPCEdit;
  13. using UnityEngine;
  14. using wf;
  15. public class SceneEdit : MonoBehaviour
  16. {
  17. public static SceneEdit Instance { get; private set; }
  18. public static bool compatibilityMode
  19. {
  20. get
  21. {
  22. return DailyMgr.IsLegacy;
  23. }
  24. }
  25. public CustomViewWindow customViewWindow { get; private set; }
  26. public PoseIconWindow pauseIconWindow { get; private set; }
  27. public BgIconWindow bgIconWindow { get; private set; }
  28. public CustomPartsWindow customPartsWindow { get; private set; }
  29. public EditItemTextureCache editItemTextureCache { get; private set; }
  30. public SceneEdit.ModeType modeType { get; private set; }
  31. public int maidPoint { get; set; }
  32. public HashSet<MPN> enabledMpns { get; private set; }
  33. public bool m_bUseGroup
  34. {
  35. get
  36. {
  37. return GameMain.Instance.CMSystem.EditItemGroup;
  38. }
  39. set
  40. {
  41. if (value == GameMain.Instance.CMSystem.EditItemGroup || this.m_Panel_PartsType == null)
  42. {
  43. return;
  44. }
  45. GameMain.Instance.CMSystem.EditItemGroup = value;
  46. this.UpdateCurrentItemPanel(true);
  47. }
  48. }
  49. public bool m_bUseTouchJump
  50. {
  51. get
  52. {
  53. return GameMain.Instance.CMSystem.EditTouchJump;
  54. }
  55. set
  56. {
  57. GameMain.Instance.CMSystem.EditTouchJump = value;
  58. foreach (CapsuleCollider capsuleCollider in this.touchJumpColliderList)
  59. {
  60. capsuleCollider.enabled = value;
  61. }
  62. }
  63. }
  64. public bool isNewFace
  65. {
  66. get
  67. {
  68. return this.maid != null && this.maid.body0 != null && CMT.SearchObjName(this.maid.body0.m_trBones, "Ear_L", false) != null;
  69. }
  70. }
  71. public List<SceneEdit.SCategory> CategoryList
  72. {
  73. get
  74. {
  75. return this.m_listCategory;
  76. }
  77. }
  78. public EditViewReset viewReset
  79. {
  80. get
  81. {
  82. return this.m_viewreset;
  83. }
  84. }
  85. public Maid maid
  86. {
  87. get
  88. {
  89. return this.m_maid;
  90. }
  91. }
  92. public bool IsVRComMode
  93. {
  94. get
  95. {
  96. return this.m_bVRComMode;
  97. }
  98. }
  99. public MPN NowMPN
  100. {
  101. get
  102. {
  103. return this.m_nNowMPN;
  104. }
  105. }
  106. private static string GetParentMenuFileName(SceneEdit.SMenuItem mi)
  107. {
  108. if ((MPN.wear > mi.m_mpn || mi.m_mpn > MPN.onepiece) && (MPN.set_maidwear > mi.m_mpn || mi.m_mpn > MPN.set_body))
  109. {
  110. return string.Empty;
  111. }
  112. string text = mi.m_strMenuFileName;
  113. string result = string.Empty;
  114. text = text.ToLower();
  115. int num = text.IndexOf("_z");
  116. if (0 < num)
  117. {
  118. int num2 = text.IndexOf('_', num + 1);
  119. if (num2 == -1)
  120. {
  121. num2 = text.IndexOf('.', num + 1);
  122. }
  123. if (0 < num2 - num && 0 < text.Length - num2)
  124. {
  125. result = text.Substring(0, num) + text.Substring(num2, text.Length - num2);
  126. }
  127. }
  128. return result;
  129. }
  130. public void Awake()
  131. {
  132. this.m_cameraMoveSupport = base.gameObject.AddComponent<WfCameraMoveSupport>();
  133. this.editItemTextureCache = base.gameObject.AddComponent<EditItemTextureCache>();
  134. SceneEdit.Instance = this;
  135. this.modeType = SceneEdit.ModeType.OriginalChara;
  136. this.enabledMpns = new HashSet<MPN>();
  137. Dictionary<string, string> tag_backup = GameMain.Instance.ScriptMgr.adv_kag.tag_backup;
  138. string a;
  139. if (tag_backup != null && tag_backup.TryGetValue("name", out a) && a == "SceneEdit")
  140. {
  141. string strScriptArg;
  142. if (tag_backup.TryGetValue("label", out strScriptArg))
  143. {
  144. this.m_strScriptArg = strScriptArg;
  145. }
  146. bool flag = false;
  147. if (tag_backup.TryGetValue("original", out strScriptArg))
  148. {
  149. this.modeType = SceneEdit.ModeType.OriginalChara;
  150. flag = true;
  151. }
  152. else if (tag_backup.TryGetValue("main", out strScriptArg))
  153. {
  154. this.modeType = SceneEdit.ModeType.MainChara;
  155. flag = true;
  156. }
  157. else if (tag_backup.TryGetValue("after", out strScriptArg))
  158. {
  159. this.modeType = SceneEdit.ModeType.AfterEdit;
  160. flag = true;
  161. }
  162. else if (tag_backup.TryGetValue("facility_costume", out strScriptArg))
  163. {
  164. this.modeType = SceneEdit.ModeType.CostumeEdit;
  165. flag = true;
  166. }
  167. else if (tag_backup.TryGetValue("npcedit", out strScriptArg))
  168. {
  169. this.modeType = SceneEdit.ModeType.NpcEdit;
  170. flag = true;
  171. }
  172. if (!flag)
  173. {
  174. NDebug.Assert("エディットシーンのモード指定がありませんでした。次のうち必ず一つは指定してください[original|main|after|costume]", false);
  175. }
  176. if (tag_backup.ContainsKey("vr_mode"))
  177. {
  178. this.m_bVRComMode = true;
  179. }
  180. }
  181. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  182. EventDelegate.Add(this.EditItemGroupSwitch.onClick, new EventDelegate.Callback(this.OnClickEditItemGroup));
  183. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  184. EventDelegate.Add(this.EditTouchJumpSwitch.onClick, new EventDelegate.Callback(this.OnClickEditTouchJump));
  185. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  186. {
  187. MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN();
  188. this.enabledMpns = new HashSet<MPN>(facilityCostumeEnableMPN);
  189. this.EditTouchJumpSwitch.gameObject.SetActive(false);
  190. }
  191. }
  192. private void Start()
  193. {
  194. this.customViewWindow = this.m_goUIRoot.GetComponentInChildren<CustomViewWindow>();
  195. this.pauseIconWindow = this.m_goUIRoot.GetComponentInChildren<PoseIconWindow>();
  196. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  197. {
  198. if (this.customPartsWindowVisibleButton.visible)
  199. {
  200. this.customPartsWindowVisibleButton.windowVisible = false;
  201. }
  202. data.ExecScript();
  203. if (this.m_viewreset.GetVisibleAutoCam())
  204. {
  205. if (string.IsNullOrEmpty(data.targetBoneName))
  206. {
  207. this.CameraReset(0.5f);
  208. }
  209. else
  210. {
  211. base.StartCoroutine(this.CoPoseToCam(data.targetBoneName, 0.5f, 0.2f));
  212. }
  213. }
  214. };
  215. this.bgIconWindow = this.m_goUIRoot.GetComponentInChildren<BgIconWindow>();
  216. this.bgIconWindow.onSelectBgEvent = delegate(BgIconData.ItemData data)
  217. {
  218. data.Exec();
  219. };
  220. VoiceIconWindow componentInChildren = this.m_goUIRoot.GetComponentInChildren<VoiceIconWindow>();
  221. componentInChildren.onClickVoiceEvent = delegate(VoiceIconData.ItemData.EmotionType emotionType)
  222. {
  223. if (this.m_maid == null)
  224. {
  225. return;
  226. }
  227. if (this.customPartsWindowVisibleButton.visible)
  228. {
  229. this.customPartsWindowVisibleButton.windowVisible = false;
  230. }
  231. VoiceIconData.ItemData.EmotionData emotionData = VoiceIconData.GetEmotionData(this.m_maid, emotionType);
  232. emotionData.Apply(this.m_maid);
  233. };
  234. PresetSaveWindow componentInChildren2 = this.m_goUIRoot.GetComponentInChildren<PresetSaveWindow>();
  235. componentInChildren2.onClickPresetSaveEvent = delegate(PresetSaveWindow.SaveType type)
  236. {
  237. if (this.m_maid == null)
  238. {
  239. return;
  240. }
  241. PresetButtonCtrl component = UTY.GetChildObject(this.m_goUIRoot, "PresetButtonPanel", false).GetComponent<PresetButtonCtrl>();
  242. component.PresetSaveType(type);
  243. };
  244. UndressWindow componentInChildren3 = this.m_goUIRoot.GetComponentInChildren<UndressWindow>();
  245. componentInChildren3.onClickUndressEvent = delegate(UndressWindow.UndressType type)
  246. {
  247. if (this.m_maid == null)
  248. {
  249. return;
  250. }
  251. if (type == UndressWindow.UndressType.Dress)
  252. {
  253. this.ClothesState(SceneEditInfo.ClothesState.Wear);
  254. }
  255. else if (type == UndressWindow.UndressType.Lingerie)
  256. {
  257. this.ClothesState(SceneEditInfo.ClothesState.Underwear);
  258. }
  259. else if (type == UndressWindow.UndressType.Nude)
  260. {
  261. this.ClothesState(SceneEditInfo.ClothesState.Nude);
  262. }
  263. };
  264. this.customPartsWindow = this.m_goUIRoot.GetComponentInChildren<CustomPartsWindow>();
  265. this.customPartsWindowVisibleButton.visible = false;
  266. this.colorPaletteMgr.Close();
  267. CharacterMgr.EditModeLookHaveItem = true;
  268. GameMain.Instance.CharacterMgr.DeactivateCharaAll();
  269. this.m_maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  270. this.maidPoint = GameMain.Instance.CharacterMgr.status.maidPoint;
  271. this.m_maid.Visible = true;
  272. if (this.m_bVRComMode)
  273. {
  274. GameMain.Instance.SceneActivate("SceneEdit");
  275. }
  276. GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
  277. this.m_EditMod = base.gameObject.AddComponent<EditMod>();
  278. if (this.m_goUIRoot == null)
  279. {
  280. this.m_goUIRoot = GameObject.Find("UI Root");
  281. }
  282. NDebug.Assert(this.m_goUIRoot != null, "UI Root がシーン中にありません。");
  283. NDebug.Assert(this.m_listPanel.Count != 0, "UIPanelリストがありません。");
  284. for (int i = 0; i < this.m_listPanel.Count; i++)
  285. {
  286. if (this.m_listPanel[i] == null)
  287. {
  288. NDebug.Assert("UIPanelが外れています.", false);
  289. }
  290. }
  291. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "Window-ItemInfo", false);
  292. childObject.SetActive(true);
  293. this.m_info = childObject.GetComponent<ItemInfoWnd>();
  294. GameObject childObject2 = UTY.GetChildObject(this.m_goUIRoot, "OkCancel", false);
  295. childObject2.SetActive(true);
  296. this.m_okcancel = childObject2.GetComponent<EditOkCancel>();
  297. this.m_okcancel.SetOnClickCallBack(new EditOkCancel.OnClick(this.OnEditOk), new EditOkCancel.OnClick(this.OnEditCancel));
  298. this.m_okcancel.Show(EditOkCancel.TYPE.OK);
  299. GameObject childObject3 = UTY.GetChildObject(this.m_goUIRoot, "ViewReset", false);
  300. childObject3.SetActive(true);
  301. this.m_viewreset = childObject3.GetComponent<EditViewReset>();
  302. this.m_viewreset.SetOnClickCallBack(new EditViewReset.OnClick(this.OnClickViewReset), new EditViewReset.OnClick(this.OnClickAutoCam), new EditViewReset.OnClick(this.OnClickEyeToCam));
  303. this.m_viewreset.Show();
  304. this.m_Panel_Category = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Category");
  305. this.m_Panel_PartsType = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-PartsType");
  306. this.m_Panel_MenuItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-MenuItem");
  307. this.m_Panel_SetItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-SetItem");
  308. this.m_Panel_SliderItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Slider");
  309. this.m_Panel_ColorSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-ColorSet");
  310. this.m_Panel_GroupSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-GroupSet");
  311. this.m_CheckBoxMayuDrawPriority = UTY.GetChildObject(this.m_Panel_ColorSet.goMain, "CheckBoxMayuDrawPriority", false).GetComponent<WFCheckBox>();
  312. this.m_CheckBoxMayuDrawPriority.onClick.Add(delegate(WFCheckBox checkbox)
  313. {
  314. this.m_maid.MayuDrawPriority = checkbox.check;
  315. });
  316. this.m_Panel_Category.SetActive(true);
  317. GameObject childObject4 = UTY.GetChildObject(this.m_goUIRoot, "ViewCancel", false);
  318. this.m_uipViewCancel = childObject4.GetComponent<UIPanel>();
  319. GameObject childObject5 = UTY.GetChildObject(childObject4, "Cancel", false);
  320. EventDelegate.Add(childObject5.GetComponentsInChildren<UIButton>(true)[0].onClick, new EventDelegate.Callback(this.FromView));
  321. childObject4.SetActive(false);
  322. GameObject childObject6 = UTY.GetChildObject(this.m_goUIRoot, "FFNameDialog", false);
  323. this.m_FFNameDlg = childObject6.GetComponent<FFNameDialog>();
  324. this.m_FFNameDlg.Init();
  325. childObject6.SetActive(false);
  326. Maid maid = this.m_maid;
  327. this.m_viewreset.SetVisibleEyeToCam(GameMain.Instance.CMSystem.SConfig.EditEyeToCam);
  328. if (GameMain.Instance.CMSystem.SConfig.EditEyeToCam)
  329. {
  330. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
  331. }
  332. else
  333. {
  334. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0f);
  335. }
  336. if (!GameMain.Instance.VRMode)
  337. {
  338. this.m_viewreset.SetVisibleAutoCam(GameMain.Instance.CMSystem.SConfig.EditAutoCam);
  339. }
  340. else
  341. {
  342. this.m_viewreset.SetVisibleAutoCam(false);
  343. GameMain.Instance.CMSystem.SConfig.EditAutoCam = false;
  344. }
  345. new List<string>
  346. {
  347. string.Empty
  348. }.AddRange(GameUty.PathList);
  349. Action<string> action = delegate(string strFileName)
  350. {
  351. if (!GameUty.FileSystem.IsExistentFile(strFileName))
  352. {
  353. return;
  354. }
  355. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(strFileName))
  356. {
  357. using (CsvParser csvParser = new CsvParser())
  358. {
  359. bool condition = csvParser.Open(afileBase);
  360. NDebug.Assert(condition, strFileName + "\nopen failed.");
  361. for (int j = 1; j < csvParser.max_cell_y; j++)
  362. {
  363. if (csvParser.IsCellToExistData(0, j))
  364. {
  365. SceneEdit.VoiceInfo voiceInfo = new SceneEdit.VoiceInfo();
  366. voiceInfo.strIconName = csvParser.GetCellAsString(1, j);
  367. string cellAsString = csvParser.GetCellAsString(2, j);
  368. voiceInfo.personal = Personal.GetData(cellAsString);
  369. voiceInfo.strVoiceFileName = csvParser.GetCellAsString(3, j);
  370. voiceInfo.strFace = csvParser.GetCellAsString(4, j);
  371. voiceInfo.strFace2 = csvParser.GetCellAsString(5, j);
  372. voiceInfo.texIcon = ImportCM.CreateTexture(voiceInfo.strIconName);
  373. if (!this.m_dicVoice.ContainsKey(voiceInfo.personal))
  374. {
  375. this.m_dicVoice.Add(voiceInfo.personal, new List<SceneEdit.PVBInfo>());
  376. }
  377. this.m_dicVoice[voiceInfo.personal].Add(voiceInfo);
  378. }
  379. }
  380. }
  381. }
  382. };
  383. GameMain.Instance.MainLight.Reset();
  384. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  385. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  386. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(-0.05539433f, 0.95894f, 0.1269088f), true);
  387. GameMain.Instance.MainCamera.SetDistance(3f, true);
  388. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(-180f, 11.5528f), true);
  389. this.m_cameraMoveSupport.SaveCameraPosition();
  390. if (GameMain.Instance.VRMode)
  391. {
  392. GameMain.Instance.MainCamera.SetPos(new Vector3(0f, 1.4871f, 1f));
  393. GameMain.Instance.MainCamera.SetRotation(new Vector3(0f, -180f, 0f));
  394. if (GameMain.Instance.VRFamily == GameMain.VRFamilyType.FOVE)
  395. {
  396. FoveEyeRayMgr.m_TargetMaid = this.m_maid;
  397. }
  398. }
  399. GameMain.Instance.SoundMgr.PlayBGM("BGM005.ogg", 1f, true);
  400. GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
  401. GameMain.Instance.LoadIcon.NextLoadIcontImmediatelyDisplay();
  402. GameMain.Instance.LoadIcon.force_draw_new = true;
  403. this.m_dicColor.Clear();
  404. base.StartCoroutine(this.InitMenuNative());
  405. GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.Edit, false);
  406. if (PluginData.IsEnabled("GP001"))
  407. {
  408. uGUITutorialPanel.OpenTutorial("SceneEditGP01", null, false);
  409. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneEditGP01";
  410. }
  411. else
  412. {
  413. GameMain.Instance.SysShortcut.strSceneHelpName = string.Empty;
  414. }
  415. }
  416. private IEnumerator CoLoadWait()
  417. {
  418. while (GameMain.Instance.CharacterMgr.IsBusy())
  419. {
  420. yield return null;
  421. }
  422. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  423. if (this.m_bVRComMode)
  424. {
  425. if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Night".ToLower())
  426. {
  427. this.m_maid.SetPos(new Vector3(-0.29f, 0f, 1.6f));
  428. this.m_maid.SetRot(new Vector3(0f, -90f, 0f));
  429. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-1.58508f, 1.601999f, 1.811131f), true);
  430. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 102f, 0f), true);
  431. GameMain.Instance.MainLight.SetRotation(new Vector3(40.00004f, 57.29157f, 18f));
  432. }
  433. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom_Night".ToLower())
  434. {
  435. this.m_maid.SetPos(new Vector3(3.54f, 0f, 1.16f));
  436. this.m_maid.SetRot(new Vector3(0f, 180f, 0f));
  437. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(3.55631f, 1.601999f, -0.3987116f), true);
  438. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 358f, 0f), true);
  439. GameMain.Instance.MainLight.SetRotation(new Vector3(58.94946f, 0f, 198f));
  440. }
  441. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm_Night".ToLower())
  442. {
  443. this.m_maid.SetPos(new Vector3(-0.235f, 0f, -1.898f));
  444. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.3528061f, 1.601999f, -0.6961781f), true);
  445. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 174f, 0f), true);
  446. }
  447. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR_Night".ToLower())
  448. {
  449. this.m_maid.SetPos(new Vector3(-2.75f, 0f, -11f));
  450. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-2.685168f, 1.601999f, -9.861251f), true);
  451. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 180f, 0f), true);
  452. }
  453. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo_Night".ToLower())
  454. {
  455. this.m_maid.SetPos(new Vector3(-0.235f, 0f, 2.028f));
  456. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.2311308f, 1.601999f, 3.325274f), true);
  457. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 182f, 0f), true);
  458. }
  459. GameMain.Instance.OvrMgr.OvrCamera.UIPosReset(0f);
  460. }
  461. this.m_maid.boMabataki = true;
  462. MaidColliderCollect collect = MaidColliderCollect.AddColliderCollect(this.m_maid);
  463. this.touchJumpColliderList = collect.AddCollider(MaidColliderCollect.ColliderType.Grab);
  464. if (!GameMain.Instance.VRMode)
  465. {
  466. Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> dictionary = IKManager.CreateBoneDic(this.m_maid);
  467. Dictionary<Transform, SceneEdit.TouchType> dictionary2 = new Dictionary<Transform, SceneEdit.TouchType>();
  468. dictionary2.Add(dictionary[IKManager.BoneType.Head].Value.transform, SceneEdit.TouchType.Head);
  469. dictionary2.Add(dictionary[IKManager.BoneType.Spine1].Value.transform, SceneEdit.TouchType.UpperBody);
  470. dictionary2.Add(dictionary[IKManager.BoneType.Bust_R].Value.transform, SceneEdit.TouchType.Bust);
  471. dictionary2.Add(dictionary[IKManager.BoneType.Bust_L].Value.transform, SceneEdit.TouchType.Bust);
  472. dictionary2.Add(dictionary[IKManager.BoneType.Pelvis].Value.transform, SceneEdit.TouchType.LowerBody);
  473. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_L].Value.transform, SceneEdit.TouchType.Leg);
  474. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_R].Value.transform, SceneEdit.TouchType.Leg);
  475. Dictionary<SceneEdit.TouchType, Action> dictionary3 = new Dictionary<SceneEdit.TouchType, Action>();
  476. dictionary3.Add(SceneEdit.TouchType.Head, delegate
  477. {
  478. this.OnTouchJump(SceneEdit.TouchType.Head);
  479. });
  480. dictionary3.Add(SceneEdit.TouchType.Bust, delegate
  481. {
  482. this.OnTouchJump(SceneEdit.TouchType.Bust);
  483. });
  484. dictionary3.Add(SceneEdit.TouchType.UpperBody, delegate
  485. {
  486. this.OnTouchJump(SceneEdit.TouchType.UpperBody);
  487. });
  488. dictionary3.Add(SceneEdit.TouchType.LowerBody, delegate
  489. {
  490. this.OnTouchJump(SceneEdit.TouchType.LowerBody);
  491. });
  492. dictionary3.Add(SceneEdit.TouchType.Leg, delegate
  493. {
  494. this.OnTouchJump(SceneEdit.TouchType.Leg);
  495. });
  496. for (int i = 0; i < this.touchJumpColliderList.Count; i++)
  497. {
  498. ColliderEvent colliderEvent = this.touchJumpColliderList[i].gameObject.AddComponent<ColliderEvent>();
  499. Transform transform = colliderEvent.transform;
  500. while (transform != null && !dictionary2.ContainsKey(transform))
  501. {
  502. transform = transform.parent;
  503. }
  504. if (!(transform == null))
  505. {
  506. SceneEdit.TouchType key = dictionary2[transform];
  507. colliderEvent.onMouseDown = dictionary3[key];
  508. }
  509. }
  510. }
  511. else
  512. {
  513. this.touchJumpColliderList.Clear();
  514. }
  515. this.m_bUseTouchJump = this.m_bUseTouchJump;
  516. if (SceneEdit.compatibilityMode)
  517. {
  518. foreach (BgIconData.ItemData itemData in BgIconData.itemList)
  519. {
  520. if (itemData.isLegacyBG)
  521. {
  522. this.bgIconWindow.Exec(itemData.id);
  523. break;
  524. }
  525. }
  526. }
  527. else
  528. {
  529. foreach (BgIconData.ItemData itemData2 in BgIconData.itemList)
  530. {
  531. if (!itemData2.isLegacyBG)
  532. {
  533. this.bgIconWindow.Exec(itemData2.id);
  534. break;
  535. }
  536. }
  537. }
  538. this.customPartsWindow.Initizalize(this.m_maid);
  539. int initPoseId = PoseIconData.itemList[0].id;
  540. Action<PoseIconData.ItemData> backup = this.pauseIconWindow.onSelectPauseEvent;
  541. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  542. {
  543. data.ExecScript();
  544. Maid maid = this.m_maid;
  545. Transform bone = maid.body0.GetBone(data.targetBoneName);
  546. if (bone != null)
  547. {
  548. this.m_cameraMoveSupport.SaveCameraPosition(bone.position, 3f, new Vector2(-180f, 11.5528f));
  549. this.CameraReset(0f);
  550. }
  551. };
  552. this.pauseIconWindow.Exec(initPoseId);
  553. yield return new WaitForSeconds(0.5f);
  554. this.pauseIconWindow.Exec(initPoseId);
  555. this.pauseIconWindow.onSelectPauseEvent = backup;
  556. this.customViewWindow.Create();
  557. GameMain.Instance.LoadIcon.force_draw_new = false;
  558. GameMain.Instance.MainCamera.FadeIn(0.5f, false, new CameraMain.dgOnCompleteFade(this.OnCompleteFadeIn), true, true, default(Color));
  559. yield break;
  560. }
  561. private void OnCompleteFadeIn()
  562. {
  563. }
  564. private IEnumerator InitMenuNative()
  565. {
  566. while (GameMain.Instance.CharacterMgr.IsBusy())
  567. {
  568. yield return null;
  569. }
  570. while (!GameMain.Instance.MenuDataBase.JobFinished())
  571. {
  572. yield return null;
  573. }
  574. this.InitCategoryList();
  575. int fileCount = GameMain.Instance.MenuDataBase.GetDataSize();
  576. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(fileCount);
  577. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(fileCount);
  578. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  579. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  580. float time = Time.realtimeSinceStartup;
  581. for (int i = 0; i < fileCount; i++)
  582. {
  583. menuDataBase.SetIndex(i);
  584. string fileName = menuDataBase.GetMenuFileName();
  585. string parent_filename = menuDataBase.GetParentMenuFileName();
  586. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(fileName))
  587. {
  588. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  589. mi.m_strMenuFileName = fileName;
  590. mi.m_nMenuFileRID = fileName.GetHashCode();
  591. try
  592. {
  593. SceneEdit.ReadMenuItemDataFromNative(mi, i);
  594. }
  595. catch (Exception ex)
  596. {
  597. Debug.LogError(string.Concat(new string[]
  598. {
  599. "ReadMenuItemDataFromNative 例外/",
  600. fileName,
  601. "/",
  602. ex.Message,
  603. " StackTrace/",
  604. ex.StackTrace
  605. }));
  606. }
  607. if (!mi.m_bMan && this.editItemTextureCache.IsRegister(mi.m_nMenuFileRID))
  608. {
  609. this.AddMenuItemToList(mi);
  610. menuList.Add(mi);
  611. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  612. {
  613. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  614. }
  615. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  616. if (!string.IsNullOrEmpty(parentMenuName))
  617. {
  618. int hashCode = parentMenuName.GetHashCode();
  619. if (!menuGroupMemberDic.ContainsKey(hashCode))
  620. {
  621. menuGroupMemberDic.Add(hashCode, new List<int>());
  622. }
  623. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  624. }
  625. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  626. {
  627. mi.m_bGroupLeader = true;
  628. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  629. mi.m_listMember.Add(mi);
  630. }
  631. if (0.5f < Time.realtimeSinceStartup - time)
  632. {
  633. yield return null;
  634. time = Time.realtimeSinceStartup;
  635. }
  636. }
  637. }
  638. }
  639. foreach (string strFileName in GameUty.ModOnlysMenuFiles)
  640. {
  641. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  642. if (SceneEdit.GetMenuItemSetUP(mi2, strFileName, false))
  643. {
  644. if (!mi2.m_bMan && !(mi2.m_texIconRef == null))
  645. {
  646. this.AddMenuItemToList(mi2);
  647. menuList.Add(mi2);
  648. if (!this.m_menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  649. {
  650. this.m_menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  651. }
  652. string parentMenuName2 = SceneEdit.GetParentMenuFileName(mi2);
  653. if (!string.IsNullOrEmpty(parentMenuName2))
  654. {
  655. int hashCode2 = parentMenuName2.GetHashCode();
  656. if (!menuGroupMemberDic.ContainsKey(hashCode2))
  657. {
  658. menuGroupMemberDic.Add(hashCode2, new List<int>());
  659. }
  660. menuGroupMemberDic[hashCode2].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  661. }
  662. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  663. {
  664. mi2.m_bGroupLeader = true;
  665. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  666. mi2.m_listMember.Add(mi2);
  667. }
  668. if (0.5f < Time.realtimeSinceStartup - time)
  669. {
  670. yield return null;
  671. time = Time.realtimeSinceStartup;
  672. }
  673. }
  674. }
  675. }
  676. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  677. yield return base.StartCoroutine(this.CoLoadWait());
  678. yield break;
  679. }
  680. private IEnumerator InitMenu()
  681. {
  682. this.InitCategoryList();
  683. string[] files = GameUty.MenuFiles;
  684. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(files.Length);
  685. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(menuList.Capacity);
  686. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  687. float time = Time.realtimeSinceStartup;
  688. foreach (string strFileName in files)
  689. {
  690. if (!strFileName.ToLower().Contains("/man"))
  691. {
  692. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(Path.GetFileName(strFileName)))
  693. {
  694. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  695. if (SceneEdit.GetMenuItemSetUP(mi, strFileName, false))
  696. {
  697. if (!mi.m_bMan && !(mi.m_texIconRef == null))
  698. {
  699. this.AddMenuItemToList(mi);
  700. menuList.Add(mi);
  701. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  702. {
  703. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  704. }
  705. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  706. if (!string.IsNullOrEmpty(parentMenuName))
  707. {
  708. int hashCode = parentMenuName.GetHashCode();
  709. if (!menuGroupMemberDic.ContainsKey(hashCode))
  710. {
  711. menuGroupMemberDic.Add(hashCode, new List<int>());
  712. }
  713. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  714. }
  715. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  716. {
  717. mi.m_bGroupLeader = true;
  718. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  719. mi.m_listMember.Add(mi);
  720. }
  721. if (0.5f < Time.realtimeSinceStartup - time)
  722. {
  723. yield return null;
  724. time = Time.realtimeSinceStartup;
  725. }
  726. }
  727. }
  728. }
  729. }
  730. }
  731. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  732. yield return base.StartCoroutine(this.CoLoadWait());
  733. yield break;
  734. }
  735. private IEnumerator FixedInitMenu(List<SceneEdit.SMenuItem> menuList, Dictionary<int, SceneEdit.SMenuItem> menuRidDic, Dictionary<int, List<int>> menuGroupMemberDic)
  736. {
  737. float time = Time.realtimeSinceStartup;
  738. string[] modfiles = Menu.GetModFiles();
  739. if (modfiles != null)
  740. {
  741. foreach (string strFileName in modfiles)
  742. {
  743. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  744. if (SceneEdit.InitModMenuItemScript(mi2, strFileName))
  745. {
  746. this.AddMenuItemToList(mi2);
  747. menuList.Add(mi2);
  748. if (!menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  749. {
  750. menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  751. }
  752. else
  753. {
  754. menuRidDic[mi2.m_nMenuFileRID] = mi2;
  755. }
  756. string parentMenuName = SceneEdit.GetParentMenuFileName(mi2);
  757. if (!string.IsNullOrEmpty(parentMenuName))
  758. {
  759. int hashCode = parentMenuName.GetHashCode();
  760. if (!menuGroupMemberDic.ContainsKey(hashCode))
  761. {
  762. menuGroupMemberDic.Add(hashCode, new List<int>());
  763. }
  764. menuGroupMemberDic[hashCode].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  765. }
  766. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  767. {
  768. mi2.m_bGroupLeader = true;
  769. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  770. mi2.m_listMember.Add(mi2);
  771. }
  772. if (0.5f < Time.realtimeSinceStartup - time)
  773. {
  774. yield return null;
  775. time = Time.realtimeSinceStartup;
  776. }
  777. }
  778. }
  779. }
  780. foreach (KeyValuePair<int, List<int>> keyValuePair in menuGroupMemberDic)
  781. {
  782. if (menuRidDic.ContainsKey(keyValuePair.Key) && keyValuePair.Value.Count >= 1)
  783. {
  784. SceneEdit.SMenuItem smenuItem = menuRidDic[keyValuePair.Key];
  785. smenuItem.m_bGroupLeader = true;
  786. smenuItem.m_listMember = new List<SceneEdit.SMenuItem>();
  787. smenuItem.m_listMember.Add(smenuItem);
  788. for (int n = 0; n < keyValuePair.Value.Count; n++)
  789. {
  790. smenuItem.m_listMember.Add(menuRidDic[keyValuePair.Value[n]]);
  791. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_bMember = true;
  792. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_leaderMenu = smenuItem;
  793. }
  794. smenuItem.m_listMember.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  795. {
  796. if (x.m_fPriority == y.m_fPriority)
  797. {
  798. return 0;
  799. }
  800. if (x.m_fPriority < y.m_fPriority)
  801. {
  802. return -1;
  803. }
  804. if (x.m_fPriority > y.m_fPriority)
  805. {
  806. return 1;
  807. }
  808. return 0;
  809. });
  810. smenuItem.m_listMember.Sort((SceneEdit.SMenuItem x, SceneEdit.SMenuItem y) => x.m_strMenuFileName.CompareTo(y.m_strMenuFileName));
  811. }
  812. }
  813. foreach (KeyValuePair<MPN, SceneEditInfo.CCateNameType> keyValuePair2 in SceneEditInfo.m_dicPartsTypePair)
  814. {
  815. if (keyValuePair2.Value.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  816. {
  817. this.AddMenuItemToList(new SceneEdit.SMenuItem
  818. {
  819. m_mpn = keyValuePair2.Key,
  820. m_nSliderValue = 500,
  821. m_strCateName = keyValuePair2.Key.ToString(),
  822. m_strMenuName = keyValuePair2.Value.m_strBtnPartsTypeName,
  823. m_requestNewFace = keyValuePair2.Value.m_requestNewFace
  824. });
  825. }
  826. }
  827. for (int nM = 0; nM < menuList.Count; nM++)
  828. {
  829. SceneEdit.SMenuItem mi = menuList[nM];
  830. if (mi.m_eColorSetMPN != MPN.null_mpn)
  831. {
  832. if (mi.m_strMenuNameInColorSet != null)
  833. {
  834. mi.m_strMenuNameInColorSet = mi.m_strMenuNameInColorSet.Replace("*", ".*");
  835. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN].FindAll((SceneEdit.SMenuItem i) => new Regex(mi.m_strMenuNameInColorSet).IsMatch(i.m_strMenuFileName));
  836. }
  837. else
  838. {
  839. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN];
  840. }
  841. }
  842. if (0.5f < Time.realtimeSinceStartup - time)
  843. {
  844. yield return null;
  845. time = Time.realtimeSinceStartup;
  846. }
  847. }
  848. for (int j = 0; j < this.m_listCategory.Count; j++)
  849. {
  850. this.m_listCategory[j].SortPartsType();
  851. }
  852. for (int k = 0; k < this.m_listCategory.Count; k++)
  853. {
  854. this.m_listCategory[k].SortItem();
  855. }
  856. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  857. {
  858. if (scategory.m_eCategory == SceneEditInfo.EMenuCategory.プリセット || scategory.m_eCategory == SceneEditInfo.EMenuCategory.ランダム || scategory.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル || scategory.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  859. {
  860. scategory.m_isEnabled = true;
  861. }
  862. else
  863. {
  864. scategory.m_isEnabled = false;
  865. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  866. {
  867. if (spartsType.m_isEnabled)
  868. {
  869. scategory.m_isEnabled = true;
  870. break;
  871. }
  872. }
  873. }
  874. }
  875. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  876. {
  877. SceneEditInfo.EMenuCategory[] array = new SceneEditInfo.EMenuCategory[]
  878. {
  879. SceneEditInfo.EMenuCategory.セット,
  880. SceneEditInfo.EMenuCategory.プリセット,
  881. SceneEditInfo.EMenuCategory.ランダム,
  882. SceneEditInfo.EMenuCategory.プロフィ\u30FCル
  883. };
  884. SceneEditInfo.EMenuCategory[] array2 = array;
  885. for (int l = 0; l < array2.Length; l++)
  886. {
  887. SceneEditInfo.EMenuCategory cate = array2[l];
  888. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  889. }
  890. }
  891. else if (this.maid.status.heroineType == HeroineType.Sub || this.maid.boNPC)
  892. {
  893. SceneEditInfo.EMenuCategory[] array3 = new SceneEditInfo.EMenuCategory[]
  894. {
  895. SceneEditInfo.EMenuCategory.プロフィ\u30FCル
  896. };
  897. SceneEditInfo.EMenuCategory[] array4 = array3;
  898. for (int m = 0; m < array4.Length; m++)
  899. {
  900. SceneEditInfo.EMenuCategory cate = array4[m];
  901. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  902. }
  903. }
  904. this.UpdatePanel_Category();
  905. yield break;
  906. }
  907. private void InitCategoryList()
  908. {
  909. for (int i = 0; i < this.m_listCategory.Count; i++)
  910. {
  911. this.m_listCategory[i].Dispose();
  912. }
  913. this.m_listCategory.Clear();
  914. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.頭.ToString(), SceneEditInfo.EMenuCategory.頭));
  915. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.髪.ToString(), SceneEditInfo.EMenuCategory.髪));
  916. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.身体.ToString(), SceneEditInfo.EMenuCategory.身体));
  917. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.服装.ToString(), SceneEditInfo.EMenuCategory.服装));
  918. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.アクセサリ.ToString(), SceneEditInfo.EMenuCategory.アクセサリ));
  919. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  920. {
  921. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.着衣設定.ToString(), SceneEditInfo.EMenuCategory.着衣設定));
  922. }
  923. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.セット.ToString(), SceneEditInfo.EMenuCategory.セット));
  924. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プリセット.ToString(), SceneEditInfo.EMenuCategory.プリセット));
  925. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.ランダム.ToString(), SceneEditInfo.EMenuCategory.ランダム));
  926. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プロフィ\u30FCル.ToString(), SceneEditInfo.EMenuCategory.プロフィ\u30FCル));
  927. }
  928. public static void ReadMenuItemDataFromNative(SceneEdit.SMenuItem mi, int menuDataBaseIndex)
  929. {
  930. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  931. menuDataBase.SetIndex(menuDataBaseIndex);
  932. mi.m_strMenuName = menuDataBase.GetMenuName();
  933. mi.m_strInfo = menuDataBase.GetItemInfoText();
  934. mi.m_mpn = (MPN)menuDataBase.GetCategoryMpn();
  935. mi.m_strCateName = menuDataBase.GetCategoryMpnText();
  936. mi.m_eColorSetMPN = (MPN)menuDataBase.GetColorSetMpn();
  937. mi.m_strMenuNameInColorSet = menuDataBase.GetMenuNameInColorSet();
  938. mi.m_pcMultiColorID = (MaidParts.PARTS_COLOR)menuDataBase.GetMultiColorId();
  939. mi.m_boDelOnly = menuDataBase.GetBoDelOnly();
  940. mi.m_fPriority = menuDataBase.GetPriority();
  941. mi.m_bMan = menuDataBase.GetIsMan();
  942. mi.m_bOld = (menuDataBase.GetVersion() < 2000);
  943. string iconS = menuDataBase.GetIconS();
  944. if (!string.IsNullOrEmpty(iconS) && GameUty.FileSystem.IsExistentFile(iconS))
  945. {
  946. if (SceneEdit.Instance != null)
  947. {
  948. SceneEdit.Instance.editItemTextureCache.PreLoadRegister(mi.m_nMenuFileRID, iconS);
  949. }
  950. else
  951. {
  952. try
  953. {
  954. mi.m_texIcon = ImportCM.CreateTexture(iconS);
  955. }
  956. catch (Exception)
  957. {
  958. Debug.LogError("Error:");
  959. }
  960. }
  961. }
  962. }
  963. public static bool GetMenuItemSetUP(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan = false)
  964. {
  965. if (f_strMenuFileName.Contains("_zurashi"))
  966. {
  967. return false;
  968. }
  969. if (f_strMenuFileName.Contains("_mekure"))
  970. {
  971. return false;
  972. }
  973. f_strMenuFileName = Path.GetFileName(f_strMenuFileName);
  974. mi.m_strMenuFileName = f_strMenuFileName;
  975. mi.m_nMenuFileRID = f_strMenuFileName.ToLower().GetHashCode();
  976. try
  977. {
  978. if (!SceneEdit.InitMenuItemScript(mi, f_strMenuFileName, f_bMan))
  979. {
  980. NDebug.Assert(false, "メニュースクリプトが読めませんでした。" + f_strMenuFileName);
  981. }
  982. }
  983. catch (Exception ex)
  984. {
  985. Debug.LogError(string.Concat(new string[]
  986. {
  987. "GetMenuItemSetUP 例外/",
  988. f_strMenuFileName,
  989. "/",
  990. ex.Message,
  991. " StackTrace/",
  992. ex.StackTrace
  993. }));
  994. return false;
  995. }
  996. return true;
  997. }
  998. public static bool InitModMenuItemScript(SceneEdit.SMenuItem mi, string f_strModFileName)
  999. {
  1000. byte[] buffer = null;
  1001. try
  1002. {
  1003. using (FileStream fileStream = new FileStream(f_strModFileName, FileMode.Open))
  1004. {
  1005. if (fileStream == null)
  1006. {
  1007. Debug.LogWarning("MODアイテムメニューファイルが見つかりません。");
  1008. return false;
  1009. }
  1010. buffer = new byte[fileStream.Length];
  1011. fileStream.Read(buffer, 0, (int)fileStream.Length);
  1012. }
  1013. }
  1014. catch (Exception ex)
  1015. {
  1016. Debug.LogError("InitModMenuItemScript MODアイテムメニューファイルが読み込めませんでした。 : " + f_strModFileName + " : " + ex.Message);
  1017. return false;
  1018. }
  1019. BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8);
  1020. string text = binaryReader.ReadString();
  1021. NDebug.Assert(text == "CM3D2_MOD", "InitModMenuItemScript 例外 : ヘッダーファイルが不正です。" + text);
  1022. int num = binaryReader.ReadInt32();
  1023. string text2 = binaryReader.ReadString();
  1024. string text3 = binaryReader.ReadString();
  1025. string strMenuName = binaryReader.ReadString();
  1026. string strCateName = binaryReader.ReadString();
  1027. string text4 = binaryReader.ReadString();
  1028. string text5 = binaryReader.ReadString();
  1029. MPN mpn = MPN.null_mpn;
  1030. try
  1031. {
  1032. mpn = (MPN)Enum.Parse(typeof(MPN), text5);
  1033. }
  1034. catch
  1035. {
  1036. NDebug.Assert("カテゴリがありません。" + text5, false);
  1037. }
  1038. string text6 = string.Empty;
  1039. if (mpn != MPN.null_mpn)
  1040. {
  1041. text6 = binaryReader.ReadString();
  1042. }
  1043. string s = binaryReader.ReadString();
  1044. int num2 = binaryReader.ReadInt32();
  1045. Dictionary<string, byte[]> dictionary = new Dictionary<string, byte[]>();
  1046. for (int i = 0; i < num2; i++)
  1047. {
  1048. string key = binaryReader.ReadString();
  1049. int count = binaryReader.ReadInt32();
  1050. byte[] value = binaryReader.ReadBytes(count);
  1051. dictionary.Add(key, value);
  1052. }
  1053. binaryReader.Close();
  1054. binaryReader = null;
  1055. mi.m_bMod = true;
  1056. mi.m_strMenuFileName = Path.GetFileName(f_strModFileName);
  1057. mi.m_nMenuFileRID = mi.m_strMenuFileName.ToLower().GetHashCode();
  1058. mi.m_strMenuName = strMenuName;
  1059. mi.m_strInfo = text4.Replace("《改行》", "\n");
  1060. mi.m_strCateName = strCateName;
  1061. try
  1062. {
  1063. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1064. }
  1065. catch
  1066. {
  1067. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1068. mi.m_mpn = MPN.null_mpn;
  1069. }
  1070. if (mpn != MPN.null_mpn)
  1071. {
  1072. mi.m_eColorSetMPN = mpn;
  1073. if (!string.IsNullOrEmpty(text6))
  1074. {
  1075. mi.m_strMenuNameInColorSet = text6;
  1076. }
  1077. }
  1078. if (!string.IsNullOrEmpty(text2))
  1079. {
  1080. byte[] data = dictionary[text2];
  1081. mi.m_texIcon = new Texture2D(1, 1, TextureFormat.RGBA32, false);
  1082. mi.m_texIcon.LoadImage(data);
  1083. }
  1084. mi.m_fPriority = 999f;
  1085. using (StringReader stringReader = new StringReader(s))
  1086. {
  1087. string empty = string.Empty;
  1088. string text7;
  1089. while ((text7 = stringReader.ReadLine()) != null)
  1090. {
  1091. string[] array = text7.Split(new char[]
  1092. {
  1093. '\t',
  1094. ' '
  1095. }, StringSplitOptions.RemoveEmptyEntries);
  1096. if (array[0] == "テクスチャ変更")
  1097. {
  1098. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1099. if (array.Length == 6)
  1100. {
  1101. string text8 = array[5];
  1102. try
  1103. {
  1104. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text8.ToUpper());
  1105. }
  1106. catch
  1107. {
  1108. NDebug.Assert("無限色IDがありません。" + text8, false);
  1109. }
  1110. mi.m_pcMultiColorID = pcMultiColorID;
  1111. }
  1112. }
  1113. }
  1114. }
  1115. return true;
  1116. }
  1117. private bool AddMenuItemToList(SceneEdit.SMenuItem f_mi)
  1118. {
  1119. MPN mpn = f_mi.m_mpn;
  1120. if (f_mi.m_mpn == MPN.null_mpn)
  1121. {
  1122. Debug.LogWarning("カテゴリがnullの為、メニュー表示しません。" + f_mi.m_strCateName);
  1123. return false;
  1124. }
  1125. SceneEditInfo.CCateNameType cateType;
  1126. if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType))
  1127. {
  1128. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Item || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Set || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1129. {
  1130. SceneEdit.SCategory scategory = this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cateType.m_eMenuCate);
  1131. SceneEdit.SPartsType spartsType = scategory.m_listPartsType.Find((SceneEdit.SPartsType p) => p.m_ePartsType == cateType.m_ePartsType);
  1132. if (spartsType == null)
  1133. {
  1134. string f_strPartsTypeName = string.Empty;
  1135. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1136. {
  1137. if (!SceneEditInfo.m_dicSliderPartsTypeBtnName.TryGetValue(cateType.m_ePartsType, out f_strPartsTypeName))
  1138. {
  1139. NDebug.Assert("スライダー群に対するパーツタイプ名がみつかりませんでした。", false);
  1140. }
  1141. }
  1142. else
  1143. {
  1144. f_strPartsTypeName = cateType.m_strBtnPartsTypeName;
  1145. }
  1146. spartsType = new SceneEdit.SPartsType(cateType.m_eType, mpn, f_strPartsTypeName, cateType.m_ePartsType);
  1147. if (this.enabledMpns.Count == 0)
  1148. {
  1149. spartsType.m_isEnabled = true;
  1150. }
  1151. else
  1152. {
  1153. spartsType.m_isEnabled = this.enabledMpns.Contains(spartsType.m_mpn);
  1154. }
  1155. scategory.m_listPartsType.Add(spartsType);
  1156. }
  1157. f_mi.m_ParentPartsType = spartsType;
  1158. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1159. {
  1160. f_mi.m_fPriority = (float)cateType.m_nIdx;
  1161. }
  1162. spartsType.m_listMenu.Add(f_mi);
  1163. }
  1164. else if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Color)
  1165. {
  1166. f_mi.m_bColor = true;
  1167. if (!this.m_dicColor.ContainsKey(f_mi.m_mpn))
  1168. {
  1169. this.m_dicColor.Add(f_mi.m_mpn, new List<SceneEdit.SMenuItem>());
  1170. }
  1171. this.m_dicColor[f_mi.m_mpn].Add(f_mi);
  1172. }
  1173. }
  1174. return true;
  1175. }
  1176. public static bool InitMenuItemScript(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan)
  1177. {
  1178. if (f_strMenuFileName.IndexOf("mod_") == 0)
  1179. {
  1180. string modPathFileName = Menu.GetModPathFileName(f_strMenuFileName);
  1181. return !string.IsNullOrEmpty(modPathFileName) && SceneEdit.InitModMenuItemScript(mi, modPathFileName);
  1182. }
  1183. try
  1184. {
  1185. using (AFileBase afileBase = GameUty.FileOpen(f_strMenuFileName, null))
  1186. {
  1187. NDebug.Assert(afileBase.IsValid(), "メニューファイルが存在しません。 :" + f_strMenuFileName);
  1188. if (SceneEdit.m_byItemFileBuffer == null)
  1189. {
  1190. SceneEdit.m_byItemFileBuffer = new byte[System.Math.Max(500000, afileBase.GetSize())];
  1191. }
  1192. else if (SceneEdit.m_byItemFileBuffer.Length < afileBase.GetSize())
  1193. {
  1194. SceneEdit.m_byItemFileBuffer = new byte[afileBase.GetSize()];
  1195. }
  1196. afileBase.Read(ref SceneEdit.m_byItemFileBuffer, afileBase.GetSize());
  1197. }
  1198. }
  1199. catch (Exception ex)
  1200. {
  1201. Debug.LogError(string.Concat(new string[]
  1202. {
  1203. "メニューファイルがが読み込めませんでした。 : ",
  1204. f_strMenuFileName,
  1205. " : ",
  1206. ex.Message,
  1207. " : StackTrace :\n",
  1208. ex.StackTrace
  1209. }));
  1210. throw ex;
  1211. }
  1212. BinaryReader binaryReader = new BinaryReader(new MemoryStream(SceneEdit.m_byItemFileBuffer), Encoding.UTF8);
  1213. string text = binaryReader.ReadString();
  1214. NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text);
  1215. int num = binaryReader.ReadInt32();
  1216. string path = binaryReader.ReadString();
  1217. string text2 = binaryReader.ReadString();
  1218. string text3 = binaryReader.ReadString();
  1219. string text4 = binaryReader.ReadString();
  1220. long num2 = (long)binaryReader.ReadInt32();
  1221. int num3 = 0;
  1222. string text5 = null;
  1223. string text6 = string.Empty;
  1224. string text7 = string.Empty;
  1225. try
  1226. {
  1227. for (;;)
  1228. {
  1229. int num4 = (int)binaryReader.ReadByte();
  1230. text7 = text6;
  1231. text6 = string.Empty;
  1232. if (num4 == 0)
  1233. {
  1234. break;
  1235. }
  1236. for (int i = 0; i < num4; i++)
  1237. {
  1238. text6 = text6 + "\"" + binaryReader.ReadString() + "\" ";
  1239. }
  1240. if (!(text6 == string.Empty))
  1241. {
  1242. string stringCom = UTY.GetStringCom(text6);
  1243. string[] stringList = UTY.GetStringList(text6);
  1244. if (stringCom == "name")
  1245. {
  1246. string text8 = stringList[1];
  1247. string text9 = string.Empty;
  1248. string arg = string.Empty;
  1249. int j = 0;
  1250. while (j < text8.Length && text8[j] != '\u3000' && text8[j] != ' ')
  1251. {
  1252. text9 += text8[j];
  1253. j++;
  1254. }
  1255. while (j < text8.Length)
  1256. {
  1257. arg += text8[j];
  1258. j++;
  1259. }
  1260. mi.m_strMenuName = text9;
  1261. }
  1262. else if (stringCom == "setumei")
  1263. {
  1264. mi.m_strInfo = stringList[1];
  1265. mi.m_strInfo = mi.m_strInfo.Replace("《改行》", "\n");
  1266. }
  1267. else if (stringCom == "category")
  1268. {
  1269. string strCateName = stringList[1].ToLower();
  1270. mi.m_strCateName = strCateName;
  1271. try
  1272. {
  1273. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1274. }
  1275. catch
  1276. {
  1277. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1278. mi.m_mpn = MPN.null_mpn;
  1279. }
  1280. }
  1281. else if (stringCom == "color_set")
  1282. {
  1283. try
  1284. {
  1285. mi.m_eColorSetMPN = (MPN)Enum.Parse(typeof(MPN), stringList[1].ToLower());
  1286. }
  1287. catch
  1288. {
  1289. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1290. }
  1291. if (stringList.Length >= 3)
  1292. {
  1293. mi.m_strMenuNameInColorSet = stringList[2].ToLower();
  1294. }
  1295. }
  1296. else if (stringCom == "tex" || stringCom == "テクスチャ変更")
  1297. {
  1298. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1299. if (stringList.Length == 6)
  1300. {
  1301. string text10 = stringList[5];
  1302. try
  1303. {
  1304. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text10.ToUpper());
  1305. }
  1306. catch
  1307. {
  1308. NDebug.Assert("無限色IDがありません。" + text10, false);
  1309. }
  1310. mi.m_pcMultiColorID = pcMultiColorID;
  1311. }
  1312. }
  1313. else if (stringCom == "icon" || stringCom == "icons")
  1314. {
  1315. text5 = stringList[1];
  1316. }
  1317. else if (!(stringCom == "iconl"))
  1318. {
  1319. if (!(stringCom == "setstr"))
  1320. {
  1321. if (!(stringCom == "アイテムパラメータ"))
  1322. {
  1323. if (stringCom == "saveitem")
  1324. {
  1325. string text11 = stringList[1];
  1326. if (text11 == string.Empty)
  1327. {
  1328. Debug.LogError("err SaveItem \"" + text11);
  1329. }
  1330. if (text11 == null)
  1331. {
  1332. Debug.LogError("err SaveItem null=\"" + text11);
  1333. }
  1334. if (text11 != string.Empty)
  1335. {
  1336. }
  1337. }
  1338. else if (!(stringCom == "catno"))
  1339. {
  1340. if (stringCom == "additem")
  1341. {
  1342. num3++;
  1343. }
  1344. else if (stringCom == "unsetitem")
  1345. {
  1346. mi.m_boDelOnly = true;
  1347. }
  1348. else if (stringCom == "priority")
  1349. {
  1350. mi.m_fPriority = float.Parse(stringList[1]);
  1351. }
  1352. else if (stringCom == "メニューフォルダ" && stringList[1].ToLower() == "man")
  1353. {
  1354. mi.m_bMan = true;
  1355. }
  1356. }
  1357. }
  1358. }
  1359. }
  1360. }
  1361. }
  1362. }
  1363. catch (Exception ex2)
  1364. {
  1365. Debug.LogError(string.Concat(new string[]
  1366. {
  1367. "Exception ",
  1368. Path.GetFileName(path),
  1369. " 現在処理中だった行 = ",
  1370. text6,
  1371. " 以前の行 = ",
  1372. text7,
  1373. " ",
  1374. ex2.Message,
  1375. "StackTrace:\n",
  1376. ex2.StackTrace
  1377. }));
  1378. throw ex2;
  1379. }
  1380. if (text5 != null && text5 != string.Empty)
  1381. {
  1382. try
  1383. {
  1384. mi.m_texIcon = ImportCM.CreateTexture(text5);
  1385. }
  1386. catch (Exception)
  1387. {
  1388. Debug.LogError("Error:");
  1389. }
  1390. }
  1391. binaryReader.Close();
  1392. return true;
  1393. }
  1394. private bool UpdatePanel_Category()
  1395. {
  1396. this.m_listNg2Cate.Clear();
  1397. foreach (GameObject obj in this.m_listBtnCate)
  1398. {
  1399. UnityEngine.Object.DestroyImmediate(obj);
  1400. }
  1401. this.m_listBtnCate.Clear();
  1402. for (int i = 0; i < this.m_listCategory.Count; i++)
  1403. {
  1404. SceneEdit.SCategory scategory = this.m_listCategory[i];
  1405. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1406. GameObject gameObject = NGUITools.AddChild(this.m_Panel_Category.goGrid, @object as GameObject);
  1407. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  1408. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1409. if (component != null)
  1410. {
  1411. component.SetTerm("SceneEdit/カテゴリー/" + scategory.m_strCateName);
  1412. }
  1413. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  1414. buttonEdit.m_Category = scategory;
  1415. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  1416. uibutton.isEnabled = scategory.m_isEnabled;
  1417. if (uibutton.isEnabled)
  1418. {
  1419. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1420. }
  1421. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  1422. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1423. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1424. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1425. this.m_listBtnCate.Add(gameObject);
  1426. }
  1427. this.m_Panel_Category.gcScrollView.ResetPosition();
  1428. this.m_Panel_Category.gcUIGrid.Reposition();
  1429. this.m_Panel_PartsType.SetActive(false);
  1430. this.m_Panel_MenuItem.SetActive(false);
  1431. this.m_Panel_SetItem.SetActive(false);
  1432. this.m_Panel_SliderItem.SetActive(false);
  1433. this.m_Panel_ColorSet.SetActive(false);
  1434. this.m_Panel_GroupSet.SetActive(false);
  1435. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1436. if (this.highlightSelector != null)
  1437. {
  1438. this.highlightSelector.visible = true;
  1439. this.highlightSelector.visible = false;
  1440. }
  1441. return true;
  1442. }
  1443. private void UpdatePanel_PartsType(SceneEdit.SCategory f_cate)
  1444. {
  1445. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  1446. this.m_info.Close();
  1447. this.m_Panel_PartsType.SetActive(true);
  1448. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1449. this.m_Panel_PartsType.VisibleArrow(false);
  1450. this.m_misDelOnly = null;
  1451. for (int i = 0; i < this.m_listBtnPartsType.Count; i++)
  1452. {
  1453. GameObject obj = this.m_listBtnPartsType[i];
  1454. UnityEngine.Object.DestroyImmediate(obj);
  1455. }
  1456. this.m_listBtnPartsType.Clear();
  1457. for (int j = 0; j < this.m_listSliderItem.Count; j++)
  1458. {
  1459. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[j];
  1460. sliderItemSet.Clear();
  1461. }
  1462. this.m_listSliderItem.Clear();
  1463. for (int k = 0; k < this.m_listBtnMenuItem.Count; k++)
  1464. {
  1465. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[k];
  1466. menuItemSet.Clear();
  1467. }
  1468. this.m_listBtnMenuItem.Clear();
  1469. for (int l = 0; l < this.m_listBtnColorSet.Count; l++)
  1470. {
  1471. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[l];
  1472. colorItemSet.Clear();
  1473. }
  1474. this.m_listBtnColorSet.Clear();
  1475. for (int m = 0; m < this.m_listBtnGroupMember.Count; m++)
  1476. {
  1477. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[m];
  1478. menuItemSet2.Clear();
  1479. }
  1480. this.m_listBtnGroupMember.Clear();
  1481. for (int n = 0; n < f_cate.m_listPartsType.Count; n++)
  1482. {
  1483. SceneEdit.SPartsType spartsType = f_cate.m_listPartsType[n];
  1484. if (MPN.EarNone > spartsType.m_mpn || spartsType.m_mpn > MPN.EarScl || PluginData.IsEnabled("GP001"))
  1485. {
  1486. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1487. GameObject gameObject = NGUITools.AddChild(this.m_Panel_PartsType.goGrid, @object as GameObject);
  1488. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  1489. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1490. if (component != null)
  1491. {
  1492. component.SetTerm("SceneEdit/カテゴリー/サブ/" + spartsType.m_strPartsTypeName);
  1493. }
  1494. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  1495. buttonEdit.m_PartsType = spartsType;
  1496. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  1497. uibutton.isEnabled = spartsType.m_isEnabled;
  1498. if (uibutton.isEnabled)
  1499. {
  1500. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1501. }
  1502. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  1503. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1504. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1505. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1506. this.m_listBtnPartsType.Add(gameObject);
  1507. }
  1508. }
  1509. this.m_Panel_PartsType.ResetScrollPos(0.5f);
  1510. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1511. this.m_Panel_SetItem.ResetScrollPos(0f);
  1512. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1513. }
  1514. private void UpdatePanel_MenuItem(SceneEdit.SPartsType f_pt)
  1515. {
  1516. if (f_pt.m_ePartsType == "set_maidwear" || f_pt.m_ePartsType == "set_mywear" || f_pt.m_ePartsType == "set_underwear" || f_pt.m_ePartsType == "set_body")
  1517. {
  1518. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT_MORE);
  1519. }
  1520. else
  1521. {
  1522. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  1523. }
  1524. this.m_misDelOnly = null;
  1525. this.m_info.Close();
  1526. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1527. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  1528. {
  1529. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  1530. sliderItemSet.Clear();
  1531. }
  1532. this.m_listSliderItem.Clear();
  1533. for (int j = 0; j < this.m_listBtnMenuItem.Count; j++)
  1534. {
  1535. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[j];
  1536. menuItemSet.Clear();
  1537. }
  1538. this.m_listBtnMenuItem.Clear();
  1539. for (int k = 0; k < this.m_listBtnColorSet.Count; k++)
  1540. {
  1541. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[k];
  1542. colorItemSet.Clear();
  1543. }
  1544. this.m_listBtnColorSet.Clear();
  1545. for (int l = 0; l < this.m_listBtnGroupMember.Count; l++)
  1546. {
  1547. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[l];
  1548. menuItemSet2.Clear();
  1549. }
  1550. this.m_listBtnGroupMember.Clear();
  1551. float num = -1f;
  1552. if (this.highlightSelector != null)
  1553. {
  1554. this.highlightSelector.visible = false;
  1555. }
  1556. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item || f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1557. {
  1558. if (!string.IsNullOrEmpty(this.last_select_category_name_))
  1559. {
  1560. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1561. {
  1562. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_MenuItem.gcScrollBar.value * 100f) / 100f;
  1563. }
  1564. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1565. {
  1566. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_SetItem.gcScrollBar.value * 100f) / 100f;
  1567. }
  1568. }
  1569. if (this.backup_category_scroll_pos_.ContainsKey(f_pt.m_strPartsTypeName))
  1570. {
  1571. num = this.backup_category_scroll_pos_[f_pt.m_strPartsTypeName];
  1572. }
  1573. this.m_Panel_MenuItem.SetActive(false);
  1574. this.m_Panel_SetItem.SetActive(false);
  1575. SceneEdit.UIPanelSet uipanelSet = null;
  1576. string f_strPrefabName = string.Empty;
  1577. bool f_bSelectedFrame = false;
  1578. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  1579. {
  1580. uipanelSet = this.m_Panel_MenuItem;
  1581. f_strPrefabName = "ButtonItem";
  1582. f_bSelectedFrame = true;
  1583. }
  1584. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1585. {
  1586. uipanelSet = this.m_Panel_SetItem;
  1587. f_strPrefabName = "ButtonSet";
  1588. f_bSelectedFrame = false;
  1589. this.customPartsWindowVisibleButton.windowVisible = false;
  1590. this.customPartsWindowVisibleButton.visible = false;
  1591. }
  1592. this.m_Panel_SliderItem.SetActive(false);
  1593. this.m_Panel_ColorSet.SetActive(false);
  1594. this.m_Panel_GroupSet.SetActive(false);
  1595. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1596. uipanelSet.SetActive(true);
  1597. for (int m = 0; m < f_pt.m_listMenu.Count; m++)
  1598. {
  1599. SceneEdit.SMenuItem smenuItem = f_pt.m_listMenu[m];
  1600. bool flag = this.m_bUseGroup;
  1601. if (smenuItem.m_mpn == MPN.set_body)
  1602. {
  1603. flag = false;
  1604. }
  1605. if (!flag || !smenuItem.m_bMember)
  1606. {
  1607. SceneEdit.MenuItemSet menuItemSet3 = new SceneEdit.MenuItemSet(uipanelSet.goGrid, smenuItem, f_strPrefabName, f_bSelectedFrame);
  1608. if (smenuItem.m_boDelOnly)
  1609. {
  1610. this.m_misDelOnly = menuItemSet3;
  1611. }
  1612. if (menuItemSet3.mi.m_strCateName.IndexOf("set_") != -1 && menuItemSet3.mi.m_bGroupLeader && flag)
  1613. {
  1614. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallbackFromSetGroup));
  1615. }
  1616. else
  1617. {
  1618. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1619. }
  1620. if (smenuItem.m_bGroupLeader && flag)
  1621. {
  1622. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallbackOnGroup));
  1623. }
  1624. else
  1625. {
  1626. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1627. }
  1628. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1629. this.m_listBtnMenuItem.Add(menuItemSet3);
  1630. }
  1631. }
  1632. uipanelSet.gcUIGrid.GetComponent<UIGrid>().enabled = true;
  1633. if (f_pt.m_mpn == MPN.eye_hi && this.highlightSelector != null && this.isNewFace)
  1634. {
  1635. this.highlightSelector.visible = true;
  1636. }
  1637. this.UpdateSelectedMenuItem(f_pt);
  1638. this.last_select_category_name_ = f_pt.m_strPartsTypeName;
  1639. }
  1640. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1641. {
  1642. this.customPartsWindowVisibleButton.windowVisible = false;
  1643. this.customPartsWindowVisibleButton.visible = false;
  1644. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1645. this.m_Panel_MenuItem.SetActive(false);
  1646. this.m_Panel_SetItem.SetActive(false);
  1647. this.m_Panel_ColorSet.SetActive(false);
  1648. this.m_Panel_GroupSet.SetActive(false);
  1649. this.m_Panel_SliderItem.SetActive(true);
  1650. bool flag2 = false;
  1651. foreach (SceneEdit.SMenuItem smenuItem2 in f_pt.m_listMenu)
  1652. {
  1653. if (!smenuItem2.m_requestNewFace || this.isNewFace)
  1654. {
  1655. SceneEdit.SliderItemSet sliderItemSet2;
  1656. if (smenuItem2.m_mpn == MPN.EarNone)
  1657. {
  1658. SceneEdit.SwitchItemSet switchItemSet = new SceneEdit.SwitchItemSet();
  1659. switchItemSet.Create(this.m_Panel_SliderItem.goGrid, smenuItem2);
  1660. switchItemSet.onClickEvent = delegate(bool earNone, SceneEdit.SMenuItem menu)
  1661. {
  1662. int num2 = (!earNone) ? 0 : 1;
  1663. MaidProp prop = this.maid.GetProp(menu.m_strCateName);
  1664. if (prop.value != num2)
  1665. {
  1666. this.maid.SetProp(menu.m_strCateName, num2, false);
  1667. this.UpdateSliders();
  1668. this.maid.AllProcPropSeqStart();
  1669. }
  1670. };
  1671. sliderItemSet2 = switchItemSet;
  1672. }
  1673. else
  1674. {
  1675. sliderItemSet2 = new SceneEdit.SliderItemSet();
  1676. sliderItemSet2.Create(this.m_Panel_SliderItem.goGrid, smenuItem2);
  1677. EventDelegate.Add(sliderItemSet2.gcSlider.onChange, new EventDelegate.Callback(this.SlideCallback));
  1678. flag2 |= (smenuItem2.m_mpn == MPN.MuneYawaraka);
  1679. }
  1680. this.m_listSliderItem.Add(sliderItemSet2);
  1681. }
  1682. }
  1683. BaseMgr<BodyStatusMgr>.Instance.OpenPanel(flag2);
  1684. this.UpdateSliders();
  1685. }
  1686. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1687. this.m_Panel_SetItem.ResetScrollPos(0f);
  1688. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1689. if (num != -1f)
  1690. {
  1691. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1692. {
  1693. this.m_Panel_MenuItem.gcScrollBar.value = num;
  1694. }
  1695. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1696. {
  1697. this.m_Panel_SetItem.gcScrollBar.value = num;
  1698. }
  1699. }
  1700. }
  1701. private void UpdateSelectedMenuItem(SceneEdit.SPartsType f_pt)
  1702. {
  1703. Maid maid = this.m_maid;
  1704. MaidProp prop = maid.GetProp(f_pt.m_mpn);
  1705. NDebug.Assert(prop != null, "指定MPNが不正です。");
  1706. SceneEdit.SMenuItem smenuItem = null;
  1707. if (this.m_misDelOnly != null)
  1708. {
  1709. this.m_misDelOnly.Selected(false);
  1710. }
  1711. for (int i = 0; i < this.m_listBtnMenuItem.Count; i++)
  1712. {
  1713. this.m_listBtnMenuItem[i].Selected(false);
  1714. }
  1715. bool flag = false;
  1716. HashSet<int> hashSet = new HashSet<int>();
  1717. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  1718. {
  1719. if (subPropMpnData.mpn == f_pt.m_mpn)
  1720. {
  1721. subPropMpnData.manager.UpdateAllItem();
  1722. flag = true;
  1723. if (subPropMpnData.manager.sloatItems != null)
  1724. {
  1725. foreach (SubSlotEditItem subSlotEditItem in subPropMpnData.manager.sloatItems)
  1726. {
  1727. if (!(subSlotEditItem == null) && subSlotEditItem.menuItem != null)
  1728. {
  1729. if (!hashSet.Contains(subSlotEditItem.menuItem.m_nMenuFileRID))
  1730. {
  1731. hashSet.Add(subSlotEditItem.menuItem.m_nMenuFileRID);
  1732. }
  1733. }
  1734. }
  1735. }
  1736. break;
  1737. }
  1738. }
  1739. bool flag2 = f_pt.m_mpn == MPN.eye_hi && this.isNewFace;
  1740. int num = (this.modeType != SceneEdit.ModeType.CostumeEdit) ? prop.nFileNameRID : prop.nTempFileNameRID;
  1741. int num2 = (!flag2) ? -1 : maid.GetProp(MPN.eye_hi_r).nFileNameRID;
  1742. if (num != 0)
  1743. {
  1744. for (int l = 0; l < this.m_listBtnMenuItem.Count; l++)
  1745. {
  1746. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[l];
  1747. SceneEdit.SMenuItem menuItem = menuItemSet.gcBtnEdit.m_MenuItem;
  1748. if (!menuItem.m_bGroupLeader || !this.m_bUseGroup)
  1749. {
  1750. bool flag3 = menuItem.m_nMenuFileRID == num;
  1751. if (flag && (!flag3 || hashSet.Count != 0))
  1752. {
  1753. flag3 = hashSet.Contains(menuItem.m_nMenuFileRID);
  1754. }
  1755. if (flag3)
  1756. {
  1757. menuItemSet.Selected(true);
  1758. smenuItem = menuItem;
  1759. bool flag4 = this.customPartsWindow.SetItem(menuItem);
  1760. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1761. {
  1762. flag4 = false;
  1763. }
  1764. if (!flag4)
  1765. {
  1766. this.customPartsWindowVisibleButton.windowVisible = false;
  1767. }
  1768. this.customPartsWindowVisibleButton.visible = flag4;
  1769. }
  1770. else if (flag2 && menuItem.m_nMenuFileRID == num2)
  1771. {
  1772. menuItemSet.Selected(true);
  1773. }
  1774. }
  1775. else
  1776. {
  1777. NDebug.Assert(hashSet.Count == 0, "SubPropとグループが競合しています");
  1778. bool flag5 = false;
  1779. int num3 = 0;
  1780. while (num3 < menuItem.m_listMember.Count && !flag5)
  1781. {
  1782. flag5 |= (menuItem.m_listMember[num3].m_nMenuFileRID == num);
  1783. num3++;
  1784. }
  1785. if (flag5)
  1786. {
  1787. menuItemSet.Selected(true);
  1788. smenuItem = menuItem;
  1789. bool flag6 = this.customPartsWindow.SetItem(menuItem);
  1790. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1791. {
  1792. flag6 = false;
  1793. }
  1794. if (!flag6)
  1795. {
  1796. this.customPartsWindowVisibleButton.windowVisible = false;
  1797. }
  1798. this.customPartsWindowVisibleButton.visible = flag6;
  1799. }
  1800. }
  1801. }
  1802. }
  1803. else
  1804. {
  1805. for (int m = 0; m < this.m_listBtnMenuItem.Count; m++)
  1806. {
  1807. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnMenuItem[m];
  1808. if (menuItemSet2.mi.m_listColorSet != null)
  1809. {
  1810. SceneEdit.SMenuItem smenuItem2;
  1811. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1812. {
  1813. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nTempFileNameRID);
  1814. }
  1815. else
  1816. {
  1817. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nFileNameRID);
  1818. }
  1819. if (smenuItem2 != null)
  1820. {
  1821. menuItemSet2.Selected(true);
  1822. smenuItem = menuItemSet2.mi;
  1823. }
  1824. }
  1825. }
  1826. }
  1827. if (smenuItem == null && this.m_misDelOnly != null)
  1828. {
  1829. this.m_misDelOnly.Selected(true);
  1830. }
  1831. this.UpdatePanel_ColorSet(smenuItem);
  1832. foreach (SceneEdit.SubPropMpnData subPropMpnData2 in this.subPropDatas)
  1833. {
  1834. subPropMpnData2.manager.visible = false;
  1835. }
  1836. this.UpdatePanel_GroupSet(smenuItem);
  1837. if (smenuItem != null)
  1838. {
  1839. foreach (SceneEdit.SubPropMpnData subPropMpnData3 in this.subPropDatas)
  1840. {
  1841. if (subPropMpnData3.mpn == smenuItem.m_mpn)
  1842. {
  1843. this.m_Panel_GroupSet.SetActive(true);
  1844. subPropMpnData3.manager.visible = true;
  1845. subPropMpnData3.manager.UpdateAllItem();
  1846. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  1847. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1848. localPosition.x = 23f;
  1849. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  1850. this.m_Panel_GroupSet.ResetScrollPos(0f);
  1851. }
  1852. }
  1853. }
  1854. if (this.customPartsWindowVisibleButton.visible)
  1855. {
  1856. if (this.m_Panel_GroupSet.goMain.activeInHierarchy)
  1857. {
  1858. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(119f, 406f, 0f);
  1859. }
  1860. else if (this.m_Panel_ColorSet.goMain.activeInHierarchy)
  1861. {
  1862. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(60f, 406f, 0f);
  1863. }
  1864. else
  1865. {
  1866. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(0f, 406f, 0f);
  1867. }
  1868. }
  1869. }
  1870. private void UpdatePanel_GroupSet(SceneEdit.SMenuItem f_miSelected)
  1871. {
  1872. if (f_miSelected == null || f_miSelected.m_mpn == MPN.set_body || !f_miSelected.m_bGroupLeader || !this.m_bUseGroup)
  1873. {
  1874. this.m_Panel_GroupSet.SetActive(false);
  1875. return;
  1876. }
  1877. Maid maid = this.m_maid;
  1878. MaidProp prop = maid.GetProp(f_miSelected.m_mpn);
  1879. this.m_Panel_GroupSet.SetActive(true);
  1880. bool flag = this.m_listBtnGroupMember.Count != f_miSelected.m_listMember.Count;
  1881. if (!flag)
  1882. {
  1883. int num = 0;
  1884. while (num < f_miSelected.m_listMember.Count && !flag)
  1885. {
  1886. if (this.m_listBtnGroupMember[num].mi != f_miSelected.m_listMember[num])
  1887. {
  1888. flag = true;
  1889. }
  1890. num++;
  1891. }
  1892. }
  1893. bool flag2 = f_miSelected.m_strCateName.IndexOf("set_") != -1;
  1894. if (flag)
  1895. {
  1896. for (int i = 0; i < this.m_listBtnGroupMember.Count; i++)
  1897. {
  1898. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnGroupMember[i];
  1899. menuItemSet.Clear();
  1900. }
  1901. this.m_listBtnGroupMember.Clear();
  1902. for (int j = 0; j < f_miSelected.m_listMember.Count; j++)
  1903. {
  1904. SceneEdit.MenuItemSet menuItemSet2 = new SceneEdit.MenuItemSet(this.m_Panel_GroupSet.goGrid, f_miSelected.m_listMember[j], (!flag2) ? "ButtonItem" : "ButtonSet", true);
  1905. if (flag2)
  1906. {
  1907. menuItemSet2.ToSmall();
  1908. }
  1909. EventDelegate.Add(menuItemSet2.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1910. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1911. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1912. this.m_listBtnGroupMember.Add(menuItemSet2);
  1913. if (!flag2)
  1914. {
  1915. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1916. {
  1917. menuItemSet2.Selected(prop != null && prop.nTempFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  1918. }
  1919. else
  1920. {
  1921. menuItemSet2.Selected(prop != null && prop.nFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  1922. }
  1923. }
  1924. }
  1925. if (flag2)
  1926. {
  1927. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 127f;
  1928. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1929. localPosition.x = 117f;
  1930. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  1931. }
  1932. else
  1933. {
  1934. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  1935. Vector3 localPosition2 = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1936. localPosition2.x = 23f;
  1937. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition2;
  1938. }
  1939. this.m_Panel_GroupSet.ResetScrollPos(0f);
  1940. }
  1941. else if (!flag2)
  1942. {
  1943. for (int k = 0; k < this.m_listBtnGroupMember.Count; k++)
  1944. {
  1945. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1946. {
  1947. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nTempFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  1948. }
  1949. else
  1950. {
  1951. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  1952. }
  1953. }
  1954. }
  1955. }
  1956. private void UpdatePanel_ColorSet(SceneEdit.SMenuItem f_miSelected)
  1957. {
  1958. this.colorPaletteMgr.Close();
  1959. if (f_miSelected == null || f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  1960. {
  1961. this.m_Panel_ColorSet.SetActive(false);
  1962. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1963. return;
  1964. }
  1965. if (f_miSelected.m_mpn == MPN.folder_mayu)
  1966. {
  1967. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(true);
  1968. this.m_CheckBoxMayuDrawPriority.check = this.m_maid.MayuDrawPriority;
  1969. }
  1970. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  1971. {
  1972. this.m_Panel_ColorSet.SetActive(true);
  1973. }
  1974. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  1975. {
  1976. this.m_listBtnColorSet[i].Clear();
  1977. }
  1978. this.m_listBtnColorSet.Clear();
  1979. for (int j = 0; j < f_miSelected.m_listColorSet.Count; j++)
  1980. {
  1981. SceneEdit.SMenuItem f_mi = f_miSelected.m_listColorSet[j];
  1982. SceneEdit.ColorItemSet colorItemSet = new SceneEdit.ColorItemSet(this.m_Panel_ColorSet.goGrid, f_mi);
  1983. EventDelegate.Add(colorItemSet.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1984. EventDelegate.Add(colorItemSet.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1985. EventDelegate.Add(colorItemSet.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1986. this.m_listBtnColorSet.Add(colorItemSet);
  1987. }
  1988. this.m_Panel_ColorSet.ResetScrollPos(0f);
  1989. this.UpdateSelected_ColorSet(f_miSelected.m_eColorSetMPN);
  1990. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1991. {
  1992. this.m_Panel_ColorSet.SetActive(false);
  1993. }
  1994. }
  1995. private void UpdateSelected_ColorSet(MPN f_mpn)
  1996. {
  1997. Maid maid = this.m_maid;
  1998. MaidProp prop = maid.GetProp(f_mpn);
  1999. NDebug.Assert(prop != null, "指定MPNが不正です。");
  2000. SceneEdit.SMenuItem smenuItem = null;
  2001. if (prop.nFileNameRID != 0)
  2002. {
  2003. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  2004. {
  2005. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[i];
  2006. SceneEdit.SMenuItem menuItem = colorItemSet.gcBtnEdit.m_MenuItem;
  2007. colorItemSet.Selected(false);
  2008. if (menuItem.m_nMenuFileRID == prop.nFileNameRID)
  2009. {
  2010. colorItemSet.Selected(true);
  2011. smenuItem = menuItem;
  2012. }
  2013. }
  2014. if (smenuItem != null)
  2015. {
  2016. if (smenuItem.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE)
  2017. {
  2018. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  2019. {
  2020. this.colorPaletteMgr.Call(0, smenuItem.m_pcMultiColorID);
  2021. }
  2022. }
  2023. else
  2024. {
  2025. this.colorPaletteMgr.Close();
  2026. }
  2027. }
  2028. }
  2029. }
  2030. public void UpdateSliders()
  2031. {
  2032. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  2033. {
  2034. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  2035. Maid maid = this.m_maid;
  2036. MaidProp prop = maid.GetProp(sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName);
  2037. if (sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName == "MuneL")
  2038. {
  2039. MaidProp prop2 = maid.GetProp(MPN.MuneS);
  2040. int num;
  2041. if (0 <= prop2.value && prop.value == 0)
  2042. {
  2043. num = (int)System.Math.Round((double)(-30f * ((float)(prop2.value - prop2.min) / (float)(prop2.max - prop2.min))), MidpointRounding.AwayFromZero);
  2044. }
  2045. else
  2046. {
  2047. num = prop.value;
  2048. }
  2049. int num2 = prop.min - 30;
  2050. sliderItemSet.SetValue((float)(num - num2) / (float)(prop.max - num2), num.ToString());
  2051. }
  2052. else
  2053. {
  2054. sliderItemSet.SetValue((float)(prop.value - prop.min) / (float)(prop.max - prop.min), prop.value.ToString());
  2055. }
  2056. if (MPN.EarNone < sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn && sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn <= MPN.EarScl)
  2057. {
  2058. bool isEnabled = maid.GetProp(MPN.EarNone).value == 0;
  2059. sliderItemSet.isEnabled = isEnabled;
  2060. }
  2061. }
  2062. BaseMgr<BodyStatusMgr>.Instance.UpdateBodyStatus();
  2063. }
  2064. public void CategoryUnSelect()
  2065. {
  2066. for (int i = 0; i < this.m_listBtnCate.Count; i++)
  2067. {
  2068. GameObject gameObject = this.m_listBtnCate[i];
  2069. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2070. UISprite component = buttonEdit.m_goFrame.GetComponent<UISprite>();
  2071. component.enabled = false;
  2072. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  2073. component2.defaultColor = buttonEdit.m_colBtnDefault;
  2074. }
  2075. this.m_Panel_Category.VisibleArrow(false);
  2076. }
  2077. public void ProcMenuItem(SceneEdit.SMenuItem f_mi)
  2078. {
  2079. }
  2080. public void PartsTypeWearMode(MPN f_eMpn)
  2081. {
  2082. TBody.MaskMode maskMode;
  2083. if (SceneEditInfo.m_dicPartsTypeWearMode.TryGetValue(f_eMpn, out maskMode))
  2084. {
  2085. Maid maid = this.m_maid;
  2086. maid.body0.SetMaskMode(maskMode);
  2087. }
  2088. }
  2089. public void PartsTypeCamera(MPN f_eMpn)
  2090. {
  2091. SceneEditInfo.CamToBone camToBone;
  2092. if (this.m_viewreset.GetVisibleAutoCam() && SceneEditInfo.m_dicPartsTypeCamera.TryGetValue(f_eMpn, out camToBone))
  2093. {
  2094. Maid maid = this.m_maid;
  2095. if (string.IsNullOrEmpty(camToBone.bone))
  2096. {
  2097. this.CameraMoveTo(this.m_cameraMoveSupport.targetPosition, camToBone.distance, camToBone.angle, 0.5f);
  2098. }
  2099. else
  2100. {
  2101. Transform bone = maid.body0.GetBone(camToBone.bone);
  2102. if (bone != null)
  2103. {
  2104. this.CameraMoveTo(bone.position, camToBone.distance, camToBone.angle, 0.5f);
  2105. }
  2106. }
  2107. }
  2108. }
  2109. public void ClickCallbackFromSetGroup()
  2110. {
  2111. this.m_bOpenSetGroupPanel = true;
  2112. this.ClickCallback();
  2113. this.m_bOpenSetGroupPanel = false;
  2114. }
  2115. public void ClickCallback()
  2116. {
  2117. Maid maid = this.m_maid;
  2118. if (maid.IsBusy)
  2119. {
  2120. return;
  2121. }
  2122. ButtonEdit componentInChildren = UIButton.current.GetComponentInChildren<ButtonEdit>();
  2123. if (componentInChildren.m_MenuItem == null || !componentInChildren.m_MenuItem.m_bColor)
  2124. {
  2125. this.customPartsWindowVisibleButton.windowVisible = false;
  2126. }
  2127. if (componentInChildren.m_Category != null)
  2128. {
  2129. this.customPartsWindowVisibleButton.visible = false;
  2130. this.m_Panel_Category.VisibleArrow(false);
  2131. this.CategoryUnSelect();
  2132. this.colorPaletteMgr.Close();
  2133. UISprite component = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2134. component.enabled = true;
  2135. UIButton component2 = componentInChildren.GetComponent<UIButton>();
  2136. component2.defaultColor = new Color(component2.defaultColor.r, component2.defaultColor.g, component2.defaultColor.b, 1f);
  2137. this.m_maid.OpenMouthLookTooth(false);
  2138. this.m_Panel_PartsType.SetActive(false);
  2139. this.m_Panel_MenuItem.SetActive(false);
  2140. this.m_Panel_SetItem.SetActive(false);
  2141. this.m_Panel_SliderItem.SetActive(false);
  2142. this.m_Panel_ColorSet.SetActive(false);
  2143. this.m_Panel_GroupSet.SetActive(false);
  2144. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2145. if (this.highlightSelector != null)
  2146. {
  2147. this.highlightSelector.visible = false;
  2148. }
  2149. BaseMgr<RandomPresetMgr>.Instance.CloseRandomPresetPanel();
  2150. BaseMgr<PresetMgr>.Instance.ClosePresetPanel();
  2151. BaseMgr<ProfileMgr>.Instance.CloseProfilePanel();
  2152. BaseMgr<CostumePartsEnabledMgr>.Instance.CloseRandomPresetPanel();
  2153. if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.ランダム)
  2154. {
  2155. if (this.m_viewreset.GetVisibleAutoCam())
  2156. {
  2157. this.CameraReset(0.5f);
  2158. }
  2159. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2160. BaseMgr<RandomPresetMgr>.Instance.OpenRandomPresetPanel();
  2161. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2162. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2163. }
  2164. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プリセット)
  2165. {
  2166. if (this.m_viewreset.GetVisibleAutoCam())
  2167. {
  2168. this.CameraReset(0.5f);
  2169. }
  2170. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2171. BaseMgr<PresetMgr>.Instance.OpenPresetPanel();
  2172. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2173. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2174. }
  2175. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  2176. {
  2177. if (this.m_viewreset.GetVisibleAutoCam())
  2178. {
  2179. this.CameraReset(0.5f);
  2180. }
  2181. BaseMgr<ProfileMgr>.Instance.OpenProfilePanel();
  2182. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2183. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2184. }
  2185. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  2186. {
  2187. if (this.m_viewreset.GetVisibleAutoCam())
  2188. {
  2189. this.CameraReset(0.5f);
  2190. }
  2191. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2192. BaseMgr<CostumePartsEnabledMgr>.Instance.OpenRandomPresetPanel();
  2193. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2194. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2195. }
  2196. else
  2197. {
  2198. this.UpdatePanel_PartsType(componentInChildren.m_Category);
  2199. }
  2200. this.m_Panel_Category.VisibleArrow(true);
  2201. this.m_Panel_Category.MoveArrow(componentInChildren.gameObject);
  2202. this.m_nNowMPN = MPN.null_mpn;
  2203. }
  2204. if (componentInChildren.m_PartsType != null)
  2205. {
  2206. for (int k = 0; k < this.m_listBtnPartsType.Count; k++)
  2207. {
  2208. GameObject gameObject = this.m_listBtnPartsType[k];
  2209. ButtonEdit componentInChildren2 = gameObject.GetComponentInChildren<ButtonEdit>();
  2210. UISprite component3 = componentInChildren2.m_goFrame.GetComponent<UISprite>();
  2211. component3.enabled = false;
  2212. UIButton component4 = componentInChildren2.GetComponent<UIButton>();
  2213. component4.defaultColor = componentInChildren2.m_colBtnDefault;
  2214. }
  2215. UISprite component5 = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2216. component5.enabled = true;
  2217. UIButton component6 = componentInChildren.GetComponent<UIButton>();
  2218. component6.defaultColor = new Color(component6.defaultColor.r, component6.defaultColor.g, component6.defaultColor.b, 1f);
  2219. this.colorPaletteMgr.Close();
  2220. this.PartsTypeWearMode(componentInChildren.m_PartsType.m_mpn);
  2221. this.PartsTypeCamera(componentInChildren.m_PartsType.m_mpn);
  2222. if (componentInChildren.m_PartsType.m_mpn == MPN.accha)
  2223. {
  2224. this.m_maid.OpenMouthLookTooth(true);
  2225. }
  2226. else
  2227. {
  2228. this.m_maid.OpenMouthLookTooth(false);
  2229. }
  2230. this.UpdatePanel_MenuItem(componentInChildren.m_PartsType);
  2231. this.m_Panel_PartsType.VisibleArrow(true);
  2232. this.m_Panel_PartsType.MoveArrow(componentInChildren.gameObject);
  2233. this.m_EditMod.m_mpn = componentInChildren.m_PartsType.m_mpn;
  2234. this.m_nNowMPN = componentInChildren.m_PartsType.m_mpn;
  2235. }
  2236. if (componentInChildren.m_MenuItem != null && !maid.boAllProcPropBUSY)
  2237. {
  2238. SceneEdit.SMenuItem smenuItem = null;
  2239. MaidProp prop = maid.GetProp(componentInChildren.m_MenuItem.m_mpn);
  2240. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2241. {
  2242. if (prop != null && this.m_menuRidDic.ContainsKey(prop.nTempFileNameRID))
  2243. {
  2244. smenuItem = this.m_menuRidDic[prop.nTempFileNameRID];
  2245. }
  2246. }
  2247. else if (prop != null && this.m_menuRidDic.ContainsKey(prop.nFileNameRID))
  2248. {
  2249. smenuItem = this.m_menuRidDic[prop.nFileNameRID];
  2250. }
  2251. if (!this.m_bOpenSetGroupPanel)
  2252. {
  2253. if (!componentInChildren.m_MenuItem.m_bColor && this.modeType != SceneEdit.ModeType.CostumeEdit)
  2254. {
  2255. this.customPartsWindow.OnExecItemPrev(componentInChildren.m_MenuItem);
  2256. }
  2257. bool flag = false;
  2258. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  2259. {
  2260. if (subPropMpnData.mpn == componentInChildren.m_MenuItem.m_mpn)
  2261. {
  2262. flag = true;
  2263. subPropMpnData.manager.SetItem(componentInChildren.m_MenuItem);
  2264. break;
  2265. }
  2266. }
  2267. if (!flag)
  2268. {
  2269. if (componentInChildren.m_MenuItem.m_mpn == MPN.eye_hi && this.isNewFace)
  2270. {
  2271. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeR || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2272. {
  2273. maid.SetProp(MPN.eye_hi_r, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2274. }
  2275. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeL || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2276. {
  2277. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2278. }
  2279. }
  2280. else if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2281. {
  2282. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, true, false);
  2283. }
  2284. else
  2285. {
  2286. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2287. }
  2288. }
  2289. }
  2290. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.null_mpn)
  2291. {
  2292. if (componentInChildren.m_MenuItem.m_eColorSetMPN == MPN.haircolor)
  2293. {
  2294. MaidProp prop2 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2295. if (string.IsNullOrEmpty(prop2.strFileName))
  2296. {
  2297. List<SceneEdit.SMenuItem> listColorSet = componentInChildren.m_MenuItem.m_listColorSet;
  2298. if (listColorSet.Count != 0)
  2299. {
  2300. SceneEdit.SMenuItem smenuItem2 = listColorSet.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE);
  2301. if (smenuItem2 == null)
  2302. {
  2303. smenuItem2 = listColorSet[0];
  2304. }
  2305. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2306. {
  2307. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, true, false);
  2308. }
  2309. else
  2310. {
  2311. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, false, false);
  2312. }
  2313. }
  2314. }
  2315. }
  2316. else
  2317. {
  2318. bool flag2 = false;
  2319. if (smenuItem != null)
  2320. {
  2321. MaidProp prop3 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2322. int num = 0;
  2323. foreach (SceneEdit.SMenuItem smenuItem3 in smenuItem.m_listColorSet)
  2324. {
  2325. if (smenuItem3.m_nMenuFileRID == prop3.nFileNameRID)
  2326. {
  2327. break;
  2328. }
  2329. num++;
  2330. }
  2331. if (num < componentInChildren.m_MenuItem.m_listColorSet.Count)
  2332. {
  2333. SceneEdit.SMenuItem smenuItem4 = componentInChildren.m_MenuItem.m_listColorSet[num];
  2334. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2335. {
  2336. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, true, false);
  2337. }
  2338. else
  2339. {
  2340. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, false, false);
  2341. }
  2342. flag2 = true;
  2343. }
  2344. }
  2345. if (!flag2)
  2346. {
  2347. List<SceneEdit.SMenuItem> listColorSet2 = componentInChildren.m_MenuItem.m_listColorSet;
  2348. if (listColorSet2.Count != 0)
  2349. {
  2350. SceneEdit.SMenuItem smenuItem5 = listColorSet2[0];
  2351. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.eye)
  2352. {
  2353. smenuItem5 = listColorSet2.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID == MaidParts.PARTS_COLOR.NONE);
  2354. if (smenuItem5 == null)
  2355. {
  2356. smenuItem5 = listColorSet2[0];
  2357. }
  2358. }
  2359. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2360. {
  2361. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, true, false);
  2362. }
  2363. else
  2364. {
  2365. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, false, false);
  2366. }
  2367. }
  2368. }
  2369. }
  2370. }
  2371. maid.AllProcPropSeqStart();
  2372. if (componentInChildren.m_MenuItem.m_bColor)
  2373. {
  2374. this.UpdateSelected_ColorSet(componentInChildren.m_MenuItem.m_mpn);
  2375. }
  2376. else if (!this.m_bOpenSetGroupPanel)
  2377. {
  2378. this.UpdateSelectedMenuItem(componentInChildren.m_MenuItem.m_ParentPartsType);
  2379. }
  2380. else
  2381. {
  2382. this.UpdatePanel_GroupSet(componentInChildren.m_MenuItem);
  2383. }
  2384. }
  2385. }
  2386. public void HoverOverCallback()
  2387. {
  2388. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2389. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2390. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2391. this.m_info.Open(position, menuItem.m_texIconRef, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, 0);
  2392. }
  2393. public void HoverOverCallbackOnGroup()
  2394. {
  2395. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2396. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2397. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2398. this.m_info.Open(position, menuItem.m_texIconRef, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, (menuItem.m_listMember == null) ? 0 : menuItem.m_listMember.Count);
  2399. }
  2400. public void HoverOutCallback()
  2401. {
  2402. this.m_info.Close();
  2403. }
  2404. public void OnClickEditItemGroup()
  2405. {
  2406. this.m_bUseGroup = !this.m_bUseGroup;
  2407. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2408. }
  2409. public void OnClickEditTouchJump()
  2410. {
  2411. this.m_bUseTouchJump = !this.m_bUseTouchJump;
  2412. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2413. }
  2414. public void SlideCallback()
  2415. {
  2416. Maid maid = this.m_maid;
  2417. ButtonEdit componentInChildren = UIProgressBar.current.GetComponentInChildren<ButtonEdit>();
  2418. MaidProp prop = maid.GetProp(componentInChildren.m_SliderItem.m_strCateName);
  2419. if (componentInChildren.m_SliderItem.m_strCateName == "MuneL")
  2420. {
  2421. int num = prop.min - 30;
  2422. int num2 = (int)System.Math.Round((double)((float)num + (float)(prop.max - num) * UIProgressBar.current.value), MidpointRounding.AwayFromZero);
  2423. if (0 <= num2)
  2424. {
  2425. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, num2, false);
  2426. maid.SetProp(MPN.MuneS, 0, false);
  2427. }
  2428. else
  2429. {
  2430. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, 0, false);
  2431. maid.SetProp(MPN.MuneS, (int)(100f * ((float)num2 / -30f) + 0.5f), false);
  2432. }
  2433. }
  2434. else
  2435. {
  2436. int val = (int)((float)prop.min + (float)(prop.max - prop.min) * UIProgressBar.current.value + 0.5f);
  2437. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, val, false);
  2438. }
  2439. if (componentInChildren.m_SliderItem.m_mpn == MPN.MuneL)
  2440. {
  2441. MaidProp prop2 = maid.GetProp(MPN.MuneL);
  2442. MaidProp prop3 = maid.GetProp(MPN.MuneTare);
  2443. prop3.max = prop2.value;
  2444. if (prop3.max < 1)
  2445. {
  2446. prop3.max = 1;
  2447. prop3.value = 0;
  2448. }
  2449. maid.SetProp(MPN.MuneTare, prop3.value, false);
  2450. }
  2451. maid.AllProcProp();
  2452. this.UpdateSliders();
  2453. }
  2454. public void OpenColorSet(SceneEdit.SMenuItem f_miSelected)
  2455. {
  2456. if (f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  2457. {
  2458. this.m_Panel_ColorSet.SetActive(false);
  2459. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2460. return;
  2461. }
  2462. }
  2463. private IEnumerator CoPoseToCam(string f_lookBone, float f_cameraMoveTime, float f_waitTime = 0.2f)
  2464. {
  2465. if (f_waitTime != 0f)
  2466. {
  2467. yield return new WaitForSeconds(f_waitTime);
  2468. }
  2469. Maid maid = this.m_maid;
  2470. Transform trBone = maid.body0.GetBone(f_lookBone);
  2471. if (trBone != null)
  2472. {
  2473. this.m_cameraMoveSupport.SaveCameraPosition(trBone.position, 3f, new Vector2(-180f, 11.5528f));
  2474. this.CameraReset(f_cameraMoveTime);
  2475. }
  2476. yield break;
  2477. }
  2478. public void Voice(SceneEdit.PVBInfo f_pvb)
  2479. {
  2480. Maid maid = this.m_maid;
  2481. SceneEdit.VoiceInfo voiceInfo = f_pvb as SceneEdit.VoiceInfo;
  2482. maid.AudioMan.LoadPlay(voiceInfo.strVoiceFileName, 0f, false, false);
  2483. maid.FaceAnime(voiceInfo.strFace, 1f, 0);
  2484. if (string.IsNullOrEmpty(voiceInfo.strFace2))
  2485. {
  2486. maid.FaceBlend("無し");
  2487. }
  2488. else
  2489. {
  2490. maid.FaceBlend(voiceInfo.strFace2);
  2491. }
  2492. }
  2493. public void ToView()
  2494. {
  2495. if (GameMain.Instance.VRMode && !Input.GetKey(KeyCode.LeftShift))
  2496. {
  2497. Debug.Log("VRモードではViewモードになりません。");
  2498. return;
  2499. }
  2500. this.m_eCamOffsBack = this.m_eCamOffsNow;
  2501. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  2502. for (int i = 0; i < this.m_listPanel.Count; i++)
  2503. {
  2504. this.m_listPanel[i].alpha = 0f;
  2505. }
  2506. this.m_uipViewCancel.gameObject.SetActive(true);
  2507. this.m_uipViewCancel.alpha = 1f;
  2508. this.customViewWindow.mgr.gameObject.SetActive(false);
  2509. this.customPartsWindow.ViewMode(true);
  2510. }
  2511. public void FromView()
  2512. {
  2513. for (int i = 0; i < this.m_listPanel.Count; i++)
  2514. {
  2515. this.m_listPanel[i].alpha = 1f;
  2516. }
  2517. this.m_uipViewCancel.alpha = 0f;
  2518. this.m_uipViewCancel.gameObject.SetActive(false);
  2519. this.SetCameraOffset(this.m_eCamOffsBack);
  2520. this.customViewWindow.mgr.gameObject.SetActive(true);
  2521. this.customPartsWindow.ViewMode(false);
  2522. }
  2523. public void ClothesState(SceneEditInfo.ClothesState f_cs)
  2524. {
  2525. Maid maid = this.m_maid;
  2526. if (f_cs == SceneEditInfo.ClothesState.Nude)
  2527. {
  2528. maid.body0.SetMaskMode(TBody.MaskMode.Nude);
  2529. }
  2530. else if (f_cs == SceneEditInfo.ClothesState.Underwear)
  2531. {
  2532. maid.body0.SetMaskMode(TBody.MaskMode.Underwear);
  2533. }
  2534. if (f_cs == SceneEditInfo.ClothesState.Wear)
  2535. {
  2536. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2537. }
  2538. }
  2539. public void SetCameraOffset(SceneEdit.CAM_OFFS f_eCamOffs)
  2540. {
  2541. if (GameMain.Instance.MainCamera == null)
  2542. {
  2543. return;
  2544. }
  2545. if (f_eCamOffs == SceneEdit.CAM_OFFS.CENTER)
  2546. {
  2547. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3(0f, 0f, 0f), true);
  2548. }
  2549. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT)
  2550. {
  2551. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 3f * 2f - (float)Screen.width / 2f, 0f, 0f), true);
  2552. }
  2553. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT_MORE)
  2554. {
  2555. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 183f - (float)Screen.width / 2f, 0f, 0f), true);
  2556. }
  2557. this.m_eCamOffsNow = f_eCamOffs;
  2558. }
  2559. public void CallHowToNameDialog()
  2560. {
  2561. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", "Dialog/result/苗字で呼ぶ", delegate
  2562. {
  2563. this.m_FFNameDlg.Close();
  2564. this.m_maid.status.isFirstNameCall = false;
  2565. }, "Dialog/result/名前で呼ぶ", delegate
  2566. {
  2567. this.m_FFNameDlg.Close();
  2568. this.m_maid.status.isFirstNameCall = true;
  2569. });
  2570. }
  2571. public void CallSettingNamePanel()
  2572. {
  2573. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "NameSettingPanel", false);
  2574. if (childObject != null)
  2575. {
  2576. SceneEditNameSettingPanel component = childObject.GetComponent<SceneEditNameSettingPanel>();
  2577. if (component != null)
  2578. {
  2579. component.gameObject.SetActive(true);
  2580. component.Call();
  2581. }
  2582. }
  2583. }
  2584. public void OnCharaLoadCompleted()
  2585. {
  2586. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  2587. {
  2588. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  2589. {
  2590. bool flag = 0 < spartsType.m_listMenu.Count;
  2591. if (spartsType.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  2592. {
  2593. flag = SceneEditInfo.m_dicPartsTypePair[spartsType.m_mpn].m_requestNewFace;
  2594. }
  2595. else
  2596. {
  2597. foreach (SceneEdit.SMenuItem smenuItem in spartsType.m_listMenu)
  2598. {
  2599. if (!smenuItem.m_requestNewFace)
  2600. {
  2601. flag = false;
  2602. break;
  2603. }
  2604. }
  2605. }
  2606. if (flag)
  2607. {
  2608. spartsType.m_isEnabled = this.isNewFace;
  2609. }
  2610. if (spartsType.m_mpn == MPN.accmimi)
  2611. {
  2612. spartsType.m_isEnabled = (this.maid.GetProp(MPN.EarNone).value == 0);
  2613. if (!spartsType.m_isEnabled && !this.isNewFace)
  2614. {
  2615. spartsType.m_isEnabled = true;
  2616. }
  2617. }
  2618. }
  2619. }
  2620. foreach (GameObject gameObject in this.m_listBtnPartsType)
  2621. {
  2622. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2623. SceneEdit.SPartsType partsType = buttonEdit.m_PartsType;
  2624. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  2625. uibutton.isEnabled = partsType.m_isEnabled;
  2626. if (uibutton.isEnabled && (uibutton.onClick == null || uibutton.onClick.Count == 0))
  2627. {
  2628. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  2629. }
  2630. }
  2631. if (this.isNewFace && this.maid.GetProp(MPN.EarNone).value != 0)
  2632. {
  2633. MaidProp prop = this.maid.GetProp(MPN.accmimi);
  2634. if (prop != null && prop.strFileName != CM3.dicDelItem[MPN.accmimi])
  2635. {
  2636. string text = CM3.dicDelItem[MPN.accmimi];
  2637. int hashCode = text.ToLower().GetHashCode();
  2638. this.maid.SetProp(MPN.accmimi, text, hashCode, false, false);
  2639. this.m_maid.AllProcPropSeqStart();
  2640. return;
  2641. }
  2642. }
  2643. this.customViewWindow.UpdateAllItem();
  2644. }
  2645. private void OnEditOk()
  2646. {
  2647. if (GameMain.Instance.SysDlg.IsDecided && !GameMain.Instance.CharacterMgr.IsBusy())
  2648. {
  2649. Maid maid = this.m_maid;
  2650. if (this.customPartsWindowVisibleButton.visible)
  2651. {
  2652. this.customPartsWindowVisibleButton.windowVisible = false;
  2653. }
  2654. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2655. if (this.modeType == SceneEdit.ModeType.OriginalChara || this.modeType == SceneEdit.ModeType.MainChara)
  2656. {
  2657. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", "Dialog/result/苗字で呼ぶ", new FFNameDialog.OnClick(this.OnFFNameFamily), "Dialog/result/名前で呼ぶ", new FFNameDialog.OnClick(this.OnFFNameFirst));
  2658. }
  2659. else
  2660. {
  2661. this.OnEndDlgOk();
  2662. }
  2663. }
  2664. }
  2665. private void OnFFNameFirst()
  2666. {
  2667. this.m_FFNameDlg.Close();
  2668. this.m_maid.status.isFirstNameCall = true;
  2669. this.Conform();
  2670. }
  2671. private void OnFFNameFamily()
  2672. {
  2673. this.m_FFNameDlg.Close();
  2674. this.m_maid.status.isFirstNameCall = false;
  2675. this.Conform();
  2676. }
  2677. private void Conform()
  2678. {
  2679. this.m_maid.boMabataki = false;
  2680. GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/このメイドにしますか?", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.OnEndDlgOk), new SystemDialog.OnClick(this.OnEndDlgCancel));
  2681. }
  2682. private void OnEndDlgOk()
  2683. {
  2684. BaseMgr<ProfileMgr>.Instance.UpdateProfileData(true);
  2685. GameMain.Instance.SysDlg.Close();
  2686. UICamera.InputEnable = false;
  2687. this.m_maid.ThumShotCamMove();
  2688. this.m_maid.body0.trsLookTarget = GameMain.Instance.ThumCamera.transform;
  2689. this.m_maid.boMabataki = false;
  2690. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2691. {
  2692. for (int i = 67; i <= 66; i++)
  2693. {
  2694. this.maid.ResetProp((MPN)i, true);
  2695. }
  2696. }
  2697. base.StartCoroutine(this.CoWaitPutCloth());
  2698. }
  2699. private IEnumerator CoWaitPutCloth()
  2700. {
  2701. if (this.modeType == SceneEdit.ModeType.CostumeEdit || this.modeType == SceneEdit.ModeType.NpcEdit)
  2702. {
  2703. while (GameMain.Instance.CharacterMgr.IsBusy())
  2704. {
  2705. yield return null;
  2706. }
  2707. }
  2708. for (int nF = 0; nF < 90; nF++)
  2709. {
  2710. yield return null;
  2711. }
  2712. GameMain.Instance.SoundMgr.PlaySe("SE022.ogg", false);
  2713. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2714. {
  2715. this.m_maid.ThumShotCustom(GameMain.Instance.FacilityMgr.tempSelectFacility.GetFacilityEditCostumeThumbnailName(), true);
  2716. }
  2717. else if (this.modeType == SceneEdit.ModeType.NpcEdit)
  2718. {
  2719. byte[] data = GameMain.Instance.CharacterMgr.PresetSaveNotWriteFile(this.m_maid, CharacterMgr.PresetType.All);
  2720. if (NPCCharaSelect.editTargetNPCData != null)
  2721. {
  2722. SaveData.SetPreset(NPCCharaSelect.editTargetNPCData.id, data);
  2723. }
  2724. }
  2725. else
  2726. {
  2727. this.m_maid.ThumShot();
  2728. }
  2729. this.m_maid.boMabataki = true;
  2730. this.m_maid.body0.trsLookTarget = null;
  2731. this.m_currentScriptFile = GameMain.Instance.ScriptMgr.adv_kag.kag.GetCurrentFileName();
  2732. GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.CreateKasizukiThumShot), true, default(Color));
  2733. yield break;
  2734. }
  2735. private void OnEndDlgCancel()
  2736. {
  2737. GameMain.Instance.SysDlg.Close();
  2738. this.m_maid.boMabataki = true;
  2739. }
  2740. private void OnEditCancel()
  2741. {
  2742. }
  2743. private void CreateKasizukiThumShot()
  2744. {
  2745. GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
  2746. if (this.modeType == SceneEdit.ModeType.CostumeEdit || this.modeType == SceneEdit.ModeType.NpcEdit)
  2747. {
  2748. this.OnEndScene();
  2749. return;
  2750. }
  2751. ScriptManager scriptMgr = GameMain.Instance.ScriptMgr;
  2752. scriptMgr.adv_kag.LoadScriptFile("KasizukiThumShot.ks", string.Empty);
  2753. scriptMgr.adv_kag.Exec();
  2754. base.StartCoroutine(this.CoroutineKasizukiThumShot());
  2755. }
  2756. private IEnumerator CoroutineKasizukiThumShot()
  2757. {
  2758. for (int nF = 0; nF < 30; nF++)
  2759. {
  2760. yield return null;
  2761. }
  2762. Camera thumCamera = GameMain.Instance.ThumCamera;
  2763. CameraMain mainCamera = GameMain.Instance.MainCamera;
  2764. thumCamera.transform.position = mainCamera.transform.position;
  2765. thumCamera.transform.rotation = mainCamera.transform.rotation;
  2766. float backup = thumCamera.fieldOfView;
  2767. thumCamera.fieldOfView = mainCamera.camera.fieldOfView;
  2768. this.m_maid.body0.trsLookTarget = thumCamera.transform;
  2769. for (int nF2 = 0; nF2 < 30; nF2++)
  2770. {
  2771. yield return null;
  2772. }
  2773. this.m_maid.ThumShotCustom(KasizukiManager.CreateMaidTmpThumbName(this.m_maid), false);
  2774. thumCamera.fieldOfView = backup;
  2775. this.OnEndScene();
  2776. yield break;
  2777. }
  2778. private void OnEndScene()
  2779. {
  2780. if (GameMain.Instance.VRMode)
  2781. {
  2782. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  2783. }
  2784. UICamera.InputEnable = true;
  2785. if (!string.IsNullOrEmpty(this.m_strScriptArg))
  2786. {
  2787. Debug.Log("OnEndScene JumpTo " + this.m_strScriptArg);
  2788. GameMain.Instance.ScriptMgr.adv_kag.LoadScriptFile(this.m_currentScriptFile, this.m_strScriptArg);
  2789. GameMain.Instance.ScriptMgr.adv_kag.Exec();
  2790. }
  2791. }
  2792. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, bool forceViewOff = false)
  2793. {
  2794. UIButton current = UIButton.current;
  2795. for (int i = 0; i < this.m_listCategory.Count; i++)
  2796. {
  2797. if (this.m_listCategory[i].m_eCategory == category && i < this.m_listBtnCate.Count)
  2798. {
  2799. UIButton componentInChildren = this.m_listBtnCate[i].GetComponentInChildren<UIButton>();
  2800. if (componentInChildren != null)
  2801. {
  2802. UIButton.current = componentInChildren;
  2803. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  2804. if (forceViewOff && visibleAutoCam)
  2805. {
  2806. this.m_viewreset.SetVisibleAutoCam(false);
  2807. }
  2808. this.ClickCallback();
  2809. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  2810. {
  2811. this.m_viewreset.SetVisibleAutoCam(false);
  2812. }
  2813. UIButton.current = current;
  2814. return true;
  2815. }
  2816. }
  2817. }
  2818. return false;
  2819. }
  2820. public bool isEnabledButton(MPN mpn)
  2821. {
  2822. switch (mpn)
  2823. {
  2824. case MPN.skin:
  2825. mpn = MPN.folder_skin;
  2826. break;
  2827. default:
  2828. if (mpn == MPN.eyewhite)
  2829. {
  2830. mpn = MPN.folder_eyewhite;
  2831. }
  2832. break;
  2833. case MPN.underhair:
  2834. mpn = MPN.folder_underhair;
  2835. break;
  2836. case MPN.mayu:
  2837. mpn = MPN.folder_mayu;
  2838. break;
  2839. case MPN.eye:
  2840. mpn = MPN.folder_eye;
  2841. break;
  2842. }
  2843. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  2844. {
  2845. return false;
  2846. }
  2847. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  2848. SceneEditInfo.EMenuCategory eMenuCate = ccateNameType.m_eMenuCate;
  2849. string ePartsType = ccateNameType.m_ePartsType;
  2850. SceneEdit.SCategory scategory = null;
  2851. int num = 0;
  2852. while (num < this.m_listCategory.Count && scategory == null)
  2853. {
  2854. if (this.m_listCategory[num].m_eCategory == eMenuCate)
  2855. {
  2856. scategory = this.m_listCategory[num];
  2857. }
  2858. num++;
  2859. }
  2860. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  2861. {
  2862. if (scategory.m_listPartsType[i].m_ePartsType == ePartsType)
  2863. {
  2864. return scategory.m_listPartsType[i].m_isEnabled;
  2865. }
  2866. }
  2867. return false;
  2868. }
  2869. public bool ClickEmulate(MPN mpn, bool forceViewOff = false)
  2870. {
  2871. switch (mpn)
  2872. {
  2873. case MPN.skin:
  2874. mpn = MPN.folder_skin;
  2875. break;
  2876. default:
  2877. if (mpn == MPN.eyewhite)
  2878. {
  2879. mpn = MPN.folder_eyewhite;
  2880. }
  2881. break;
  2882. case MPN.underhair:
  2883. mpn = MPN.folder_underhair;
  2884. break;
  2885. case MPN.mayu:
  2886. mpn = MPN.folder_mayu;
  2887. break;
  2888. case MPN.eye:
  2889. mpn = MPN.folder_eye;
  2890. break;
  2891. }
  2892. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  2893. {
  2894. return false;
  2895. }
  2896. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  2897. return this.ClickEmulate(ccateNameType.m_eMenuCate, ccateNameType.m_ePartsType, forceViewOff);
  2898. }
  2899. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, string partsType, bool forceViewOff = false)
  2900. {
  2901. if (!this.ClickEmulate(category, false) || category == SceneEditInfo.EMenuCategory.プリセット || category == SceneEditInfo.EMenuCategory.ランダム || category == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  2902. {
  2903. return false;
  2904. }
  2905. UIButton current = UIButton.current;
  2906. SceneEdit.SCategory scategory = null;
  2907. int num = 0;
  2908. while (num < this.m_listCategory.Count && scategory == null)
  2909. {
  2910. if (this.m_listCategory[num].m_eCategory == category)
  2911. {
  2912. scategory = this.m_listCategory[num];
  2913. }
  2914. num++;
  2915. }
  2916. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  2917. {
  2918. if (scategory.m_listPartsType[i].m_ePartsType == partsType && i < this.m_listBtnPartsType.Count)
  2919. {
  2920. UIButton componentInChildren = this.m_listBtnPartsType[i].GetComponentInChildren<UIButton>();
  2921. if (componentInChildren != null)
  2922. {
  2923. UIButton.current = componentInChildren;
  2924. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  2925. if (forceViewOff && visibleAutoCam)
  2926. {
  2927. this.m_viewreset.SetVisibleAutoCam(false);
  2928. }
  2929. this.ClickCallback();
  2930. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  2931. {
  2932. this.m_viewreset.SetVisibleAutoCam(false);
  2933. }
  2934. UIButton.current = current;
  2935. return true;
  2936. }
  2937. }
  2938. }
  2939. return false;
  2940. }
  2941. private void OnClickViewReset()
  2942. {
  2943. this.CameraReset(0.5f);
  2944. }
  2945. private void OnTouchJump(SceneEdit.TouchType type)
  2946. {
  2947. if (GameMain.Instance.VRMode || this.customPartsWindowVisibleButton.windowVisible || this.colorPaletteMgr.gameObject.activeSelf || !UICamera.InputEnable || this.m_uipViewCancel.gameObject.activeSelf)
  2948. {
  2949. return;
  2950. }
  2951. if (UICamera.Raycast(Input.mousePosition))
  2952. {
  2953. return;
  2954. }
  2955. MPN mpn = MPN.HeadX;
  2956. switch (type)
  2957. {
  2958. case SceneEdit.TouchType.Head:
  2959. mpn = MPN.HeadX;
  2960. break;
  2961. case SceneEdit.TouchType.Bust:
  2962. mpn = MPN.MuneL;
  2963. break;
  2964. case SceneEdit.TouchType.UpperBody:
  2965. mpn = MPN.west;
  2966. break;
  2967. case SceneEdit.TouchType.LowerBody:
  2968. mpn = MPN.koshi;
  2969. break;
  2970. case SceneEdit.TouchType.Leg:
  2971. mpn = MPN.DouPer;
  2972. break;
  2973. }
  2974. if (this.isEnabledButton(mpn))
  2975. {
  2976. this.ClickEmulate(mpn, false);
  2977. }
  2978. }
  2979. private void OnClickAutoCam()
  2980. {
  2981. bool flag = !this.m_viewreset.GetVisibleAutoCam();
  2982. this.m_viewreset.SetVisibleAutoCam(flag);
  2983. GameMain.Instance.CMSystem.SConfig.EditAutoCam = flag;
  2984. }
  2985. private void OnClickEyeToCam()
  2986. {
  2987. Maid maid = this.m_maid;
  2988. bool flag = !this.m_viewreset.GetVisibleEyeToCam();
  2989. this.m_viewreset.SetVisibleEyeToCam(flag);
  2990. GameMain.Instance.CMSystem.SConfig.EditEyeToCam = flag;
  2991. if (this.m_viewreset.GetVisibleEyeToCam())
  2992. {
  2993. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0.8f);
  2994. }
  2995. else
  2996. {
  2997. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0.8f);
  2998. }
  2999. }
  3000. private void CameraReset(float f_fTime = 0.5f)
  3001. {
  3002. this.m_cameraMoveSupport.moveTime = f_fTime;
  3003. this.m_cameraMoveSupport.ResetCamera();
  3004. }
  3005. private void CameraMoveTo(Vector3 f_vTarget, float f_fDistance, Vector2 f_vAngle, float f_fTime = 0.5f)
  3006. {
  3007. this.m_cameraMoveSupport.moveTime = f_fTime;
  3008. this.m_cameraMoveSupport.StartCameraPosition(f_vTarget, f_fDistance, f_vAngle);
  3009. }
  3010. public void OnDestroy()
  3011. {
  3012. if (GameMain.Instance.isQuitting)
  3013. {
  3014. return;
  3015. }
  3016. iTween.Stop(base.gameObject);
  3017. foreach (KeyValuePair<Personal.Data, List<SceneEdit.PVBInfo>> keyValuePair in this.m_dicVoice)
  3018. {
  3019. foreach (SceneEdit.PVBInfo pvbinfo in keyValuePair.Value)
  3020. {
  3021. UnityEngine.Object.Destroy(pvbinfo.texIcon);
  3022. }
  3023. }
  3024. CharacterMgr.EditModeLookHaveItem = false;
  3025. GameMain.Instance.ScriptMgr.StopMotionScript();
  3026. Maid maid = this.m_maid;
  3027. if (maid != null)
  3028. {
  3029. MaidColliderCollect.RemoveColliderAll(maid);
  3030. maid.body0.SetMaskMode(TBody.MaskMode.None);
  3031. maid.OpenMouthLookTooth(false);
  3032. maid.IKTargetToBone("左手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, false, false);
  3033. maid.IKTargetToBone("右手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, false, false);
  3034. maid.Visible = false;
  3035. }
  3036. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  3037. if (!this.m_bVRComMode)
  3038. {
  3039. GameMain.Instance.BgMgr.DeleteBg();
  3040. }
  3041. NUty.GCFree();
  3042. }
  3043. public void UpdateCurrentItemPanel(bool resetScrollBar)
  3044. {
  3045. if (this.m_Panel_PartsType.goMain.activeSelf && (this.m_Panel_MenuItem.goMain.activeSelf || this.m_Panel_SetItem.goMain.activeSelf))
  3046. {
  3047. ButtonEdit[] componentsInChildren = this.m_Panel_PartsType.goGrid.GetComponentsInChildren<ButtonEdit>();
  3048. foreach (ButtonEdit buttonEdit in componentsInChildren)
  3049. {
  3050. if (buttonEdit.m_goFrame.GetComponent<UISprite>().enabled)
  3051. {
  3052. if (buttonEdit.m_PartsType != null)
  3053. {
  3054. UIButton component = buttonEdit.GetComponent<UIButton>();
  3055. UIButton current = UIButton.current;
  3056. UIButton.current = component;
  3057. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3058. this.m_viewreset.SetVisibleAutoCam(false);
  3059. this.ClickCallback();
  3060. this.m_viewreset.SetVisibleAutoCam(visibleAutoCam);
  3061. UIButton.current = current;
  3062. if (resetScrollBar && this.m_Panel_MenuItem.goMain.activeSelf)
  3063. {
  3064. this.m_Panel_MenuItem.gcScrollBar.value = 0f;
  3065. }
  3066. else if (resetScrollBar && this.m_Panel_SetItem.goMain.activeSelf)
  3067. {
  3068. this.m_Panel_SetItem.gcScrollBar.value = 0f;
  3069. }
  3070. break;
  3071. }
  3072. }
  3073. }
  3074. }
  3075. }
  3076. public void Update()
  3077. {
  3078. if (GameMain.Instance.VRMode)
  3079. {
  3080. if (!this.m_bVRComMode)
  3081. {
  3082. if (Input.GetKeyUp(KeyCode.B))
  3083. {
  3084. this.bgIconWindow.NextBG();
  3085. }
  3086. if (Input.GetKeyUp(KeyCode.P))
  3087. {
  3088. this.pauseIconWindow.NextPose();
  3089. }
  3090. if (Input.GetKeyUp(KeyCode.F5) || Input.GetKeyUp(KeyCode.R))
  3091. {
  3092. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3093. }
  3094. }
  3095. if (Input.GetKey(KeyCode.LeftArrow))
  3096. {
  3097. Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  3098. if (maid != null)
  3099. {
  3100. maid.gameObject.transform.Rotate(new Vector3(0f, 60f, 0f) * Time.deltaTime);
  3101. }
  3102. }
  3103. if (Input.GetKey(KeyCode.RightArrow))
  3104. {
  3105. Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(0);
  3106. if (maid2 != null)
  3107. {
  3108. maid2.gameObject.transform.Rotate(new Vector3(0f, -60f, 0f) * Time.deltaTime);
  3109. }
  3110. }
  3111. }
  3112. if (GameMain.Instance.CharacterMgr.IsBusy() || this.customViewWindow == null || this.customViewWindow.itemList == null)
  3113. {
  3114. this.updateCustomViewFlag = true;
  3115. return;
  3116. }
  3117. if (this.updateCustomViewFlag)
  3118. {
  3119. this.updateCustomViewFlag = false;
  3120. this.OnCharaLoadCompleted();
  3121. }
  3122. }
  3123. private bool updateCustomViewFlag;
  3124. private List<CapsuleCollider> touchJumpColliderList = new List<CapsuleCollider>();
  3125. private List<SceneEdit.SCategory> m_listCategory = new List<SceneEdit.SCategory>();
  3126. private List<GameObject> m_listBtnCate = new List<GameObject>();
  3127. private List<GameObject> m_listBtnPartsType = new List<GameObject>();
  3128. private List<SceneEdit.MenuItemSet> m_listBtnMenuItem = new List<SceneEdit.MenuItemSet>();
  3129. private List<SceneEdit.SliderItemSet> m_listSliderItem = new List<SceneEdit.SliderItemSet>();
  3130. private List<SceneEdit.ColorItemSet> m_listBtnColorSet = new List<SceneEdit.ColorItemSet>();
  3131. private List<SceneEdit.MenuItemSet> m_listBtnGroupMember = new List<SceneEdit.MenuItemSet>();
  3132. public bool m_bOpenSetGroupPanel;
  3133. public UIButton EditItemGroupSwitch;
  3134. public UIButton EditTouchJumpSwitch;
  3135. [SerializeField]
  3136. public ColorPaletteManager colorPaletteMgr;
  3137. [SerializeField]
  3138. private WindowPartsWindowVisible customPartsWindowVisibleButton;
  3139. [SerializeField]
  3140. [Tooltip("ハイライト選択のゲームオブジェクト")]
  3141. private HighlightSelector highlightSelector;
  3142. [SerializeField]
  3143. public SceneEdit.SubPropMpnData[] subPropDatas;
  3144. private SceneEdit.UIPanelSet m_Panel_Category;
  3145. private SceneEdit.UIPanelSet m_Panel_PartsType;
  3146. private SceneEdit.UIPanelSet m_Panel_MenuItem;
  3147. private SceneEdit.UIPanelSet m_Panel_SetItem;
  3148. private SceneEdit.UIPanelSet m_Panel_SliderItem;
  3149. private SceneEdit.UIPanelSet m_Panel_ColorSet;
  3150. private SceneEdit.UIPanelSet m_Panel_GroupSet;
  3151. private WFCheckBox m_CheckBoxMayuDrawPriority;
  3152. public BetterList<UIKeyNavigation2> m_listNg2Cate = new BetterList<UIKeyNavigation2>();
  3153. public BetterList<UIKeyNavigation2> m_listNg2PartsType = new BetterList<UIKeyNavigation2>();
  3154. public BetterList<UIKeyNavigation2> m_listNg2MenuItem = new BetterList<UIKeyNavigation2>();
  3155. public TextMesh m_tmDebugText;
  3156. private SceneEdit.MenuItemSet m_misDelOnly;
  3157. public Dictionary<MPN, List<SceneEdit.SMenuItem>> m_dicColor = new Dictionary<MPN, List<SceneEdit.SMenuItem>>();
  3158. public Dictionary<int, SceneEdit.SMenuItem> m_menuRidDic;
  3159. public Dictionary<Personal.Data, List<SceneEdit.PVBInfo>> m_dicVoice = new Dictionary<Personal.Data, List<SceneEdit.PVBInfo>>();
  3160. public GameObject m_goUIRoot;
  3161. private ItemInfoWnd m_info;
  3162. private EditOkCancel m_okcancel;
  3163. private EditViewReset m_viewreset;
  3164. public List<UIPanel> m_listPanel = new List<UIPanel>();
  3165. private UIPanel m_uipViewCancel;
  3166. private WfCameraMoveSupport m_cameraMoveSupport;
  3167. private Maid m_maid;
  3168. private string m_strScriptArg;
  3169. private string m_currentScriptFile;
  3170. private bool m_bVRComMode;
  3171. private FFNameDialog m_FFNameDlg;
  3172. private EditMod m_EditMod;
  3173. private string last_select_category_name_ = string.Empty;
  3174. private Dictionary<string, float> backup_category_scroll_pos_ = new Dictionary<string, float>();
  3175. private int m_nDemoBgNo;
  3176. private MPN m_nNowMPN;
  3177. private static byte[] m_byItemFileBuffer;
  3178. private SceneEdit.CAM_OFFS m_eCamOffsNow;
  3179. private SceneEdit.CAM_OFFS m_eCamOffsBack;
  3180. public enum ModeType
  3181. {
  3182. OriginalChara,
  3183. MainChara,
  3184. AfterEdit,
  3185. CostumeEdit,
  3186. NpcEdit
  3187. }
  3188. private enum TouchType
  3189. {
  3190. Head,
  3191. Bust,
  3192. UpperBody,
  3193. LowerBody,
  3194. Leg
  3195. }
  3196. public class SMenuItem : IDisposable
  3197. {
  3198. public string menuNameCurrentLanguage
  3199. {
  3200. get
  3201. {
  3202. return this.m_strMenuName;
  3203. }
  3204. }
  3205. public string infoTextCurrentLanguage
  3206. {
  3207. get
  3208. {
  3209. return this.m_strInfo;
  3210. }
  3211. }
  3212. public Texture2D m_texIconRef
  3213. {
  3214. get
  3215. {
  3216. return (!(this.m_texIcon != null) && !(SceneEdit.Instance == null)) ? SceneEdit.Instance.editItemTextureCache.GetTexter(this.m_nMenuFileRID) : this.m_texIcon;
  3217. }
  3218. }
  3219. public Texture2D m_texIconRandomColorRef
  3220. {
  3221. get
  3222. {
  3223. return this.m_texIconRef;
  3224. }
  3225. }
  3226. public void Dispose()
  3227. {
  3228. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3229. UnityEngine.Object.DestroyImmediate(this.m_texIcon);
  3230. }
  3231. public void SortColorItem()
  3232. {
  3233. this.m_listColorSet.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3234. {
  3235. if (x.m_fPriority == y.m_fPriority)
  3236. {
  3237. return 0;
  3238. }
  3239. if (x.m_fPriority < y.m_fPriority)
  3240. {
  3241. return -1;
  3242. }
  3243. if (x.m_fPriority > y.m_fPriority)
  3244. {
  3245. return 1;
  3246. }
  3247. return 0;
  3248. });
  3249. }
  3250. public bool Compare(SceneEdit.SMenuItem item)
  3251. {
  3252. bool flag = true;
  3253. flag |= (this.m_strMenuName == item.m_strMenuName);
  3254. flag |= (this.m_strInfo == item.m_strInfo);
  3255. flag |= (this.m_mpn == item.m_mpn);
  3256. flag |= (this.m_strCateName == item.m_strCateName);
  3257. flag |= (this.m_eColorSetMPN == item.m_eColorSetMPN);
  3258. flag |= (this.m_strMenuNameInColorSet == item.m_strMenuNameInColorSet);
  3259. flag |= (this.m_pcMultiColorID == item.m_pcMultiColorID);
  3260. flag |= (this.m_boDelOnly == item.m_boDelOnly);
  3261. flag |= (this.m_fPriority == item.m_fPriority);
  3262. flag |= (this.m_bMan == item.m_bMan);
  3263. return flag | this.m_bOld == item.m_bOld;
  3264. }
  3265. public SceneEdit.SPartsType m_ParentPartsType;
  3266. public string m_strCateName;
  3267. public string m_strMenuName = string.Empty;
  3268. public bool m_requestNewFace;
  3269. public MPN m_mpn;
  3270. public bool m_bColor;
  3271. public MPN m_eColorSetMPN;
  3272. public string m_strMenuNameInColorSet;
  3273. public List<SceneEdit.SMenuItem> m_listColorSet = new List<SceneEdit.SMenuItem>();
  3274. public MaidParts.PARTS_COLOR m_pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  3275. public float m_fPriority;
  3276. public bool m_bMan;
  3277. public bool m_bOld;
  3278. public bool m_boDelOnly;
  3279. public string m_strInfo = string.Empty;
  3280. public Texture2D m_texIcon;
  3281. public Texture2D m_texIconRandomColor;
  3282. public string m_strMenuFileName;
  3283. public int m_nMenuFileRID;
  3284. public int m_nSliderValue;
  3285. public GameObject m_goButton;
  3286. public bool m_bMod;
  3287. public bool m_bGroupLeader;
  3288. public List<SceneEdit.SMenuItem> m_listMember;
  3289. public bool m_bMember;
  3290. public SceneEdit.SMenuItem m_leaderMenu;
  3291. }
  3292. public class SPartsType : IDisposable
  3293. {
  3294. public SPartsType(SceneEditInfo.CCateNameType.EType f_eType, MPN f_mpn, string f_strPartsTypeName, string f_ePartsType)
  3295. {
  3296. this.m_nIdx = SceneEditInfo.m_dicPartsTypePair[f_mpn].m_nIdx;
  3297. this.m_eType = f_eType;
  3298. this.m_mpn = f_mpn;
  3299. this.m_strPartsTypeName = f_strPartsTypeName;
  3300. this.m_ePartsType = f_ePartsType;
  3301. this.m_isEnabled = true;
  3302. }
  3303. public void Dispose()
  3304. {
  3305. for (int i = 0; i < this.m_listMenu.Count; i++)
  3306. {
  3307. this.m_listMenu[i].Dispose();
  3308. }
  3309. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3310. UnityEngine.Object.DestroyImmediate(this.m_goPanelMenu);
  3311. }
  3312. public void SortItem()
  3313. {
  3314. this.m_listMenu.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3315. {
  3316. if (x.m_fPriority == y.m_fPriority)
  3317. {
  3318. int num = x.m_strMenuName.CompareTo(y.m_strMenuName);
  3319. if (num == 0)
  3320. {
  3321. return 0;
  3322. }
  3323. if (num > 0)
  3324. {
  3325. return 1;
  3326. }
  3327. if (num < 0)
  3328. {
  3329. return -1;
  3330. }
  3331. return 0;
  3332. }
  3333. else
  3334. {
  3335. if (x.m_fPriority > y.m_fPriority)
  3336. {
  3337. return 1;
  3338. }
  3339. if (x.m_fPriority < y.m_fPriority)
  3340. {
  3341. return -1;
  3342. }
  3343. return 0;
  3344. }
  3345. });
  3346. for (int i = 0; i < this.m_listMenu.Count; i++)
  3347. {
  3348. this.m_listMenu[i].SortColorItem();
  3349. }
  3350. }
  3351. public SceneEditInfo.CCateNameType.EType m_eType;
  3352. public int m_nIdx;
  3353. public string m_strPartsTypeName;
  3354. public MPN m_mpn;
  3355. public string m_ePartsType;
  3356. public bool m_isEnabled;
  3357. public List<SceneEdit.SMenuItem> m_listMenu = new List<SceneEdit.SMenuItem>();
  3358. public GameObject m_goButton;
  3359. public GameObject m_goPanelMenu;
  3360. }
  3361. public class SCategory : IDisposable
  3362. {
  3363. public SCategory(string f_strCateName, SceneEditInfo.EMenuCategory f_eCategory)
  3364. {
  3365. this.m_strCateName = f_strCateName;
  3366. this.m_eCategory = f_eCategory;
  3367. this.m_isEnabled = true;
  3368. }
  3369. public void Dispose()
  3370. {
  3371. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  3372. {
  3373. spartsType.Dispose();
  3374. }
  3375. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3376. UnityEngine.Object.DestroyImmediate(this.m_goPanelPartsType);
  3377. }
  3378. public void SortPartsType()
  3379. {
  3380. this.m_listPartsType.Sort(delegate(SceneEdit.SPartsType x, SceneEdit.SPartsType y)
  3381. {
  3382. if (x.m_nIdx == y.m_nIdx)
  3383. {
  3384. return 0;
  3385. }
  3386. if (x.m_nIdx < y.m_nIdx)
  3387. {
  3388. return -1;
  3389. }
  3390. if (x.m_nIdx > y.m_nIdx)
  3391. {
  3392. return 1;
  3393. }
  3394. return 0;
  3395. });
  3396. }
  3397. public void SortItem()
  3398. {
  3399. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  3400. {
  3401. spartsType.SortItem();
  3402. }
  3403. }
  3404. public SceneEditInfo.EMenuCategory m_eCategory;
  3405. public string m_strCateName;
  3406. public GameObject m_goButton;
  3407. public GameObject m_goPanelPartsType;
  3408. public bool m_isEnabled;
  3409. public List<SceneEdit.SPartsType> m_listPartsType = new List<SceneEdit.SPartsType>();
  3410. }
  3411. private class UIPanelSet
  3412. {
  3413. public UIPanelSet(GameObject f_goUIRoot, string f_strPath)
  3414. {
  3415. this.goMain = UTY.GetChildObject(f_goUIRoot, f_strPath, false);
  3416. GameObject childObject = UTY.GetChildObject(this.goMain, "Scroll View", false);
  3417. this.gcScrollView = childObject.GetComponent<UIScrollView>();
  3418. this.goGrid = UTY.GetChildObject(childObject, "UIGrid", false);
  3419. this.gcUIGrid = this.goGrid.GetComponentsInChildren<UIGrid>(true)[0];
  3420. this.goScrollBar = UTY.GetChildObject(this.goMain, "Scroll Bar", false);
  3421. this.gcScrollBar = this.goScrollBar.GetComponent<UIScrollBar>();
  3422. this.goDragMat = UTY.GetChildObject(this.goMain, "DragMat", false);
  3423. this.goArrow = UTY.GetChildObject(this.goMain, "Arrow", false);
  3424. this.goArrow.SetActive(false);
  3425. }
  3426. public void SetActive(bool f_bActive)
  3427. {
  3428. this.goMain.SetActive(f_bActive);
  3429. }
  3430. public void ResetScrollPos(float f_fPos = 0.5f)
  3431. {
  3432. this.gcUIGrid.Reposition();
  3433. this.gcScrollView.ResetPosition();
  3434. this.gcScrollBar.value = f_fPos;
  3435. }
  3436. public void VisibleArrow(bool f_bActive)
  3437. {
  3438. this.goArrow.SetActive(f_bActive);
  3439. }
  3440. public void MoveArrow(GameObject f_goCurrentBtn)
  3441. {
  3442. if (this.goArrow == null)
  3443. {
  3444. return;
  3445. }
  3446. Transform parent = f_goCurrentBtn.transform.parent;
  3447. Vector3 position = parent.TransformPoint(new Vector3(0f, 0f, 0f));
  3448. Vector3 localPosition = this.goMain.transform.InverseTransformPoint(position);
  3449. localPosition.x = this.goArrow.transform.localPosition.x;
  3450. localPosition.y += 18f;
  3451. this.goArrow.transform.localPosition = localPosition;
  3452. }
  3453. public GameObject goMain;
  3454. public GameObject goGrid;
  3455. public UIGrid gcUIGrid;
  3456. public GameObject goScrollBar;
  3457. public UIScrollView gcScrollView;
  3458. public UIScrollBar gcScrollBar;
  3459. public GameObject goDragMat;
  3460. private GameObject goArrow;
  3461. }
  3462. private class MenuItemSet
  3463. {
  3464. public MenuItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi, string f_strPrefabName, bool f_bSelectedFrame)
  3465. {
  3466. this.mi = f_mi;
  3467. this.m_bSelectedFrame = f_bSelectedFrame;
  3468. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/" + f_strPrefabName);
  3469. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3470. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  3471. this.gcBtnEdit.m_MenuItem = f_mi;
  3472. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  3473. this.goFrame.SetActive(false);
  3474. this.goOld = UTY.GetChildObject(this.goItem, "Old", false);
  3475. this.goOld.SetActive(f_mi.m_bOld);
  3476. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  3477. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  3478. if (f_mi.m_texIconRef != null)
  3479. {
  3480. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIconRef, new Rect(0f, 0f, (float)f_mi.m_texIconRef.width, (float)f_mi.m_texIconRef.height), default(Vector2));
  3481. this.gcBtn.normalSprite2D = normalSprite2D;
  3482. }
  3483. }
  3484. public void ToSmall()
  3485. {
  3486. if (this.gcBtnEdit.m_MenuItem.m_texIconRef.width == 138 && this.gcBtnEdit.m_MenuItem.m_texIconRef.height == 200)
  3487. {
  3488. this.gcBtn.GetComponent<UI2DSprite>().SetDimensions(80, 116);
  3489. this.gcBtn.GetComponent<BoxCollider>().size = new Vector3(80f, 116f, 0f);
  3490. this.goOld.GetComponent<UISprite>().ResetAnchors();
  3491. }
  3492. }
  3493. public void Clear()
  3494. {
  3495. if (this.goItem != null)
  3496. {
  3497. UnityEngine.Object.DestroyImmediate(this.goItem);
  3498. }
  3499. }
  3500. public void Selected(bool f_bSelect)
  3501. {
  3502. if (this.m_bSelectedFrame)
  3503. {
  3504. this.goFrame.SetActive(f_bSelect);
  3505. }
  3506. }
  3507. public GameObject goItem;
  3508. public ButtonEdit gcBtnEdit;
  3509. private GameObject goFrame;
  3510. private GameObject goOld;
  3511. public UIButton gcBtn;
  3512. public UIEventTrigger gcEvent;
  3513. public SceneEdit.SMenuItem mi;
  3514. private bool m_bSelectedFrame = true;
  3515. }
  3516. private class ColorItemSet
  3517. {
  3518. public ColorItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3519. {
  3520. this.mi = f_mi;
  3521. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonColor");
  3522. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3523. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  3524. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  3525. this.gcBtnEdit.m_MenuItem = f_mi;
  3526. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  3527. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  3528. NDebug.Assert(f_mi.m_texIconRef != null, "アイコンテクスチャがありません。" + f_mi.m_strMenuFileName);
  3529. if (f_mi.m_texIconRef != null)
  3530. {
  3531. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIconRef, new Rect(0f, 0f, (float)f_mi.m_texIconRef.width, (float)f_mi.m_texIconRef.height), default(Vector2));
  3532. this.gcBtn.normalSprite2D = normalSprite2D;
  3533. }
  3534. }
  3535. public void Clear()
  3536. {
  3537. if (this.goItem != null)
  3538. {
  3539. UnityEngine.Object.DestroyImmediate(this.goItem);
  3540. }
  3541. }
  3542. public void Selected(bool f_bSelect)
  3543. {
  3544. this.goFrame.SetActive(f_bSelect);
  3545. }
  3546. public GameObject goItem;
  3547. public ButtonEdit gcBtnEdit;
  3548. private GameObject goFrame;
  3549. public UIButton gcBtn;
  3550. public UIEventTrigger gcEvent;
  3551. public SceneEdit.SMenuItem mi;
  3552. }
  3553. private class SliderItemSet
  3554. {
  3555. public virtual bool isEnabled
  3556. {
  3557. set
  3558. {
  3559. this.gcSlider.enabled = value;
  3560. this.gcSlider.GetComponent<UIButton>().isEnabled = value;
  3561. this.gcSlider.thumb.GetComponent<UIButton>().isEnabled = value;
  3562. }
  3563. }
  3564. public virtual void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3565. {
  3566. this.mpn = f_mi.m_mpn;
  3567. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/Slider");
  3568. this.goMain = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3569. this.gcSlider = this.goMain.GetComponentsInChildren<UISlider>(true)[0];
  3570. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  3571. this.gcLabel = childObject.GetComponent<UILabel>();
  3572. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  3573. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  3574. GameObject childObject2 = UTY.GetChildObject(this.goMain, "CategoryTitle/Number/Value", false);
  3575. this.gcValue = childObject2.GetComponent<UILabel>();
  3576. this.gcValue.text = "000";
  3577. this.goMain.name = this.goMain.name + f_mi.m_strMenuName;
  3578. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  3579. this.gcBtnEdit.m_SliderItem = f_mi;
  3580. }
  3581. public virtual void Clear()
  3582. {
  3583. if (this.goMain != null)
  3584. {
  3585. UnityEngine.Object.DestroyImmediate(this.goMain);
  3586. }
  3587. }
  3588. public virtual void SetValue(float f_fValue, string f_strValue = null)
  3589. {
  3590. this.gcSlider.value = f_fValue;
  3591. if (f_strValue == null)
  3592. {
  3593. this.gcValue.text = f_fValue.ToString();
  3594. }
  3595. else
  3596. {
  3597. this.gcValue.text = f_strValue;
  3598. }
  3599. }
  3600. public GameObject goMain;
  3601. public UISlider gcSlider;
  3602. public UILabel gcLabel;
  3603. public UILabel gcValue;
  3604. public ButtonEdit gcBtnEdit;
  3605. protected MPN mpn;
  3606. }
  3607. private class SwitchItemSet : SceneEdit.SliderItemSet
  3608. {
  3609. public override void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3610. {
  3611. this.mpn = f_mi.m_mpn;
  3612. this.goMain = Utility.CreatePrefab(f_goParentGrid, "SceneEdit/MainMenu/Prefab/Switch", true);
  3613. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  3614. this.tabPanel = UTY.GetChildObject(this.goMain, "CategoryBtns", false).GetComponent<UIWFTabPanel>();
  3615. this.buttonAri = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonAri/Button", false).GetComponent<UIWFTabButton>();
  3616. this.buttonNasi = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonNasi/Button", false).GetComponent<UIWFTabButton>();
  3617. this.gcBtnEdit.m_SliderItem = f_mi;
  3618. this.tabPanel.UpdateChildren();
  3619. EventDelegate.Add(this.buttonAri.onClick, delegate()
  3620. {
  3621. if (this.onClickEvent != null)
  3622. {
  3623. this.onClickEvent(false, this.gcBtnEdit.m_SliderItem);
  3624. }
  3625. });
  3626. EventDelegate.Add(this.buttonNasi.onClick, delegate()
  3627. {
  3628. if (this.onClickEvent != null)
  3629. {
  3630. this.onClickEvent(true, this.gcBtnEdit.m_SliderItem);
  3631. }
  3632. });
  3633. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  3634. this.gcLabel = childObject.GetComponent<UILabel>();
  3635. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  3636. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  3637. }
  3638. public override void SetValue(float f_fValue, string f_strValue = null)
  3639. {
  3640. UIWFTabButton uiwftabButton = (f_fValue != 0f) ? this.buttonNasi : this.buttonAri;
  3641. if (!uiwftabButton.isSelected)
  3642. {
  3643. this.tabPanel.Select(uiwftabButton);
  3644. }
  3645. }
  3646. private UIWFTabPanel tabPanel;
  3647. private UIWFTabButton buttonAri;
  3648. private UIWFTabButton buttonNasi;
  3649. public Action<bool, SceneEdit.SMenuItem> onClickEvent;
  3650. }
  3651. [Serializable]
  3652. public struct SubPropMpnData
  3653. {
  3654. public MPN mpn
  3655. {
  3656. get
  3657. {
  3658. return this.manager.targetMpn;
  3659. }
  3660. }
  3661. public SubSlotEditManager manager;
  3662. }
  3663. public class PVBInfo
  3664. {
  3665. public string strIconName;
  3666. public Texture2D texIcon;
  3667. }
  3668. public class VoiceInfo : SceneEdit.PVBInfo
  3669. {
  3670. public string strVoiceFileName;
  3671. public Personal.Data personal;
  3672. public string strFace;
  3673. public string strFace2;
  3674. }
  3675. public enum CAM_OFFS
  3676. {
  3677. CENTER,
  3678. RIGHT,
  3679. RIGHT_MORE
  3680. }
  3681. }